
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.2M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've updated my review. I was able to get it running; the problem was with my drivers. The game's concept is solid. The gameplay is original—it's hard to compare it to anything else. It has elements of *Surviving Mars*, *Frostpunk*, *RimWorld*, and *Factorio*, and even *Frostpunk* in its most primitive form. Well done—kudos to the developers.
Don't buy this. They still can't fix their localization issues. Even the English version displays Cyrillic text in some places. The game shows a serious lack of engineering discipline, and I honestly wonder how they can call this a 1.0 release.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优化确实到位,大基地不卡了。规划模式和自动买卖很香,新手引导也重做了。但是中文翻译还是有不少不通顺的地方,术语前后不-致。瑕不掩瑜,推荐,希望后续补翻译。
The most underrated game, one that doesn’t reveal itself right away. Pros: - user-friendly interface - a vast map with so much content that it’s hard to imagine how long it would take to complete the entire game - An underground level with elevators to the surface. There, you can hide your most critical production facilities and colonists from meteorites and solar flares - Money and a free market-I made several million just from trading - Sound effects and music - Voiced characters Cons - I’ve lost sleep
Cool game except for every update you have to start from new.
The game is fantastic—I got completely absorbed in it for 10 hours without getting up, and this is just the first chapter of the campaign; I’ve only just gotten my first colonists. I think I’ll wait for the 1.0 release and start over, since I’ve come up with a few ways to better automate and plan production, and I’ve also discovered that you can buy cheaper and sell for more on the market—this will help earn credits right at the start of the game. I highly recommend it.
Great potential. Steep learning curve is a challenge. I'll change to positive when they balance manufacturing. Organics is a joke rn.
I hope the entire infrastructure won't be destroyed by some Boris the animal
At first, you're asked to complete a few story-driven contracts, and then you're given complete freedom. By that point, you've gotten the hang of the game's unique mechanics and controls. I really enjoyed building outposts and automating the production of all resources. Great graphics, an interesting story, and pleasant music. 9 out of 10. I recommend it.
Dieses Spiel wird besser und besser. Es ist eines der besten Aufbauspiele die ich gespielt habe (hab schon 2 komplette runs hinter mir und das ist selten. Es hat sich seit dem Anfang von Early Access sehr viel getan. Du hast immer das Gefühl etwas neues und interessantes freizuschalten. Erinnert mich stark an Factorio. Und das Spiel hat einen der besten Soundtracks was ein gewaltiges plus ist, der Sound macht sehr viel von der Atmosphäre aus und hier haben Sie wirklich etwas außergewöhnliches was nicht viele Spiele können.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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