
A 3D side-scrolling adventure game, you will dive into a bizarre dark world and unlock the secrets hidden in it. Use the props you've earned to fight against a variety of sanity-shattering monsters and bosses, challenge creative decryption, explore chilling truths, and reveal your ultimate destiny..
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"The Final Breath" is a third-person horizontal horror, decryption, and adventure game.
You will play as a little boy named Ayu. On the eve of your 7th birthday, your mother's screams tear through the silent night. Just then, a low voice, as if from another world, comes from outside the window, coldly guiding you to escape...
During your escape, unknown horrors lurk in the darkness. Whispers, shadows, and eerie laughter constantly tear at your nerves...
Game Features ●Moderate horror without excessive jump scares. The horror atmosphere is enhanced through background music and dark graphics.
●A plot-driven puzzle adventure game where you use hundreds of items, collect information from the map, solve various puzzles, gather fragmented information, and uncover the truth hidden beneath layers of mist.
●Experience four super-large maps and over 200 freely explorable rooms. Encounter dozens of monsters and bosses.
●Unrestricted gameplay. Face monsters and bosses, you can use weapons to defeat them once and for all, or evade them through stealth. When confronted with puzzles, you can solve them through violent means or gradually solve them through decryption.
●A moderately horrifying game atmosphere as you explore the hidden truth in the dark maps.
●Return to childhood nightmares, with eerie atmospheres pervasive in everyday scenes.
Beware of those eerie monsters and use the correct methods to evade or defeat them
Bizarre monster designs that evoke deep-seated fears.
●Puzzles with just the right level of difficulty—not too hard but still challenging.
●Puzzle-solving is closely integrated with the plot. Solve the puzzles and uncover the truth hidden beneath layers of mist.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
沒辦法調畫質之類的嗎... 我還以為是小品遊戲, 第一次聽到主機的風扇能叫那麼大聲
Suffocation and Tremors: A Dark Fairy Tale Dream – Miremain's ultimate subtle horror puzzle journey As a veteran horror gamer with a decade of experience, Miremain shattered all my stereotypes about Chinese horror games in just two hours. It ditches the vulgar jumping scares and gore and replaces it with bloody darkness, fragmented whispers, and twisted everyday scenes, weaving a suffocating web that drags players into the childhood nightmare of a 7-year-old boy named "Ayu." 1. Atmosphere creation: the eerie poetry of a crumbling world Pushing open the wooden door of "Ayu's house", the rusty hinges made a moaning sound like a dying lament. The candle on the birthday cake is still lit, but the wax has condensed into a blood scab red. Children's paintings are scattered on the floor – a mother's smiling face is violently graffiti with charcoal, leaving only hollow eye sockets. The most creepy thing is its masterful sound design: the dragging noise echoes from the ceiling, as if something is crawling in the attic; As you wait with bated breath, it suddenly stops, leaving only a radio crackling and singing a distorted, out-of-tune "Happy Birthday" – a cheerful melody twisted by static into a funeral elegy. This "mild horror" clings to it like horror in the bone, turning every mouse click into an icy gamble. 2. Puzzle design: a dark symphony of props and logic The game takes "environmental storytelling" to perfection: a rusty copper key opens a chest in the attic, revealing a mud-stained children's shoe - belonging to the "missing playmate". As you tie up your moaning wardrobe with your shoelaces, a sickly sweet smell oozes from the cracks, hinting at a truth more terrifying than any monster. On the apartment floor, 30+ rooms form a dynamic puzzle matrix: the score in room B201 hints at the elevator code, but the blood-stained piano keys must be cross-referenced with the pose of a floating corpse in a rooftop tank. Even the chase sequence blends seamlessly with the puzzle: when the multi-eyed abomination (a fleshy substance full of eyeballs) breaks through the wall, I grab a fishing rod and hook a ceiling light in a sprint – creating a makeshift barricade. This freedom between "brute force escape" and "tactical survival" makes every life-or-death choice strategic. 3. Monster aesthetics: Lovecraftian expression of childhood trauma The "caretaker" of the apartment is the pinnacle of psychological horror: a grotesque doll made of limbs pieced together, its belly splits like a meat grinder, but whimpering like a child before attacking. Its deadliest feature is behavioral logic: if you hide in a closet with a flashlight off, it will stumble by; But if fear makes you fumble for an item to drop, its deafening screams and dashes may make your heart skip a beat! This "audio-based tracking" forces players to maintain absolute calm in the dark, transforming horror into a test of mental endurance. Mirestored's ambitions extend far beyond the surface. It rejects cheap thrills and instead dissects family trauma through dark fairytale lenses, burying narrative threads in prop details, and redefining puzzle-solving horror with "suffocating subtle fears." After the prologue, the image of a hanged mother is the same as "Ayu, are you hiding well?" – I realized that this is not just a game. It was a brave confrontation against humanity's last waking moments. [spoiler] The real horror lies not in the monster's fangs, but in the childhood scars reflected as you gaze into the abyss.[/spoiler]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
价格略贵,玩起来还行。
希望尽快支持steam deck 下游玩(手柄操作)~
[h1]《弥留》:七岁男孩的噩梦解谜[/h1] [h2]前言[/h2] 本作是一款国产3d横版恐怖解谜游戏。玩家扮演七岁男孩阿遇,在生日前夜被卷入一个怪诞离奇的暗黑世界,通过探索地图、收集道具、解开谜题,逐步揭开隐藏在事件背后的真相。 [h3]剧情设定[/h3] 故事发生在一个暴风雨之夜。刚七岁的阿遇正准备睡觉,离家多年的父亲突然回来了,然而紧接着门外就传来了母亲的惨叫。一个声音从窗外传来,指引他逃离。阿遇就此踏上了逃生之路。日常场景被扭曲成了噩梦,碎片化的文件信息散落在各个房间,拼凑出一个克苏鲁味十足的暗黑故事。 [h3]核心玩法[/h3] 游戏的核心就是解谜。四张大地图加起来两百多个房间,谜题和场景关联性强,而且难度也不算高,但部分谜题提示很迷,逼得我不得不去看攻略。这类需要联想道具功能的环节散布在各个章节里。比较友好的是,每个区域探索完毕后系统会提示已完成,不用担心漏东西反复跑图。 [h3]氛围营造[/h3] 相比于传统恐怖游戏的跳脸杀,本作的恐怖感主要靠环境烘托。阴暗压抑的场景,墙上的血渍和肉块,氛围营造相当到位。怪物设计也是让人san值狂掉,不管是游戏里还是游戏外。游戏设置了san值系统,不鼓励在黑暗里待太久,否则会掉san,需要用光源照亮周围来恢复。这个设计让整个游戏阶段始终保持紧张感。 [h2]总结[/h2] 作为一款国产独立游戏,本作在恐怖氛围和解谜设计上都做得挺优秀,丰富的探索内容都值得体验。推荐给喜欢氛围恐怖和解谜探索的玩家,最好是戴着耳机沉浸式体验。 [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]✨大众点评鉴赏家✨[/url],了解并体验更多好玩游戏[/quote]
打开浴室帘子前,我想过后面可能站着怪物,或是恐怖的图案。 但我万万没想到,帘子后面竟然是一个“朝我招手的木偶”! 当时就被吓得心脏一紧! 若是个怪物就不害怕了,毕竟游戏里最常见的NPC就是怪物! 但若是人偶——这种既像人又不像人的感觉,弄得我“恐怖谷效应”都犯了,既瘆人又诡异。 [h3]在玩《弥留》之前,我武断地认为“横版游戏”是做不出真正恐怖游戏的。[/h3] 毕竟之前号称“恐怖解谜”的《小小梦魇》,在我看来不过是暗黑风格的解谜游戏,与恐怖完全沾不上边! 但当我在《弥留》驻留了10分钟后,这种观念彻底颠覆了!!! 除了刚才说过的“招手人偶”外,让我印象最深刻的就是他的恐怖氛围。 昏暗的房间里,时不时传来的异响,还有一直亮着的电视机,只是在这场景里走路,就足矣让人紧张。 我自认为是一个胆大之人,《逃生1、2》早已通关。没想到竟然被这个2D横版游戏给吓到了。 虽然他没有《逃生》那么“猛”,但足已让人捏一把汗。 [b]抛开恐怖氛围外,《弥留》本质上是一个解谜游戏。[/b] 谜题的设计一言难尽,怎么说呢,简单的都挺好,让我找到了解密的成就感,如果一直这样,我想我的游戏体验会很愉快。 但是!本作会偶尔蹦出几个特别难的谜题,诸如第一章的拆炸弹、第二章的迷宫。 我就像一个在做加减法的小学生,冷不丁就被塞了一本奥数习题,特别破坏心流体验! 不过如果你是解谜答人,或许会乐此不疲吧(我是甘拜下风了……) 《弥留》的画面并不算好,宣传图有种廉价感,起初我也没抱多大希望,但玩完第一章后,不得不感叹,作者硬生生用着这些简陋的素材作出了一部[b]真正的恐怖解谜游戏[/b]。 如果只论氛围塑造,这款游戏绝对有和大厂一拼的实力,只不过游戏的其他方面并没有如他的氛围感一样突出,略显平庸。 但整体来说,《弥留》仍然是一部值得一试的游戏。毕竟能让人感到恐怖的横版游戏,真的不多! [quote]关注鉴赏组[url=https://store.steampowered.com/curator/36857896]凌动中国鉴赏协会 [/url] 加入steam组:[url=https://steamcommunity.com/groups/5201314yongbufenli]凌动中国鉴赏协会[/url]:当'特别好评'沦为营销,我们用电竞级的较真重建鉴赏坐标系。[/quote]
第一章第二章做的还好 解密什么的还算有趣,第三四章有点赶工的感觉,结局也是戛然而止。BUG还有些多 再接再厉吧
不知道制作组能不能看到,我好像遇到了Bug 第二章我没有打开椰子,也没拿到黄雨伞就直接通过了延迟门,现在来到了第三章,然后需要到小溪家的衣柜互动,但是完全没有互动键,游戏流程卡住不能进行了,而且小溪家的门我也开不开了,是否因为我没拿到雨伞这个关键道具导致的?
游戏开场就把氛围感拉满,阴森的场景、诡异的音效,瞬间让人沉浸其中。其玩法主打探索和解谜,地图得反复逛来找道具、解线索,每解开一个谜题都挺有成就感。战斗部分也挺有意思,虽说不是那种刷怪的爽快感,但是你可以利用搜集到的道具和怪物周旋,别有一番紧张刺激。游戏对细节的把控也是挺到位的,火光与黑暗碰撞产生的光影变化,以及玩家在镜中的真实成像等等,每一处都在为恐怖氛围层层铺垫。经典的“安全屋”设定也十分贴心,既能存档又能存放物品,有效降低了失误带来的游玩成本。不过这游戏也有槽点,就是怪物太缠人了,前期难度较大,一但被发现很难摆脱,它会跟着你进房间,甚至上下楼梯。游玩时偶尔会卡顿一下,还需优化一下。
作为一款恐怖游戏来说,《弥留》是一个非常合格的作品,游戏是以解谜和恐怖为两大元素为主题,带我们进入阿遇的视角躲避可怕的怪物,逃离噩梦的故事。 阿遇就是游戏主角,在七岁生日的前一天晚上,正要上床休息的他突然听到了母亲的惨叫,随着就是急促的呼喊声:快逃!于是阿遇带着恐惧开始了逃离这里,于是一段即刺激又恐怖的冒险开始了,是谁在追逐我?是谁杀了妈妈?这些恶心的肉团是什么?爸爸为什么发疯?短短的开章就已经充满了各种好奇心,这些问题将在游戏体验中满满解答。 聊聊玩法,作为一个横版解谜游戏来说,它玩法不少,里面包含了战斗、解谜、潜行等,所以在玩法上玩家并不会感觉繁琐而重复,并且这种类型的游戏整个流程不会太长,可以说两者结合恰到好处!在游戏的初体验上就可以感受到了玩法的多样性,比如你可以拿起武器攻击怪物,你也可以抛弹珠吸引它的注意力,也可以直接潜伏躲避它,所以注定这一是款紧张有刺激的游戏了。而且游戏的解谜难度并不高,也非常适合新手,只要对恐怖游戏有一点兴趣的多可以直接加入。值得称赞的是恐怖氛围做的也是相当不错了,加上渗入的恐怖音效,带入感太强了! 总体来说游戏还是非常推荐的,虽然有一些不足的地方,但是不影响游戏的整体体验,希望在游戏的细节上继续打磨一下。
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