
Experience an award-winning, story-driven sci-fi survival game. Help Jan Dolski, the survivor of an ill-fated space expedition, create alternative versions of himself to escape a hostile planet and tackle personal turmoil with his unconventional crew.
Most likely between $5.4M and $15.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 90% | approximately $9.1M |
| Xbox | $34.99 | 88% | — |
| PlayStation | $49.99 | 93% | — |
| GOG | $17.49 | 88% | — |
| Epic | $34.99 | 95% |
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
+Шикарная история с отличным простым смыслом, а не как НОЛОН говорить о простых вещах Сложным лицом +Хорошие персонажи с ихними квестами +мотивация и их характеры +Саундтрек величайший, слушать можно отдельно от игры. -баги: на застревания можно закрыть глаза, однако у меня не работало тупа узлы и трубы. Я потратил на исправления всего этого, несколько вечеров. -немного душная середина: я играл на макс сложности, и в данном сложности нужно все свое время четко обозначит, ибо ошибки не прощаются. И из-за этого мне приходилоь перепроходить весь 2 акт, так как тогда сделал неправильный выбор и тупо не мог перейти на некст акт.
The endless complaing of your alters got boring after a while, seems more like a 'keep everyone happy' simulator than a story / base building game. Did not enjoy it.
Очень душевное приключение, хорошая история и приятные игровые механики. Неосознанно завершил на самую хорошую концовку, порадовался, что в ней некоторые Яны тусят и присылают открытки Яну, пока Ян разгребает проблемы других Янов, которые наплодил другой Ян. В общем, крайне рекомендую
I expected exploration and survival, while this is unpredictable bots' mood management simulator. That is to say there's more talking than exploration happening.
Draconian EULA with vast overreach that isn't listed on the store page.
Nothing is perfect, but I don't want to nitpick this game even a little bit. It gives a unique, addictive experience, its writing is clever and funny, and Alex Jordan as the main VO is a genius. Also, it may be one of the few games that leans fully into Unreal Engine's signature aesthetic pull — many developers don't realize that look is a choice rather than a default, but this team embraced it deliberately and made it gorgeous. Kudos to the team!! Just please try to avoid layoffs and market your games better. It definitely didn't get enough attention for such a fun, high-quality game.
[h1]Обзор для Сереги:[/h1] Игра от создателей FrostPunk и это чувствуется, на максимальной сложности каждый день ощущается как последний. Очень нравится сюжет и как он геймплейно вплетается в игру, [spoiler]даже в спойлерах не охото спойлерить[/spoiler]. Интересная социальная составляющая и последствия ваших решений, моральные делемы постоянно ставят вас в неприятное положение и требуют встречаться с их последствиями. Исследовательский процесс цепляет, постоянно приходится бороться с внешней средой как на макро так и на микро уровне (улучшать базу, и исследовать местность пешком). Немного хромает оптимизация но может я переборщил с настройками. В целом крепкий проект один из лучших в своем году, если бы не экспедиция он бы спокойно потягался за игру года по моему мнение вместе с Dispatch, Hollow Knight: Silksong и SplitFiction.
This game surpassed my expectations twice now. First, the base game and now the DLC that's almost size of the base game itself. Both had me glued to the screen in the best way possible.
I'm a fan of the Devs, the meta story elements and the genre. So I really really wanted to like this. But sadly it's overall "nice try, mixed result". Some ideas are really interesting and engaging. But especially the execution of the *main* gameplay loop can easily be summarized as TEDIOUS AS ♥♥♥♥. I could not even get myself to finish the game, despite grinding (oh sooooo much grinding) through Act2 and hence had enough on store to breeze through the remaining story (3 Acts in total). But they managed to even *up* the tediousness towards the end of the game (Yes, it's a word)! TLDR: Tedious to the end. Zero sense of achievement, Just wanted to get this one over with. Sad since this one had great potential.
Don't let the "deep psychological survival" marketing ♥♥♥♥♥♥♥♥ fool you. This game isn't about survival... It's about babysitting a bunch of fragmented, neurotic ♥♥♥♥♥♥♥♥ that you literally built yourself. The loop is ♥♥♥♥♥♥♥ grueling. You spend forty minutes mining salt and tears just so your Alter doesn't have a ♥♥♥♥♥♥♥ panic attack and freeze up in the middle of radioactive storm. Then, the second you actually make progress, your Alter decides to have an existential crisis because the base layout isn't symmetrical enough, and he just stops working. You aren't the protagonist. You're a ♥♥♥♥♥♥♥ daycare worker for psychic toddlers. Half the time you're just managing their mood meters because if "Anger" gets too high, he starts breaking the machinery you spent six hours crafting. It’s tedious, the resource grind is a joke, and the "emotional depth" is just a fancy way of saying "your characters are useless pricks who will get you killed." Save your money. Just go stand in a cold shower and think about your ♥♥♥♥♥♥ life... It's the same experience and it's free. These ♥♥♥♥♥♥♥, lazy, alcoholic bastards will rather chop their own arms, than working together for survival.