
Welcome to Red Hives, a lovely Midwestern town infested with demons. You're a little spirit stuck in a time loop, your only way to interact with the world is by possessing people and whispering into their ears. Explore timelines, solve mysteries, and please, try to keep your hosts alive...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the quiet, cold morning of October 26, 2016, exactly at 5:00 A.M., many things happened all at once.
A bloody ritual was concluded.
A young man lost his memory.
A small creature, named Dark Wisp, was born in the vastness of the Void.
The rooftops of Red Hives welcomed the light of a new day.
The last day of the world.
The Demons Told Me to Make This Game is a Time Loop game and a cosmic horror narrative adventure about demons, monsters, evil cults, bloody rituals, and Elder Gods.
You play as Dark Wisp, a disembodied spirit who is unable to interact with the physical world directly, but instead can possess people and speak into their ears, influencing their behavior.
Your hosts have agency and will keep trying to act on their own accord, but you mustn't let them do that. They're dumbasses, and without your help they will imminently perish. Fortunately, you have control over the flow of time, so you can undo their stupidity whenever you want.
Make choices. Experiment. Explore different timelines. Learn what you need and help your hosts survive. After all, they're the ones destined to save the world.

To complete TDTMTMTG, you will have to solve a series of Time Loops.
Loops are broken down into Time Slots to help you experiment with their interconnected events. In each Time Slot, you will possess one host, leaving the rest to their own devices, free to make their impressively bad decisions.
Keeping your hosts alive won't be easy. To weave a timeline of their survival, you will need to see the events from different perspectives and rely on numerous, often cruel experiments. You will make your hosts do despicable things, and you will watch them die, over and over again, gaining knowledge and wisdom with each instance.
Once you have crafted the perfect sequence of events, the loop is completed, and the story moves forward.

Flawed as they are, your hosts are thinking people. You don't have direct control over what they do or say.
Each host has a unique, strong personality. Making them do what needs to be done will require finesse and patience, as well as complete disregard for their well-being.
Be their best friend. Be their worst bully. Cheer for them. Mock them. Take advantage of their deepest fears and anxieties. The hosts may not always listen, but they will always hear you. And even if reasoning with them fails, you can always play a mini-game to hijack their brains.
To solve the time loop, you will have to make your hosts do terrible things that go against their very nature.

Red Hives may look like a small, dying town where nothing ever happens, but don't let the looks deceive you. The history of this place is riddled with terrible tragedies and things way worse than demons lurk in its shadows.
The only ones standing against the darkness are a ragged crew of exorcists. Brave but hopelessly unprepared for what they face. Fortunately, they have you. As you guide them, bending wills and shaping fates, one question lingers: whose side are you really on?

Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would love to recommend this game: the premise, concept, execution, etc. are fun and had me hooked. Except the steam page (at least, while viewing on my Steam Deck) simply stated the game as "early access". There was no information that it was PAUSED. I wish the game page would be more transparent about that as I wouldn't have bought the game if I knew the developers were unable to finish it. Rather than "early access", Steam (deck) should display the disclaimer as paused with unknown intention of whether it will ever be finished. Or have it visible in the description. It was oddly hard to find the information about the halt?? I don't know if it's because I was on my Steam Deck but finding the post where the pause was mentioned was difficult. I realize I should have looked at the community tab closer rather than patch notes and whatnot, so that's completely on me. I googled Loop 2 and saw a post saying every 4-6 months an update would be dropped so I assumed I just caught the game in an early stage. Until I saw someone's community post. Beneath the Early Access are the usual questions which have not been modified with Why Early Access saying "Early Access allows us to to release new Loops for TDTMTMTG as we make them, one at a time, like episodes of a TV show." Etcetc. I wish the developers the best and will gladly change my review if there are future updates. I would also love to support a Kickstarter if they choose to go that route. Unfortunately, until that happens, I cannot recommend the game no matter how much I enjoyed the prologue and first loop.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best. Musical. Interlude. Ever.
I have one big issue with this game: There's not enough of it. So buy it and support the devs so we can have more loops as soon as possible! (Also, there's very little voice acting which is understandable, but would be very nice if it were added in the future. Apart from that it's basically perfect.) Look, I could talk about the greatness of the dialogue, art and music and how unique and unlike anything I've played before this game is, but I will not because it's best to see that for yourself. I am surprised it's not more well known and loved though and I wonder if it's marketed right. I don't much get Steam categories because to me this is more of a visual novel than rpg, just like Slay the princess, which is also put under rpgs so what do I know. But there are no XP, no skills, no fighting and running around the world. 90% of the gameplay is choosing dialogue options, learning about your characters, talking to people, gathering clues and uncovering the mystery of what is hapenning in Red Hives. Which is exactly what makes this game so great. I was hooked on the story since seeing the demo and can't wait to see what happens next. If you love strong writing and characters, mystery, some horror elements (there are monsters but I wouldn't call the game scary), adult humour and, you know, trying every dialogue option just to see what happens, I believe you'll love this game too.
Really loving what I'm seeing so far in early access, love Tape and Gum as protagonist and how you shape them as characters. The game is hilarious, unhinged, morbid and mysterious. It somehow finds a natural balance in both un-serious and very serious moments with a lot of heart and soul. Your choices also carries weight and despite have the possibility to rewin Tape and Gum's death, it doesn't withdraw the weight and suspension with each choices. Feedback for possible changes and mixbags: I wasn't personally the biggest fan of the mini games, felt more like a chore and something you avoid doing, because it's not fun and just annoying. Despite that, really recommended it! Really fun to play overall, great narrative and characters. . . . Also my whisp totally ships Tape and Gum, this is a dating game in disguise!
A fun narrative with an interesting mechanic. If you enjoy dialogue trees in RPG's, this game is for you. Also if you get anxious about making choices that change outcomes and end up making dozens of saves so you can go back to see what you missed, that's effectively the core game mechanic! I enjoyed loop 1 and look forward to seeing the remaining parts as they come.
A game I desperately hope to see finished one day. A genius gameplay loop, really solid writing (with the occasional typo and odd wording), fun characters, and overall a really great vibe. My only complaint is that that it's incomplete, and the story cuts off right after a "here's the goal and here's what we do to do now!" scene that ends abruptly. Definitely worth the price, at the very least to support development
This game is fantastic and i desperately hope that there will be more of it! The time-line-jumping mechanic is simply great. Very well done, Devs!
Дуже зацікавило. Хочеться вірити, що розробники зможуть довести цей проєкт до повного релізу Що сподобалось? - зі скріншотів може здадится, що це черговий клон Disco: Elysium, але вайб тут абсолютно самобутній, а ігролад мені більше нагадав Slay the Princess, де теж найбільша інтрига в підборі комбінацій відповідей - тексти написані досить непогано, живою мовою і з гумором - приємний візуальний стиль, який пасує загальній атмосфері - гра ідеально пасує до стімдеку: текст читається, міні-ігри зручно проходяться з геймпадом Що не сподобалось? - нема можливості скіпнути побачений текст (класична опція для візуальних новел) - неочевидно, який буде результат, якщо перепроходити минулі часові проміжки - чи перенесуться предмети, чи вплинуть рішення. Через це не зовсім зручно відкривати альтернативні маршрути. Можливо, корисною була б опція скопіювати збереження, щоб в ньому поекспериментувати для ачівок, не ламаючи вдалу лінію проходження
Very unique story, and the time travel doesn't feel repetative because of 'save' points unlocked as you get different endings that let you skip to specific parts of a chapter/decisions.
Developed and published by Haunted Dude, The Demons Told Me to Make This Game is an inventive narrative RPG that combines psychological horror, supernatural mystery, dark humor, and investigative adventure into a memorable experience. Instead of placing players in the role of a traditional hero, the game casts them as Dark Wisp, an ethereal being with no physical form who can only shape events by possessing human hosts and subtly influencing their decisions. This unusual premise immediately separates the game from more conventional horror titles, emphasizing observation, manipulation, and problem-solving over combat. Set in the seemingly quiet town of Red Hives, the story gradually peels back layers of unsettling secrets involving demonic entities, mysterious cults, forgotten histories, and an impending catastrophe that threatens far more than a single community. One of the game's defining mechanics is its time-loop structure, which encourages players to learn through repetition rather than fear failure. Every cycle provides another opportunity to uncover hidden details, alter crucial choices, and observe events from entirely different perspectives. Since Dark Wisp relies on possessing various residents instead of acting directly, each host offers unique opportunities to reveal information that would otherwise remain hidden. The people under your influence are not passive puppets either, as they possess their own personalities, desires, and reactions that can either support or complicate your plans. This creates a fascinating balance between player control and character autonomy, making every decision feel significant while rewarding experimentation across multiple timelines. The branching narrative continuously motivates exploration, ensuring that replaying familiar sections often uncovers surprising dialogue, new relationships, and previously concealed pieces of the overarching mystery. The writing is easily among the game's greatest strengths. While its foundation is built upon cosmic horror and supernatural suspense, the script frequently balances its darker moments with dry wit and self-aware humor that keeps the experience engaging without undermining the tension. The town of Red Hives evolves into a compelling setting where nearly every resident, location, and conversation contributes something meaningful to the larger narrative. As players uncover increasingly disturbing truths, the story successfully maintains a sense of intrigue by revealing its mysteries gradually rather than overwhelming the player with exposition. Mature themes, including stylized violence, disturbing imagery, strong language, references to sexuality, and occult subject matter, reinforce the unsettling atmosphere while remaining integrated into the narrative instead of existing purely for shock value. The visual presentation embraces a distinctive hand-crafted style that perfectly complements the game's supernatural themes. Character portraits are expressive, environments are filled with subtle environmental storytelling, and the contrast between ordinary locations and bizarre supernatural manifestations creates an effective sense of unease. Rather than pursuing realistic graphics, the artistic direction focuses on personality and mood, allowing both human characters and eldritch creatures to leave lasting impressions. Audio also plays a significant role in shaping the experience, with atmospheric music and carefully designed sound effects heightening both moments of quiet investigation and scenes of mounting horror. Together, the visuals and soundtrack establish an immersive world that constantly reminds players something deeply unnatural lies beneath the town's ordinary appearance. As an Early Access release, the game currently represents only part of the complete vision. The available content includes the introductory portion of the story along with its first major chapter, providing a solid foundation while hinting at considerably larger plans for future updates. The developer has outlined ambitions to expand the adventure with additional time loops, new playable hosts, expanded mechanics, visual enhancements, localization support, and numerous quality-of-life improvements. Although the project remains unfinished, the current build already offers a substantial amount of narrative content and demonstrates a clear creative direction. Players expecting a complete experience may wish to wait for future development, but those who enjoy story-rich indie games with evolving narratives will already find plenty to appreciate. The Demons Told Me to Make This Game stands out because it confidently embraces originality instead of relying on familiar horror formulas. Its possession-based gameplay, layered time-loop mechanics, engaging mystery, memorable cast, and effective blend of suspense and humor create a refreshing experience that rewards curiosity from beginning to end. Even in its unfinished state, it delivers enough compelling storytelling and inventive design to leave a lasting impression, making it an easy recommendation for players who enjoy narrative adventures filled with supernatural intrigue, meaningful choices, and psychological tension. Rating: 8/10
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