
Your job is to connect all the users from different projects to their servers in the procedurally generated network. In an ever changing office environment you'll have a lot of nifty tools to help you save your job and keep everyone from losing their cool. Are you up for the challenge?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Easy to play and control, recommended for relaxing and free time
👍
I don't know where these developers get off forcing themselves onto my review, so I'll be brief. - Some workers don't return to their desks after you set up their stations. - New employees or desks drop in randomly, often severing cables you've already laid out. - Why are we forced to attach cables to servers only in the original room? Why can't we buy more servers, to put in rooms that are far from the original one?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, Spanish - Spain
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is sooooooooooooooooooo boring
It's a simple-seeming puzzle game, but it's a lot of fun to try to optimize or race the clock.
It's a simple causal game. Don't expect too much, but if you have the chance to buy it on sale, give it a try. It's exactly as in the video. You have to connect workplaces to servers with cables, have a few other tools like wireless connector and drilling through walls. That's more or less it. The money system is unfortunately a bit intransparent, but it's not so important anyway.
This is my ultimate game. I love everything about it. I spend way too much time making my cables aesthetically pleasing despite this really only hurting my score, and also using the absolute minimum amount of cable. If it doesn't exist already I hope there can be a mode devoted to least amount of cable - I don't know because I'm too busy enjoying the other modes. A+ game!
Nice puzzle, has several modes, You can play challenging race against time or take your time and solve it slowly.
This challenging procedurally-generated puzzle sometimes creates mind bending situations which are very interesting to solve. There are several ways to play this game - from hectic and stressful to relaxed and chill. Recommended
Game will not run!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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