
A story driven solo RPG inspired by oldschool games like RuneScape and Ultima Online! Explore a sprawling medieval fantasy world full of npcs with dialogue, level skills, fight varied monsters and uncover the story of Rothar Aercrest – the cursed lord to the remote woodlands of Imberthale.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Black Grimoire: Cursebreaker is a medieval fantasy singleplayer adventure inspired by oldschool games like RuneScape and Ultima Online! Journey through a sprawling open world full of npcs with dialogue, level skills, fight varied monsters and uncover the story of Rothar Aercrest – the cursed lord to the remote woodlands of Imberthale. Increase your power by advancing 4 combat & 8 crafting/harvesting skills; craft, loot or be rewarded powerful items; unlock special attacks and spells which will aid your way in defeating the worst monsters that lurk in the remote corners of the world.
Variety of quests with deep writing.
Numerous weapons and spells to employ in strategic combat.
Large open world that rewards exploration.
12 various skills to level.
Customizable player houses to rest your weary bones.
Social multiplayer - meet other players in towns, taverns etc.

Tired of ‘epic tales’ of ‘world ending proportions’, Cursebreaker offers stories of human pettiness, revenge and greed - all the good stuff. In this game you're not yet another 'chosen one' destined to save all life from impending doom and gloom. Instead, you're Lord Rothar Aercrest - the feudal ruler to the remote woodlands of Imberthale. Or at least you used to be...

One fateful day your path crosses that of a dark wizard, Gabrius, who appears to be both tremendously powerful and frightfully malicious. Consequently you soon find yourself caught within a mortal feud between two powerful wielders of magic, all the while bound by a curse you desperately need to break free from.
If Lord Rothar is to know peace again, Gabrius must surely die. That might not prove to be such a simple task. After all, what is death besides a mere nuisance to the master of the Black Grimoire?

Character progression in Cursebreaker is tied to the various skills you can advance. All in-game interactions tend to give experience in your various skills, and gaining higher skill levels will unlock appropriate interactions, abilities and crafting options. Fighting enemies in close quarters, for example, will increase your Attack and Defence skills. As they gain levels, you unlock new passive and activated abilities, can wield more sophisticated weapons and armor, and gain access to new traits from the appropriate trainers.
The spellbook offers a large variety of both combat and non-combat utility. Finding and learning new spells may prove a challenge in itself, and casting more demanding spells will require preparation, such as gathering specific ingredients. Feel free to create your own playstyle by using any combination of ranged and melee weapons and spells!
The crafting and harvesting skills provide a variety of bonuses too. Gaining experience in woodsmanship through felling trees not only provides you with crafting materials for bows and such, but may allow you to pass through obstacles in the world and otherwise speed up your exploration. Skill in Alchemy does not only unlock potions, but also bombs and poisons!
Available skills in the game include Attack, Defence, Archery, Sorcery, Smithing, Crafting, Tailoring, Alchemy, Mining, Woodsmanship, Fishing and Cooking.
The game automatically saves your progress. In the event you fall in combat, you will be revived at your nearest graveyard, having potentially lost some of your valuables along the way. No worry, these can be recovered either by visiting the place of your death, or by paying a scavenger. Remember to carry restorative foods and protective potions to guard against dangerous enemies!

Although Cursebreaker is a singleplayer game, it provides an option for a social multiplayer; in other words, you will be able to see other adventurers online, but the interactions are limited to chatting and inspecting equipment only. It will not be possible to trade with them or otherwise engage in gameplay-related activities with them. You may adjust the online mode to apply to big cities only, to be always on, or to opt out of it entirely and play fully offline in case you don't care for it.
Two authentic players chatting.
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While the game itself, including the story is great, the skill grind is massive, early on it seems pretty great once you get your skills up to maybe 10 or 15, but it just takes forever to be able to harvest the next best ressource, and then you have to do it again and again. Combat as Mage is great, however the difference between spells and wands is so small that you don't even need to cast them. There are a few instances, where you won't be able to fight an enemy because it has spell resistance, which means you need to grind either melee or ranged again. I stopped playing early late game because i couldn't stand the grind no more.
Cursebreaker is a singleplayer runescapelike with lots of modern QoL with an interesting story and premise. It draws heavy inspiration from Runescape 2 & Ultima Online, borrowing many mechanics and elements from both. The question stands; does it do enough to differentiate itself as to not be just a copy of both of those inspirations? That's for you to decide, I myself enjoy a bit of chill turn-off-my-brain grind so my opinion on this game leans positively. I'll start with what I like: -Story, the writing so far is pretty good! Usually I skip dialogue but I find myself reading a lot of the dialogue here -Controls, I was pleasantly surprised to see WASD movement here. Controller support is decent and you have the ability to remap a lot of good functionality if you need/want to. -Music, great music that pays homage but is certainly stands out on its own -Runescape 2-esk gameplay, I enjoyed Runescape 2 a lot when I was a kid and this does take me back to those days What I think needs work: -Performance. In some areas this game chugs, seems to be intermittent but it is silly that I can't maintain a stable 144 framerate in a game that I feel should be fairly easy to do so regardless of render distance. -Menu UI. While functional, I think a lot of the UI could use an overhaul. I like the HP & MP diablo orbs and the fact that you can bind equipment to your hotbar to quick-equip them. I think the general options / settings menu needs a good touch up as it is not immediately clear that the sidebar there is full of interactable buttons. Many of the smaller menus for things like equipment, your spellbook, inventory, & skills all feel cramped in the bottom right corner. -I wish that more items stack. This was the aspect of old school runescape that I disliked the most, immediately having your inventory filled with things that you'll definitely need and having too few space to gather resources. Yes, Cursebreaker does give you several packs that 'increase inventory space' but there is an inherent problem with having many gathering items not stack like ore or wood. Even a small stack of up to 10 or 15 per tile (like other items) would do wonders. Having a low limit as to how many logs / ore / ingots ect you can carry seems arbitrary and needlessly clutters your inventory and feels like a poor design choice carried over from Runescape just because Runescape does it. This game already has a lot of other QoL features, why not this one? Market balancing plays no role as this game is singleplayer, soooo.....? All in all I think Cursebreaker is certainly worth checking out especially if you've enjoyed runescape in the past. It seems to be nicely supported by a dev who does take feedback into account and does appear to update this game frequently with bug fixes and new content. On sale for $5 I think this is way worth it. And to me it could be worth $15 full price if you miss the sale. There is a lot of game content here for $15. Thumbs up!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most people seem to compare this to Runescape. I personally never got into playing Runescape, so I cannot comment on whether that is accurate. But I can tell you that the game definitely has an old-school feel to the game. Similar to spending hours grinding up skills and doing quests in classic mmorpg's. There were times when playing this game where you would be like ok I am going to stop playing for now after I do this last thing, then 3 hours later, you finally stop after doing 30 things. This game keeps you engaged for quite a while, even at its full price its well worth it, and when it's on sale, it is a steal. I have spent more money doing things that gave me only a few hours of enjoyment. Now the grind is real, but some mods help increase the XP modifiers to make it less grindy. I personally did not notice the grind till about 30 hours in, when it started to affect me. So even if you do not want to change the XP rate, you are still looking at quite a bit of content for the price. As of writing this review, the dev has mentioned a free DLC is getting close, so despite some reviews saying the game is abandoned are just lies. At least do yourself a favour and give the demo a shot, it should give you an idea if this game is for you.
if you try this on steamdeck it wont even load
Amazing grindy game that scratches the MMO itch without membership fees, FOMO, or other predatory "features". Hoping for additional content down the line, as there is a really good foundation here. However, with all this game has to offer in its current state, it will be a couple hundred hours before the fun starts to wain.
Single Player RS3/RS2 hybrid. Feels exactly like what it was designed to. if you ever tried to make a custom server for RS to play by yourself back in the day, but realized it was too much work, This game is for you. 11.5/10
I tried but I just couldn't get into it. The controls and horrible on controller and the game is just weird and nothing like i thought it would be from the videos on the page. Refunded
I've put 108 hours into The Black Grimoire: Cursebreaker, and I've enjoyed every minute of it. If you're a fan of old-school RPGs with skill progression, questing, exploration, and a sense of adventure, this game is definitely worth checking out. It has a nostalgic feel that reminds me of classic RPGs while still offering its own unique world and gameplay systems. What kept me playing for over 100 hours was the steady progression. Training skills, unlocking new gear, completing quests, and exploring new areas always felt rewarding. The developers have also continued to support the game with updates and new content, which shows they genuinely care about improving the experience. The game isn't perfect, and there are still things that could be expanded in the future, but the amount of content already available easily justified the time I've spent with it. For an indie RPG, there's a surprising amount to do, and it's easy to lose track of time once you get invested in your character's progression. After 108 hours, I'm still looking forward to future updates and content. If you enjoy progression-focused RPGs and don't mind a bit of grinding, I highly recommend giving The Black Grimoire: Cursebreaker a try.
Absolute hidden gem if you are looking for a single player scape like game. Has taken a lot of inspiration from OSRS albeit scaled down a bit in comparison. But it still has a bunch of skills to grind towards progression of your character and quests. Story is also quite interesting and unique as well as the world lore and design feels original and hand crafted. It does have an online aspect regarding seeing other players running around. Which is a nice touch to help make the world feel even more alive when it’s not really an MMO. I’ve been searching for a scape like game for a little while but not wanting to commit to the huge amount of effort, slow grind, subscription and commitment OSRS would require. This on the other hand is a much more laid back game that’s easy to pick up and play and respects your time whilst ticking most the other boxes OSRS would typically offer. Overall I highly recommend especially for the price vs the wealth of content it has to play through.
I wanted to like it but it has performance issues.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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