
Amber Throne is a turn-based JRPG-styled game about a girl in a desert world beneath a mysterious floating castle, and her quest to reach it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



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Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was a fun game with a lovely art style. The only downside was that the story was really difficult to follow. It's easy enough to understand for gameplay, but actually trying to follow the history and the story otherwise? Still, it didn't hurt the gameplay and it was still a really fun little adventure.
Nice solid RPG if you're looking for something new. You won't feel like you're wasting your time.
This game is very beautiful and atmospheric. The hand drawn animation definitely shines through. I played it in a few days and it was easy to get lost in it. It can be a bit glitchy, so make sure to save often (which you can at any time). I also enjoyed the side quests and exploring portion of the game. However if you get lost or want to find a specific thing for a quest, I haven't been able to find a decent written guide for it. So keep that in mind when completing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finally played it after it sat ion my backlog for the last 7 years and all I can say is "Hell yeah!". Great game for those who love older turn based RPGs but don't want to sink 60 hours into a Final Fantasy. There were a few loose threads story-wise by the end, but may that was just me missing some Easter eggs.
I broke the game by playing normally, and putting in a password into a monument before having the character that gets the reward unlocked.
Decent game with a good soundtrack and story, worth playing if you like trying new stuff
I didn't actually beat this game and I'm unlikely to. The game is slow and methodical in its pacing and requires a mental immersion into the world to fully appreciate - coming back after multiple week or month gaps is hard in most RPGs and completely impossible here. But the art is absolutely gorgeous and the world is inventive and creative. If you're going to play it, take a weekend and just knock it all out.
It's an RPG in the loosest sense. Positives: - Art is great - Music is good - Overarching story and concepts good Negatives: * Not challenging at all for experienced gamers. * Not much content. * Pacing is a through line and there is little to no character building. * Exploration is not rewarding. * Side quests result in nothing of benefit. * Story writing is not fleshed out and often confusing and/or missing plot points. * Characters help with nothing in narration or moving the story along in any meaningful way. Maybe focusing on the art and a solid story would have been a route to go, because all the RPG elements are just that, elements. Overall this is just not a very rewarding RPG and utterly forgetable. Skills feel like a burden and strategies are so basic you can run through this from beginning to end doing nothing but fight what they throw in front of you. After playing you'll feel like you have accomplished nothing but wasted however many hours you've played, which was ~24 hours total play time for me :/ I felt far more annoyed playing this game than any sense of satisfactory outcome or story payoff. After finished playthrough I felt zero emotional connection to any of the characters or any sense of accomplishment, and that pretty much sums it up.
Had issues with the resolution at first, but that was solved quickly. Thanks devs. This game is awsome! Has a great storyline and combat system, and very intuitive.
[b]Highs:[/b] - Amazing graphical design! Played this game on 42inch LED TV, and it shined! - Great world building - Interesting premise - Great story - Interesting battle system ideas. - Atmospheric and fitting soundtrack [b]Room for improvement:[/b] - Dialogue feels strange and unnatural. - Can be confusing where to go next. - Locations on the world map are often not clearly marked, making it easy to miss them. - Battles and walking speed are too slow
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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