
You are trapped in an endless underground passageway. Observe your surroundings carefully to reach "The Exit 8".
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 7 → 8.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 11.6Kreviews | 93% | — | $1.4M |
| $3.99 | 10.5Kratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 466 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein gutes kleines Horrorspiel für zwischendurch.
Love the game however its pretty quick the streamers playing the game dont cut it down much at all if your good at spotting the anomolies its a quick 20 minutes to finish it but theres a good amount of replayability for the amount of anomolies there are
i expected more but it was fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 4.2K | 63% | $19.99 | |
| $1.4M | 3.3K | 97% | $11.99 | |
| $1.4M | 36.7K | 92% | $1.99 | |
| $1.4M | 1.6K | 73% | $29.99 | |
| $1.4M | 2.6K | 73% | $19.99 | |
| $1.4M | 15.1K | 81% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 68 | 75% | $4.89 | |
| — | 0 | — | — | |
| $2.7K | 41 | 90% | $4.99 | |
| $0 | 0 | — | $2.39 | |
| $76.5K | 1.3K | 63% | $3.99 | |
| $1.8K | 22 | 64% | $2.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Jul 24 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean
| $2.79−30% |
| 702ratings |
| 90% |
| — |
| not modelled |
| $2.79−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 467 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For a Walking Sim, this game is so ridiculously entertaining. The Objective? Simply put, find The Exit 8. Some of the changes, if there are any are so subtle in Each loop that it had me pulling hair out in the roughly 2 or so hours it took me to complete. The Graphics are so stunning and lifelike that it gives the game a very surreal and at times a mindbendingly spooky atmosphere. As for the sound, there's not much more than the monotonous buzzing of the clinical white lights, the footsteps of the player character and Wandering Man and the occasional creaks of the air vents and some anomalies. These things ABSOLUTELY make for a truly unique and unsettling experience and I urge anybody on the fence about this one to jump straight in. You won't regret it.
Кофе помогает от чего-то там...
Very simple and very effective at what it's trying to do! If you've got a couple of hours and a couple of bucks, very much so worth it.
Ну игруха норм принципе, нассал в штаны когда на меня ебалаха белая побежала. Советую.
Simple concept, expertly executed, deeply upsetting in the quietest possible way. A masterclass in how little you actually need to make someone afraid of walking in a straight line. What makes this work so well is how confident the game is in its own restraint. There's no combat, no chase sequences, no jump scares hiding around every corner. Most of the tension comes from your own brain, which after two or three loops starts hallucinating anomalies that aren't even there. I found myself staring at a perfectly normal vending machine for a solid thirty seconds convinced it had moved four cm to the left. It hadn't. I was just losing my mind in a fluorescent lit hallway, which I'm fairly sure is the exact intended experience.
dzięki tej grze wiem jak uciec z każdego tunelu w japonii
su bana değerse nolur diye merak ettiğim için 7. kattayken ölüp başa döndüm amını yurdunu sikiyim böyle oyunun boykot
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.