
Take on the hunt of a lifetime as you target and pursue monster-sized fish around the world. You’re set, waiting…. The line tightens, your alarm screams, the fish is on and the battle commences!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 326reviews | 75% | — | $175.3K |
| $4.99−80% | 498ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gra jak najbardziej w porządku. Jest całkiem sporo gatunków ryb i wyposażenia. Mapy również niemałe z wieloma miejscówkami. Polecam :D.
pyc pyck rybki szczupak krol wód
Жаль что они не обновляют это с 2020 года
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
много яка игра и реалистична и зарибяваща е вала за играта
нравится что водоемы хорошие как минимум на спининг клюет часто так же я в первый же день поймал трофей ориол а игра выглядит красиво
i love the rods and how the fish fight it is so fun
I paid extra for the dlc for the other map. I had been grinding for like a week straight for a monster pike, had already caught a seperate one before that. I finally hooked into a good fish, fought it for a solid 20 minutes on the highest drag i could without snapping my line. It ran a solid 200 yards on its first run, i fought it back down to hundred while trying my absolute best to not hook it on a rock. It then proceded to run back up to 200 while i tried everything i could to slow it down, High drag, high rod, low rod, trying to put pressure against the fish, trying to put pressure in the way the fish was swimming. If you name a way to fight a fish, i had tried it. Yet, after ages of fighting this fish up and down and up it took 40 yards of line and maxed out my reel and snapped the line. I have experienced this before on loch michle where the fish just couldnt slow down. The second time i hooked that fish it was surprisingly easy to catch. I am under the impression that there is a bug that prevents certain boss fish from tiring, because there was legit no way i could have landed this fish. I have spent a hundred hours on this game. I had the best possible reel, a 12 foot rod to steer fish at large distances. I have caught the biggest fish in the game. I had the strongest line possible, and i still couldn't stop this ♥♥♥♥♥♥♥♥♥♥ fish. I dont know how, but this 100 percent has to be a bug, a bug that prevents me from catching the thing that i have spent the last 10 hours tryng to hook. I hate you Dovetail games. I'm glad this game hasn't gotten any commercial succes, you guys abandoned this game after copying the map from fishing simulator and calling it a dlc. You guys couldnt even release a couple of bug fixes. I hate this game, but i love the idea behind it. I despise you
There is just something so great about having both hands on a nice firm rod with something sticky on the end of it. Would Recommend.
The Catch: Carp & Coarse Fishing is an ambitious attempt to translate the patience, preparation, and quiet tension of real-world angling into a digital simulation that prioritizes authenticity over spectacle. Developed and published by Dovetail Games under its dedicated fishing label, the game positions itself firmly as a methodical experience, one that rewards observation, experimentation, and long-term mastery rather than quick reflexes or arcade-style feedback. From the outset, it is clear that The Catch is designed for players who enjoy the process as much as the outcome, embracing the slower rhythms and deliberate decision-making that define coarse and carp fishing. The core gameplay loop revolves around selecting the right location, equipment, and approach based on environmental factors that meaningfully influence results. Time of day, weather conditions, water flow, and even subtle shifts in current all play a role in determining where fish gather and how they respond to different baits and rigs. Casting a line is only the beginning; success often comes from carefully reading the water, adjusting tackle, and patiently waiting for the right moment rather than constantly reeling in and recasting. This emphasis on realism gives each fishing session a sense of authenticity, making even quiet stretches feel purposeful as you anticipate the next bite. A major draw of The Catch lies in its diverse range of species and the way each fish behaves differently once hooked. With dozens of species ranging from smaller coarse fish to powerful predators and massive carp, encounters feel distinct rather than interchangeable. Landing larger or more aggressive fish can turn into a prolonged battle of stamina and technique, where managing line tension and responding to sudden surges becomes a test of both skill and composure. The inclusion of legendary and monster fish further elevates this system, transforming certain catches into memorable challenges that require preparation, perseverance, and sometimes multiple attempts before success. Progression is driven largely through exploration and gear mastery. The game features a wide selection of licensed equipment, allowing players to build specialized setups tailored to specific species or fishing styles. Rather than overwhelming the player with overly complex menus, the interface keeps gear management approachable while still offering meaningful choices. Over time, experimenting with different rods, reels, rigs, and baits becomes part of the appeal, as subtle changes can dramatically alter outcomes. This sense of gradual improvement mirrors the learning curve of real fishing, where knowledge accumulates slowly but pays off in increasingly consistent results. The environments themselves play a significant role in shaping the experience. Fishing locations span tranquil lakes, winding rivers, and urban waterways, each with its own atmosphere, species distribution, and strategic considerations. Visually, the game favors calm, realistic scenery over dramatic flourishes, reinforcing the feeling of being alone by the water. Ambient sound design enhances this immersion, with natural background noise and subtle audio cues creating a convincing sense of place that encourages players to slow down and settle into the experience. Beyond solo play, The Catch includes competitive elements that give structure and longevity to the experience. Multiplayer events and leagues introduce goals beyond personal progression, allowing players to measure their success against others in structured competitions. These systems add motivation for players who enjoy chasing rankings or testing their strategies in a broader community context, while still remaining optional for those who prefer solitary fishing sessions. This balance ensures that the game can cater both to competitive-minded players and those who simply want a peaceful simulation. Despite its strengths, the game is not without shortcomings. Some players may find the pacing too slow or the systems too restrained, especially if they expect frequent action or dramatic feedback. Technical performance and overall polish can also feel uneven at times, which may detract from immersion depending on individual tolerance for rough edges. These issues prevent The Catch from fully realizing its potential, but they do not entirely undermine the thoughtful design at its core. Ultimately, The Catch: Carp & Coarse Fishing succeeds as a contemplative and detail-focused simulation that understands its niche. It offers a convincing digital interpretation of fishing that values patience, preparation, and gradual mastery, making it especially appealing to fans of realistic simulation and real-world angling. While it may not satisfy players looking for fast-paced thrills or flawless technical execution, it delivers a grounded and rewarding experience for those willing to embrace its deliberate pace and immerse themselves in the quiet challenge of the catch. Rating: 7/10
ну такое себе лучше в FP играть или в RF4 чем в это хотя лучше чем остальные симуляторы рыбалки (купил по акции за 75 грн набор из игры и длс за эту цену норм)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $175.3K | 1K | 76% | $5.99 | |
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| $175.1K | 2.2K | 58% | $4.99 |