
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Most likely between $4.5M and $12.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1551 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我去就能这么好玩吗!目前没有经历过掉线等问题。美术非常非常不错很耐看,玩法特别有意思,内容丰富有构筑深度,还没被运营或者平衡更新等骚操作搞过心态,所以暂做一次孝子,sts2是路边噶人闷
1 这游戏的设计思路, 本质是手游网游的设计思路, 容易上头, 缺少战斗加速只可能是怕游戏生命周期太短, 玩家的时间不是时间, 我是顶风用加速插件的, 但是战斗结束还是要等服务器认定的战斗结束时间, 只能说傻逼. 2 肉鸽游戏本质是在一堆垃圾资源中找更快更强的正反馈, 如果一开始就知道手里的牌的正反馈不够, 为什么不让认输, 不让加速, 只能说傻逼.
很好玩,玩过的最有意思最上头的卡牌游戏之一
O jogo virou: quem tem mais sorte !!!!! Totalmente desbalanceado e a constante sensação de se sentir azarado acabou com a gameplay.
好玩爱玩,现在还有锦标赛可以和好友一起玩
上瘾
if you like AutoBattle, with a bit of a twist thats your game
绝对好玩,玩了这么多游戏,很少有大巴扎这样让我能这么上头,每一局的游戏内容变化如此丰富的游戏,卡牌设计的思路、深度和联动方式绝对是天才级的。个人觉得这是一款有点类似于roguelike的自走棋游戏,同时保留了一些自走棋游戏的竞技性。但是缺点也很明显,在中国玩大巴扎会有特别严重和延迟和网络问题,另外存档在服务器上的存储也经常会出现混乱,此外由于不是即时和玩家的对战,遇到神仙对手和被克制的阵容(虽然这个游戏阵容的克制不很明显)几乎很难进行准备和反制,因此在后期被抬走让人的挫败感爆炸,看看后面官方能不能想方法优化一下对手的匹配方式
Pas de sous titrage français après quasiment 1 ans de sortie. De se que je vois, les francophones sont boudés... Je comptais m'investir d'avantage dans le jeu quand il y aura le français, mais visiblement ce n'est pas prêt d'arriver.
Game is great...The first 100-150 hours. After that it can be quite tiresome the kind of b*llsh*t that you can play against. What made me write this review is that right now is TOO easy to find legendary items. Not only that, some genius of the human race decided it was ok to allow legendary items to be enchanted. This is just not fun and i hope the devs change it soon.