
The Artisan of Glimmith is a cozy, relaxing puzzle game about coloring stained glass and restoring the artworks of a kingdom above the clouds. Explore a world of handcrafted puzzles designed with intent, where simple rules lead to delightful surprises.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 7 → 7.86/day in the week after.
About

You arrive in the lands of Glimmith, a kingdom above the clouds. Your newest benefactor has hired you, a famed stained glass artisan, to help him restore the area to its former glory. However, he has given you an unusual stipulation: use whatever colors you please, so long as you follow the rules!

A cozy hamlet, an enchanted forest, and a forlorn castle await. Keep your eyes open for hidden paths and secret puzzles nestled away for the most observant players.

Curated, Not Generated: Experience a journey handcrafted by human puzzle designers.
Variety: Discover over 20 unique rule types while you color, cut, and join beautiful stained glass artworks.
Mastery: Optional finale puzzles put experts to the test. These challenges require you to use every trick you’ve learned to pass.

Create your own puzzles and share them with the community using the in-game level editor.

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.39−20% | 2.6Kreviews | 98% | — | $973.6K |
| $10.39−20% | 4ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全ステージクリア! 最後までずっと良かったです。知らない確定ばっか出てきて面白い。
很好的修窗户纸笔解谜游戏,做得很轻量化玩起来没有压力,感谢朋友推荐赠送.jpg 我说到处找箱子也是解谜的一部分有没有懂的,彩窗镀金的正反馈非常足,总之喜欢,yummy yummy!
glass... i can only see glass
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $973.4K | 1.4K | 61% | $19.99 | |
| $973.4K | 2.9K | 77% | $10.49 | |
| $974K | 2.1K | 87% | $19.99 | |
| $972.7K | 2.6K | 79% | $14.99 | |
| $972.6K | 1.1K | 74% | $24.99 | |
| $972.4K | 1.1K | 84% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $381.2K | 969 | 95% | $19.99 | |
| $137 | 4 | 100% | $1.99 | |
| — | 0 | — | — | |
| $56.7K | 247 | 93% | $12.99 | |
| $49.5K | 143 | 96% | $14.99 | |
| $44.1K | 199 | 97% | $13.99 |
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 25 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Dutch*, Japanese*, Spanish - Latin America*, Filipino*, Simplified Chinese*, French*, Korean*, Traditional Chinese*, Turkish*, Italian* +4 more
Hours played at review time, across 614 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
literally the best puzzle game i've ever played and I haven't even finished it yet
I like it. simple rules, always changing the guimmic, have complex puzzles that is important you can actually always proof what was the suposed way to solve it.
I HAVE DONE IT :DDDDD
I pretty much 100%ed the game only 10 days after acquiring it. This should not speak to the ease of the puzzling, but the sheer voracity with which I played this game. The puzzles are incredibly well constructed, the rules allowing for interesting interactions and tricky logic. The art of the game is also quite lovely, I find the coziness of the various locations quite enjoyable. The sheer quantity of puzzles itself cannot be understated, the game providing more and more, even when you think you may at last be done (you're not). One of the best pure puzzle games I've played to date, and I would highly recommend to anyone who has a love of puzzles, a knack for logic, and a fair bit of time.
There's a lot of puzzle content here for the price. So far the change in parameters for each section have kept the puzzles fresh. Great for those who like puzzles.
The puzzles in this game are good. I don't know what else you want to know. Okay, here's some other stuff: The overlevel is clearly using the same assets as their first game so nothing special on that front. The "finding" of the puzzles is extremely lame and tacked on and I would rather have had them just sitting out in the open than just moving the screen around until a cube was visible. I mean, The Witness did it right so it's definitely possible to make the overworld as compelling as the puzzle screens. This game just didn't really try very hard to make it compelling and it's the difference between damn good puzzles (which this game had) and my favorite game of the 2010s.
기억하세요 만약 당신이 만들고 있는 정답이 뭔가 예쁘게 생겼다면 정답이 아니라는 뜻입니다 하지만 만약 당신이 못생기고 이상하고 불편한 걸 만들고 있다면 그건 보통 정답입니다
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.