
Join Kim Rip, a Royal Guard whose humanity is gradually slipping away, on a thrilling 2.5D action-adventure platforming journey in 'The Devil Within: Satgat'. Uncover the mysteries of a desolate realm as you engage in stylish battles against formidable foes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
An enormous spiked tower of mysterious origins suddenly appears in the land of Joseon.
The Pure White Oil that oozed from the Radiant Spire instantly revitalized the drying land of Joseon, providing the catalyst for dazzling technological advancements including Dimensional Gates. However, the Royal Court of Joseon yearned for more and continued their reckless research to further harness the power of the Radiant Spire. In the end, they made a dreadful mistake, summoning hellish demons to ravage this land...
In a world decimated by destruction, the majority of its inhabitants have long since been corrupted into demons and roam aimlessly.
With just a sword in hand, assume the role of Kim Rip and cut down the numerous demons that threaten both you and the world at large. Employ the power of the demon that resides within you to break past your limits and utterly shatter your foes.
One thing is for certain: your blade is needed to navigate this desolate world.
The fate of the world rests on your shoulders as you face off against hordes of malevolent demons. Make full use of your combat prowess, train your body, and execute strategies to eliminating the mighty demons that stand in your way.
Master an array of advanced offensive, defensive, and mobility skills to vanquish the powerful adversaries and rescue a shattered world.
As you advance through this world, a somber revelation dawns upon you: to defeat the demons, you must become a demon yourself.
With the special abilities granted to you by the demon, eliminate powerful demons lurking in each region to grow stronger and make their power your own. Venture deeper into uncharted territories to uncover clues that will aid you in mastering the demonic power that grows within you.
Due to the influence of the spike, mysterious artifacts have regained their lost powers and have appeared in various regions, waiting for a new owner to utilize them. Whether you decide to seek them out or continue on your way is a decision only you can make.
However, if you become their master, they can provide powers that will allow you to break your limits and make your journey easier. Exercise caution in your search for these potent relics... the search can have some deadly risks.
Embark on an epic journey through a meticulously interwoven world, comprising a varied landscape that includes desolate cities, rugged peaks, dense forests, military complexes, and other locales. Certain routes may be obstructed until you have honed your skills and gained the necessary strength. Slay formidable adversaries to survive in this perilous world. Thoroughly scour each location to uncover enhancements and skills that will empower you for the daunting trials that await.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 929reviews | 79% | — | $201K |
| $24.99 | 465ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great combat system
ewiges hin und her durch das Labyrinth. Das beste, die normalen Gegner kommen immer wieder, wenn man in einen Bereich zurückkommt . Was doll der MEGA SKILLBAUM?
东方侠影周 作为一款动作类游戏,韩国人在本作中以精妙的qte机制,漫长的成长与收集曲线,激烈的动作表现制造了这场紧张刺激的冒险。 [h1] 总体上来看 [/h1] 韩国人制作的游戏,有非常浓厚的套路化气息,不需要担心什么政治正确导致的丑八怪。你可以说韩国人做出来的游戏非常的属性不平衡,可以说韩国人做出来的游戏光污染,唯独不能说韩国人制作出来的游戏不够好玩,不够动作性。如果说你愿意试试看,这确实是一款不错的游戏。 [h1] 下面是具体的评测内容 韩国人有一套 [/h1] 韩国人在美术风格上确实是有一套,无论是高对比度,高粒子流展现出来的亮暗主题,还是角色,怪物,场景的建模与战斗时激烈的表现,都展现出来了成体系,成套路的画面风格。 怪物的强,弱,特点,全都被各自的大小,动作提示和颜色标识的清清楚楚,玩家能够清楚的根据视觉效果,判断出怪物的强度,攻击类型和应对方案。明晰化的进攻前提示为玩家使用反击鬼斩做出了最好的标注,而攻击过后的qte选择表现也极大的奖励了玩家选择使用弹反而不是套路化的游击战术。 与美术相比,游戏的数据成长就过于韩国化了,可能是因为韩国那边年轻人都比较有空的原因,游戏的数据成长非常 的缓慢,怪物的血量较厚,比起辛辛苦苦的打破防,更有效率的方案是打弹反——这就掩盖了角色平a数值低,打连击效果不佳的问题,也算是提供了一个解决方案? 韩国人很喜欢教其他人玩儿游戏,无论是地下城,冒险岛,又或者说是卡丁车,官方都喜欢控制并设定好最高效流派,并将游戏的玩儿法设计出三六九等,玩家只需要按照设定好的玩儿法行动即可。放到本作上,也是如此,整体游戏流程都非常的线性,玩家必须获得指定的道具才能抵达指定区域,没有偷鸡进入超前区域获得提升道具的可能性。 但是与韩国人教别人玩儿游戏的刻板印象相对应 的是,韩国人也确实很擅长作动作类游戏——无论是本作的qte与qte之后玩家反击鬼斩的华丽演出,攻击怪物时带来极强反馈感的怪物受击后退,引诱怪物掉落不利地形的怪物行动模式,都展现出了韩国制作者的动作游戏设计功底。 本作的剧情与东方侠影周的主题真的很相得映彰,韩国人也有着在东方文化浸润下对重振河山,拯救世界,戳破阴谋的渴望。可惜本作明明是一部以鬼为主题的,类似于讨鬼传的作品,居然是在一个高科技世界观里,玩家一边短刀一边使用火枪搞狙击,后期玩家在地图里跳来跳去,完全感受不到鬼的气味,反倒更偏向于高科技战士。 本作后期与dnf一样,陷入了角色机动性和角色能力提升之后,怪物可互动性被减弱,怪物使用全图攻击,大红圈躲躲走机制等破防的循环,大概这就是韩国游戏的宿命? 毕竟动作游戏后期的角色性能和前期相比确实差的有些过大了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean*, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is a great game but sadly it does not get enough publicity, so a lot of people do not know about it.
I dunno bro. I think the devs focused a lot on making the game look beautiful than making an enjoyable gameplay. The state animation sometimes gets jumbled when moving making the movement like jump not be as responsive as it should be. Hit boxes isn't there e even when weapon should've reached them. Too many effects, less smooth gameplay. Might change my mind but not now bro. this is just annoying.
看到还有评价说比丝之歌好的我真是看笑了。丝虽然没难度选项但是手感好太多了。 我是不太理解这游戏制作组的想法,既然设计了这么多招式,你设计精力条是干什么的,打招式耗气力,闪避耗,你以为精力条很长吗,战斗方面完全不如16年的艾希。还有敌人后撤步是什么鬼,你有丝之歌那种飞针技能吗?又不能边走边平A,打一下敌人往后退打不到,天上飞的就更恶心了,特别是喷子弹的,这主角二段跳都不一定能A到怪。还有这游戏的闪避也怪怪的,先不说这种后撤步和冲刺融为一体还不能像尘埃异变那种关掉后撤步的设计简直折磨人,就冲刺有时候冲不过去是什么玩意,冲完遇到怪攻击加上气力条耗尽可真是无语死了。还有敌人虽然有攻击提示但是快慢刀。总而言之战斗体验中的槽点真是太多了,虽说前面几个boss感觉还有点爽,但是到那个PZ0-2000BOSS更是笑死我了,这主角有无敌帧吗?被子弹射到后几乎必定受到后面的伤害。还有蹬墙跳什么玩意,做个正常爬墙能死吗?逼格大于手感这一块。还设计一堆跳跳乐。你真是无敌了
Es un juego divertido aunque el gameplay es algo lento para ser un ninja, los diálogos se sienten muy millenial para el tipo de cultura que representa y la narrativa requiere más profundidad.
3/5。没有最后两个大粪怪是能给4分的
Jogo bom q faz passar raiva kkkk mais insano é o criador sem noção colocar pra matar o mesmo boss 9 vezes cada boss para pegar tudo no jogo , q merda q é isso viu . Parece q começaram a fazer bem feito e pro final perderam as paciências e fico chato e muito repetitivo ainda mais matar os boss um monte de vez com dificuldades diferentes , ta certo podia por 3 , normal, hard e very hard , 9 vezes pqp kkk mais ta bom foi uma boa experiência .
不好玩,操作手感特别怪异,格挡尤其突出。地图设计也是一坨,几张地图之间完全是不连通的。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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