
Join Kim Rip, a Royal Guard whose humanity is gradually slipping away, on a thrilling 2.5D action-adventure platforming journey in 'The Devil Within: Satgat'. Uncover the mysteries of a desolate realm as you engage in stylish battles against formidable foes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
An enormous spiked tower of mysterious origins suddenly appears in the land of Joseon.
The Pure White Oil that oozed from the Radiant Spire instantly revitalized the drying land of Joseon, providing the catalyst for dazzling technological advancements including Dimensional Gates. However, the Royal Court of Joseon yearned for more and continued their reckless research to further harness the power of the Radiant Spire. In the end, they made a dreadful mistake, summoning hellish demons to ravage this land...
In a world decimated by destruction, the majority of its inhabitants have long since been corrupted into demons and roam aimlessly.
With just a sword in hand, assume the role of Kim Rip and cut down the numerous demons that threaten both you and the world at large. Employ the power of the demon that resides within you to break past your limits and utterly shatter your foes.
One thing is for certain: your blade is needed to navigate this desolate world.
The fate of the world rests on your shoulders as you face off against hordes of malevolent demons. Make full use of your combat prowess, train your body, and execute strategies to eliminating the mighty demons that stand in your way.
Master an array of advanced offensive, defensive, and mobility skills to vanquish the powerful adversaries and rescue a shattered world.
As you advance through this world, a somber revelation dawns upon you: to defeat the demons, you must become a demon yourself.
With the special abilities granted to you by the demon, eliminate powerful demons lurking in each region to grow stronger and make their power your own. Venture deeper into uncharted territories to uncover clues that will aid you in mastering the demonic power that grows within you.
Due to the influence of the spike, mysterious artifacts have regained their lost powers and have appeared in various regions, waiting for a new owner to utilize them. Whether you decide to seek them out or continue on your way is a decision only you can make.
However, if you become their master, they can provide powers that will allow you to break your limits and make your journey easier. Exercise caution in your search for these potent relics... the search can have some deadly risks.
Embark on an epic journey through a meticulously interwoven world, comprising a varied landscape that includes desolate cities, rugged peaks, dense forests, military complexes, and other locales. Certain routes may be obstructed until you have honed your skills and gained the necessary strength. Slay formidable adversaries to survive in this perilous world. Thoroughly scour each location to uncover enhancements and skills that will empower you for the daunting trials that await.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 929reviews | 79% | — | $201K |
| $24.99 | 465ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
to much bug. can even complete mission due to bug of npc not giving purple jewel.
It's amazing so far I love it
The best souls like metrovania I ever play 10/10 please make more of these games every was smooth about this game and the story was very great and loved it
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean*, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
썸네일에 있는 주인공의 모습에 사기당했다 막상 게임 들어가면 무료에셋 같은 모델링에 대실망 하고 그래도 꾸역꾸역 해보자 하는데 스토리가 머리에도 남지 않고 사운드 버그가 있는지 타격감도 잘 못 느낄정도 짧은 시간만 플레이 했기에 틀린 평가일수도 있다. 근데 더 할 용기가 생기지 않고 난 도망간다
喜欢这款游戏 希望出 第二部 支持游戏公司
:D
A bit mixed, but overall a definite recommend. First, it's got one of if not the best combat system in a metroidvania I've played (and I've played a few dozen now). However, the enemy design is not so perfect, so while you can have some amazing moments in it, you'll also have some frankly not great moments in it too. As a result, gameplay is it's strong point, with some amazing highs, but also some mediocre periods and one outright negative boss. Length, it's kinda short, not too long though not too short either I'd say. However it does definintely kinda rely on you challenging the bosses memories to replay them (and possibly on hard difficulty) to help pad things out a bit. If you don't, you should still beat it on normal just fine and frankly within eight hours probably if not trying to 100% things. I did find myself doing the memories, from level 1 to 9 each time getting a bit harder. There are nice rewards from them, but the gameplay is at least for a few of them the core reason, as some of these fights are quite good to learn and get the dance down. When the enemy has enough health, and deals enough damage you have to learn it, rather than just facemashing through it with a bit of basic skill, it can be nice as that's often one of the issues I have in other games, a boss was too easy and I never even learned all their moves fully... If you want to do a lvl 9 here, that probably wont be the case... The first two memory bosses are mostly good to great, the third is... a gimick of sorts that makes it the worst of them, and the fourth is alright, but not great or anything. Only the final boss in each location has this re fighting feature by the way, there's a few other bosses beyond them of coarse, including the games final boss situation. Story, this is the part a lot of people might just quit the game on startup from. The opening cinematic is bad, questionable voices, horrible lighting and glare and focus, feels really ameteur hour, and unclear. The starting cutscenes have shoddy voices and active with iffy animations and timings... felt pretty bad, I can see some people dropping this game after that intro in the first few minutes thinking it's just cheap and not good. Push through the tutorial! It gets better and is worth it! Story wise, cinematic moments and most dialogue moments are just kinda bad throughout the game, but you'll still learn the story ok for the most part. The story itself is ok, not great, not bad. And while the writing on some characters feels off or stiff or forced, or just poorly timed voices (maybe tranlsation timing issues for stuff sometimes), at least I found the more regular chats with your personal demon rather nice. Some good banter and character there that feels fairly like real people and was actually quite good at times. Art. Ok, not great... 3d style some people dont like. It's not super generic, but not super standout either. Decently unique art assets, locations, for the most part it works just fine for the game and doesn't feel bad, but nothing stands out as wow. Music is ok, not really standout either. Sound and audio is often decently well done though. The biggest issue here is the visual noise in some fights. When there's 3 lightning pillars, a boss that throws a big lightning attack in addition, and you had remnants from a counter move on screen.. you can literally not even see your own character or the enemy boss sometimes. This was a reacurring issue I found on many bosses, where the core fight is super tight and awesome, yet sometimes you just can't see do to excess visual clutter, and the 3d world meaning attacks/moves/enemies can completely block or cover your own character. The second from final boss of the game does this a LOT, and was the only fight I outright disliked, because it does this to an insane amount I have to question majorly what happened in that bosses development/testing. For the others, it's an annoyance sometimes, but not ruinous or anything, but with that second last boss, it frankly kinda is. Many small issues or oddities that just lack polish, like monster box enemies spawning instantly (even the spiky ones or ones that can attack near instantly meaning you take damage right as they appear, with no warning where they would appear beforehand), and other odd issues. A few cases of collisions, a few minor bugs, a few rare inputs issues, and some problems with a few boss designs that might leave spots you can't 100% no hit through with skill alone (without in one case making the fight take probably 20+ minutes at least). Honestly think more polish on this game could have made it be one of the greats, but as it is, it definintely is rather rough in many areas. Still, the core of it's combat system is amazing, and when it was executed and works well it's some of the best out there. So I do recommend it to people who like good combat, and challenging bosses. There are difficulty options if you don't want that, but honestly without the combat, the games a bit... meh... I will be, if nothing else, looking forward to any new games made by these devs, and possibly an future big updates for this game should they pop up.
Jogo muito bom, desafios balanceados, chefes interessantes, habilidades inovadoras. Recomendo.
нормас игра, увы короткая. Боссы проходятся с 3-4 захода изи
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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