
the cabin game is a 1-4 player, chaotic horror game where you are trapped inside a cabin and the only way out is through a game of cards. Just beware, as the cards you play have a surprising twist on this humble abode...
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About

You are trapped inside this cabin and the only escape is through a game of cards! Use the hands you're dealt to unlock clues hidden throughout the cabin to find the exit. Just beware as the cards you play can alter the cabin around you and have environmental consequences...

Play alone or play with friends
Work together because your lives depend on it! Whether you carry or get carried, everyone's choices impact one another. It's when it comes down to the final hour do you choose to escape together, die together, or every player for themselves.
Player-designed cabin
The cabin game doesn't have a one-size map. The rooms of the cabin are laid out as the game progresses, through design of the players. Be careful how you place rooms because as certain events unfold, early game choices can have late game consequences.
You'll never not NOT be bored
Variety is endless as you never know what events will unfold... or when! The cards are randomly shuffled at the start of every game, making each hand different and every turn can yield unpredictable results!
The Boo Factory
Collect candy as currency and spend it at The Boo Factory! Customize your character, purchase items and pets for your lobby, or buy tricks 'n treats to use in game to mess with your friends!

the cabin game contains strobing and flashing lights that could cause a small percentage of people to experience seizures when exposed to certain lights, patterns, or images.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not getting my ingame points, poopy game
Very fun game I can't wait to see what they do next. Had a lot of fun with my friends on this game. even playing solo was fun.
It has a very good base, let it cook before frying it. This will be a staple game for spooky season. Good job devs!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 446 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich und meine Gruppe haben etwas 5 Runden gebraucht um das Spiel zu 100% zu verstehen. Jetzt fickt uns nur noch RNG. An sich ist das Spiel super für 10€ hat man hier ein lustiges Spiel in dem man sich 2x überlegen sollte welche Karte man Spielt. Ich hoffe auf viel neuen Kontent, Ideen gäbe es Genug. Neue Orte für Cabins, neue Settings, Charaktere, Klassen (wobei diese ja bereits in entwicklung sind) Räume, Minispiele usw. usw. ICh stelle mir z.b. eine "Cabin" innerhalb einer Pyramide oder in einer Höhle als spannend vor. Oder auf einer Klippe wo es keine Wände gibt und es zu dunkel ist um es auszunutzen. Ich könnte ewig so weiter machen. Fakt ist jedoch das ich die Idee sehr erfrischend und spaßig finde und gespannt bin was der EA so bringt.
Intéressant mais pas énormément de contenu et ça manque de traduction
Bra-♥♥♥♥♥♥♥-vo, dude. I love Phasmophobia and Betrayal at the House on the Hill, and this scratches an itch that I didn't know that I had. I love that it's board game-centric right down to the HOW THE ♥♥♥♥ DO I PLAY THIS acclimation period when first learning the game. I love the idea of being able to sample the Cabin in the Woods-esque menagerie of baddies to grow challenges as development continues. Some rough edges, but it's super promising and looking forward to seeing what comes next.
i love this game so far, besides the bugs everything's pretty cool and i enjoy playing it :P
VRAIMENT TROP TROP BIEN
Jumanji X Phasmo type game. Fun with people, can be fun alone, but its better with 2-4 players. game needs optimization is my only thing but otherwise its a good solid game and cool concept with what the dev/s are doing.
Neat premise, but the room cards and progress cards need to be in a separate draw pile. Events and evidence in their own pile. Otherwise trying to get all the rooms and all the evidence is neigh impossible. There are several UI issues and accessibility issues. Pressing "Esc" should allow you to exit whatever UI menu you are in, whether that be the pause menu, the game table, or the journal, it doesn't matter, make exiting any of those menus consistent, and make it "Esc." Monkey popcorn physics need to be more accessible, having popcorn leap away from you at mach f**k when you are trying to click it is awful- but to add insult to injury you cannot spam-click your mouse to pick it up, because the binding to catch the popcorn is the SAME BINDING as releasing the popcorn into mach f**k h3LL again. And on top of that you have to toss the popcorn into the bucket instead of just placing it, which again, see the previous run-on sentence to understand what happens when you miss. How the Knight works needs to be more clear, because currently if you are in the same room at the beginning or the end of your turn, after it moves or before, it kills you. It also should not be allowed to spawn-camp the statue room. The Jack-in-the-box balloon popping game currently does not spawn the blue balloon. It is guaranteed death it seems. Light-Switching monster is fine. The corner demon is fine. The attic is fine. Sufficiently challenging, but you still have some light to see if you need it. I haven't seen more events if there are any, but I sincerely hope they are less jank. The last game I played we had 2 evidence that pointed towards Study, Hall T 2, or Living Room. We just needed either Past Players or Tic-Tac-Toe.....BUT it was NONE OF THOSE ROOMS, and was the Furnace room for some reason so we had incorrect evidence for Painting (Game Room bleeding eyes face) and Chicken Decor (Kitchen on the cabinents facing the table). All in all, decent game, but I cannot recommend it because it still needs work on the clarity front for events, and accessibility front for both events and UI navigation.
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Where this game's players are, estimated from review languages.
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