
Welcome to Motorfest, the ultimate open-world driving experience. Explore the Hawaiian islands of O'ahu and Maui. Celebrate the best of car culture through 20+ themed campaigns (street racing, offroad, drift...) and collect hundreds of iconic vehicles. Enjoy the game free for five hours!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Sep 18 → 30.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 25.6Kreviews | 79% | — | $6.5M |
| $13.99−80% | 119.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1635 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾,不是进不去,就是无法连接
есть формула 1 +rep
Very and I mean very goated game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 12.56/day in the week to Aug 4 → 18.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Portuguese - Brazil +1 more
| $13.99−80% |
| 8ratings |
| 48% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 史低价格绝对值得一试的娱乐竞速 [/h1] 从tc2到tcm,象牙塔的进步是非常明显且巨大的,虽然依然受技术力限制,但还是能做出来这么一个庞大的开放世界竞速游戏,而且还是个非常罕见几乎没有bug的育碧游戏,我觉得相比地平线来说非常的未来可期。我十分讨厌某些库存里没几个赛车游戏硬装老油条叠甲的嘉豪随随便便玩十几个小时就开始站在所谓道德制高点写自以为是的檄文去一味的批判一个技术力不足的小工作室,妄图展示自己玩过的赛车游戏有多么珍贵一样,这种带着育碧的有色眼镜上来就是一顿无脑乱喷的行为是非常令人作呕的,何意味呢 tcm的车单和改装玩法绝对算得上同类型中独一无二的。相比那些老几样频繁换皮/返场和老车嘉年华来说,tcm的车单独特性绝对算得上是最独特的那个,不仅能玩到老车,现代车,而且还会猛猛的出概念车,更不用说飞机摩托赛艇这些在其他赛车游戏里压根玩不到的东西。当其他赛车游戏玩家频频吐槽老车返场的时候,tcm这边概念车吃到饱,还有各种新车辆首发的授权,而且象牙塔也从不糊弄,从外观到悬挂再到底盘细节全都做的明明白白的,而且除去版权原因无法改装的车辆,绝大多数车全都有这接近二三十种改装件(点名批评烂大街网红尾翼和牛鼻环)光改车一个内容就能玩好久;游玩清单不局限于各种无聊跑圈,更像是有求必应的百宝箱一样。你想要越野玩法?有;想要拉力?有;想开飞机?当然有;赛车?也有;那摩托呢?不仅有,而且从公路到越野到赛摩全都有,甚至还有喷气机和其他稀奇古怪的载具。而且这些清单玩法直接摆明了告诉你这就是风味赛车,没有各种扭扭捏捏的掩饰,而且也完全不丢失该有的汽车文化。租借车辆就算是完全没玩过tc2没有车库的玩家(也就是我这种直接入坑tcm的)也可以完整体验清单,完全不需要担心玩一半被卡进度的问题。在游玩体验上第一人称做的也是少有的能让我愿意全程开着第一人称跑图比赛的赛车游戏,观感就是独一份的舒适,完整的换挡动画和油门刹车细节它全都有。光这些东西就已经是现如今竞速游戏里非常珍贵的点了,哪怕是地平线这种顶级IP的游戏都不会好好给你做这些东西,象牙塔的更新速度和质量也足以对得起它的玩家数量。至于游戏内购这一块,我都没见过哪个同类型的竞速游戏能保证90%以上的车辆能够靠游戏内货币免费获取,哪怕是FH系列都要割出来几十辆受欢迎的车子拆开当氪金车包狠狠的割韭菜。 现如今娱乐竞速类本就各自摆大烂,我还巴不得能多出现这一类能够稳定产出高质量玩法和新奇车辆的游戏,哪怕它只有60帧(而且这也压根算不上问题),画面也跟不上主流,但它的玩法足以忽视这些问题,毕竟这是赛车游戏,而不是帧数游戏,更不是什么拼画质的游戏。小工作室能做到这些已经足以狠狠的抽那些疯狂摆烂的大厂的耳光了,70多g的大小能做出170g的内容,而且能保证稳定更新,我很愿意相信象牙塔之后带来的惊喜,更会期待它的下一部作品,就凭它不摆烂的长线运营和象牙塔的鬼点子,这才是我个人认为真正的汽车嘉年华
dont fall for fh6 propaganda
GOOD
e bom dms
EPIC
很难想象一款在2024年发布的游戏还tm锁60帧,而且sb服务器经常抽风,经常吞你涂装钱,完事小毛病多到爆炸,不一一列数,但是,你以为只是锁60这么简单吗?实则不然。掉帧是家常便饭,场景稍复杂就又可能跌到50多帧,更别提进地图缩小必下40帧,游戏的low帧也明显不到60,玩起来体感很难说得上流畅,还有这个神人人机,本来就会突然掉帧,tmd人机还强的一匹经常在你卡的时候给你配了,而且个个都tm像塔炮开的RB19一样火星,完全轨道车。 很难想象一款买断游戏还tm有内购并且像那个sb瓦一样自己先要的还得刷,刷不刷的出来全看sbyb心情,yb无敌了圈这么多钱都不tm改改你那个神仙土豆服务器和那个构思石山代码堪比GTAOL,我玩的rac时长不长但也不短,手感比2好了些许但我觉得还是不如FH和NFS,后驱车拐弯稍微大就tm侧滑,手感依旧一般,不过tcm手感是通病了。 三大娱乐RAC只剩育碧在正常做了,FH暴雷,NFS生死未卜。 最后祝sb育碧冚家富贵 购买建议: 如果要买请买终极版,我不是史低买的,买了一直吃灰,进来游戏你会发现这个游戏肝死你,如果你能接受锁60且经常有小卡顿抓你timing并且车死贵赚钱效率低的话可以购买,如果你是M你就更适合了
걍 포르자 하세요ㅎ 포르자가 왜 아케이드 레이싱게임 1위인지 더 부각시켜준 게임이라 생각함. 패스티벌은 초반엔 재밌었지만 점점 플레이가 강제되고 한판에 2분씩이나 걸리는거 보고 바로 접었음. 돈도 벌기 힘듦. 포르자처럼 차를 퍼주는 방식이 아니라서 처음부터 끝까지 내 힘으로 돈을 벌어서 차를 사야하는데, 그 과정이 너무 재미없고 지루함 조작감도 포르자랑 비교하면 별로.. 물론 난 나쁘지 않았지만 대중들이 혹평하는 요소중 하나니 구매하기전에 꼭 고려해야할점. 니드포도 개발중단된거 보면 더 크루도 아마 이번 시리즈가 마지막 작품이 될것 같음. 그래도 그래픽이나 차 배기음들은 듣기 좋으니, 할인할때 한번 찍먹해봐도 괜찮을 게임임
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $229M | 98.9K | 82% | $69.99 | |
| $38.6M | 89.4K | 95% | $16.99 | |
| $535.5K | 15.8K | 82% | $1.99 | |
| $423.5K | 1.1K | 79% | $9.99 | |
| — | 34.8K | 86% | — | |
| $0 | 0 | 81% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 11.5K | 65% | $24.99 | |
| $6.5M | 9.4K | 89% | $24.99 | |
| $6.5M | 12.3K | 76% | $19.99 | |
| $6.5M | 8.2K | 91% | $39.99 | |
| $6.5M | 45.4K | 97% | $4.99 | |
| $6.5M | 13.8K | 72% | $13.99 |