
The last subway departs in a world overrun by zombies. At each station, gather materials, find better weapons, and fight off the undead. As you get closer to your family, the danger grows. Survive, upgrade, and make it to the final stop.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
One day, the world became overrun by the undead.
You boarded the final subway still in operation, bound for a single destination: City Hall, where your family might still be waiting.
But this train isn’t just your escape—it’s a gauntlet. At every station, you’ll face ravenous hordes of zombies. Only by activating the fuse at each stop within the time limit can you move on. Fail… and a brutal fight for survival awaits.
The DeadLine is a first-person survival FPS set in a zombie apocalypse,
where every station brings new tension.
Face a relentless clock, grow stronger with roguelike upgrades,
and immerse yourself in addictive, high-stakes gunplay.
Distinctive Weapon System
Choose from Normal, Epic, and Legendary firearms—each delivering a perfect blend of realism and fun.
Race Against the Clock
Complete your mission at each station and return to the train before time runs out.
Unstoppable Zombie Hordes
One second too late, and waves of undead from previous stations will overwhelm you.
Skill Chips & Upgrades
Collect Skill Chips during combat to unlock powerful abilities and customize your build.
Endless Mode Leaderboards
Compete with other players in Endless Mode, climb the global rankings, and prove you’re the best.
The train departs.
Begin your desperate fight for survival.
Genres
Stats
Languages: English, Korean, Japanese, Simplified Chinese, Russian, Portuguese - Brazil
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Carino, ma una volta vinta la campagna ti rimane solo la modalità infinita, che è uguale alla campagna e a lungo andare ripetitiva, specie per l'ambientazione che rimane sempre quella. Anche le armi sono molto sbilanciate, un lanciagranate e un lanciafiamme ti rendono invincibile quasi. Mi son divertito però, e si vede che anche chi ha creato il gioco l'ha fatto. Minicat.
爽了
незамысловатая, простая игра с однообразными врагами и локациями, но со стилизированной графикой и разнообразным оружием импакт которого по большей части чувствуется. Может на время увлечь и скрасить скуку.
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Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]不好玩[/h1] 玩法单一,就很无聊,虽然免费,但是差评
Класс
The DeadLine is a tightly focused first-person survival shooter that takes the familiar zombie apocalypse and confines much of its tension to a journey aboard the last functioning subway. Developed by ROTTEN APPLE and Jebi Studio and published by Jungle Game Lab, the game wastes little time establishing its objective: reach City Hall, where the protagonist hopes to find their family. Every station between the player and that destination becomes another dangerous obstacle, turning what might have been a simple train ride into a sequence of frantic battles against the undead. Its strongest idea is the relationship between exploration and time. When the subway stops, players must venture into the station, gather useful materials, fight zombies, locate what they need, activate the required fuse, and return before the deadline. The clock prevents the methodical approach common to many survival games. Searching every corner can yield valuable equipment, but excessive greed carries genuine risk. Waiting too long can result in additional undead overwhelming the area, so each stop becomes a calculation between obtaining better resources and escaping while the situation remains manageable. Combat is deliberately accessible and energetic. The game leans toward old-school FPS action rather than complicated tactical simulation, making quick reactions, positioning, and efficient weapon use more important than elaborate realism. Normal, Epic, and Legendary weapon classifications create an immediately understandable progression system. Discovering a stronger firearm can noticeably improve the player's ability to control crowds, while the variety of guns helps keep repeated confrontations from feeling completely identical. Later additions such as dual firearms further broaden the available arsenal. Skill Chips provide the roguelike component. Obtained during combat, these chips allow players to acquire abilities and gradually develop a stronger build. This gives progression more substance than simply replacing one firearm with another. Different upgrades can influence how aggressively or efficiently a player handles later encounters, and the accumulating improvements create a satisfying contrast between the vulnerable survivor who begins the journey and the increasingly dangerous fighter approaching the final stations. The system remains uncomplicated enough that it does not interrupt the pace with excessive management. The subway setting gives the experience much of its personality. Platforms, tunnels, corridors, and enclosed underground spaces naturally complement zombie horror, while the train itself functions as both transportation and sanctuary. Reaching it after a difficult station can produce a genuine feeling of relief. The linear design also works thematically because the protagonist has a specific destination rather than an enormous world to wander. Players looking for unrestricted exploration may find this structure limiting, but the narrower scope helps maintain momentum. The campaign's personal motivation is simple but effective. Reaching family members potentially waiting at City Hall provides a reason to continue beyond merely surviving for a higher score. The story does not overwhelm the action with lengthy exposition, instead functioning as a framework around the journey. That restrained storytelling suits a game primarily concerned with shooting, upgrades, escalating danger, and the pressure of reaching the train on time. Endless Mode is particularly suitable for players who enjoy the mechanics more than the narrative objective. It transforms survival into an endurance challenge and incorporates global leaderboard competition. The basic systems are naturally compatible with this format because weapons, upgrades, hordes, and increasingly difficult situations encourage repeated attempts. Steam achievements provide additional objectives, giving completion-oriented players more reasons to experiment and continue playing after becoming familiar with the campaign. The main weakness is repetition. The station-based formula is intentionally straightforward, and players will repeatedly move through variations of the same broad cycle: leave the train, search, shoot, upgrade, complete the objective, and escape. Those expecting a large narrative adventure, deep environmental puzzles, elaborate enemy ecosystems, or open-world survival mechanics may find the scope modest. The enjoyment therefore depends heavily on whether the gunplay and time-pressure system remain satisfying. Fortunately, the relatively direct progression and constant threat of being overwhelmed help prevent the experience from becoming completely passive. Difficulty can also become demanding when multiple stages must be survived consecutively. The growing zombie pressure makes mistakes increasingly expensive, although balancing updates have made the campaign more approachable by providing additional early Skill Chips and stronger introductory equipment. These adjustments improve accessibility without eliminating the core premise that poor timing and inefficient combat should eventually have consequences. Steam Deck compatibility is less definitive. The game provides full controller support, which is encouraging for handheld controls, but its official platform listing is Windows and the Steam store does not currently display an official Steam Deck Verified or Playable rating. Therefore, it should be considered officially unverified for Steam Deck rather than guaranteed compatible. Players attempting it through Proton may have results that differ depending on the current game and compatibility-layer versions. As a complete package, The DeadLine understands the value of keeping a small concept focused. The countdown mechanic gives ordinary zombie encounters urgency, weapon rarity makes scavenging rewarding, Skill Chips provide meaningful progression, and the subway journey creates a recognizable identity. Endless Mode then gives the combat system somewhere to go after the main objective has been exhausted. Its repetition and relatively narrow scope prevent it from reaching the complexity of larger survival shooters, but those qualities also make it easy to understand and quick to enjoy. For players who want a straightforward zombie FPS built around speed, escalating hordes, roguelike upgrades, and frantic escapes back to the train, it delivers a surprisingly engaging ride. Rating: 8/10
можно раслабиться пока тебя пинают в лицо, и ржут с ужасным визгом в лицо
나쁘지 않은듯?
норм
Needs CO-OP
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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