
Experience an award-winning, story-driven sci-fi survival game. Help Jan Dolski, the survivor of an ill-fated space expedition, create alternative versions of himself to escape a hostile planet and tackle personal turmoil with his unconventional crew.
Most likely between $5.4M and $15.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 90% | approximately $9.1M |
| Xbox | $34.99 | 88% | — |
| PlayStation | $49.99 | 93% | — |
| GOG | $17.49 | 88% | — |
| Epic | $34.99 | 95% |
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Beat the initial game. Had a great time. Never playing through it again. Don't get me wrong--I enjoyed myself, but I do not like playing base/resource management games. That's where my bias comes from. I was interested in The Alters purely based on the interactions I saw being featured between the main character and his clones. Lemme break it down for ya. Jan Dolski is a man who solves his problems by running as far away as he can from them--In this case, by signing up for an intergalactic space mission funded by a corporation to locate a rare resource in a distant galaxy: Rapidium. Unfortunately, he ends up being the only member of the Project Dolly crew that survives the mission. After stumbling to the base they were expected to use, and also stumbling upon the Rapidium that was only assumed to be on this planet, Jan is given only one choice to survive by his mysterious benefactors: Make clones of himself with altered life paths that give them professions and skills to help the mission succeed. Hence the name, The Alters. Two things made me play this game to the end: First, I will admit that the Devs made it mostly fairly simple to establish your resource supplies. Granted, I was playing on the easiest difficulty, but I doubt the maps are different. The hardest part of this was using survey equipment to locate exactly where to set up your machines to eternally mine deep veins of necessary resources. I swear, there is RNG there, because I would look at pictures of other people's setups, and where my survey finally found a working vein was completely different. Then there's the challenge of getting the resources TO the base, done by networking pylons and cables from Point A to Point B. Not too big a deal on most maps, but on the final map, they ramped it up from a 2 to a 10 in difficulty. I wasted so much time trying to figure it out, I ended up starting the chapter over and using someone else's screenshot for speed and efficiency. But once you get the resources going, it's no trouble keeping them going. You can assign Alters to work the stations or use upgrades to eventually automate them. It's no big deal either way. The second reason I finished the game was the Alters themselves. Each one is a separate branch in Jan's life path where a Quantum Computer simulates him going "left" instead of "right" in a life choice he made. It continues that simulation with how he grew up, what other life choices he made, etc., to the point where all his Alters not only style themselves differently, they also speak with different cadences. Kudos to the single voice actor who had to come up with a unique way for each of them to speak. Despite sounding the same at the base level, you always knew you were talking to someone with a different personality and world view. And that's the true hook of the game: These Alters may be clones of Jan but their manufactured perspectives give them all different life paths that are maintained well after they wake up from the cloning process. That means they all have their own preferences and opinions on what's happening, despite ultimately coming together to make the mission successful. There are many side quests and decisions to make when dealing with each Alter, and how you deal with them will determine just how cooperative they are. Seriously. I literally had to put one Alter on a timeout because everything I chose to say or do kept pissing him off. I just sucked at communicating with him, I guess. The main game is only three chapters, a prologue, and an epilogue long, but as of writing this it did take me 39 hours to beat. And as a result, I have invested in the DLC because the way one moment played out has made me want to see what happens next. Honestly, there are a lot of interesting moments to be had in the game--Watching movies with your crew, for example. The movies themselves are too good to be missed. Then there's the heart of the matter: Jan getting his life together and learning to be a real leader for his Alters. All of which, you do have an opportunity to fail if you're not careful, or just want to sow some chaos. My recommendation is for anyone who lives for a game with a good story. Base building and management wasn't terrible but it was annoying enough that I don't plan to deal with it again just to choose different crew members (there's a total of 11 but you only get to have 6 at a time). Your only real enemy is the environment, but you'll quickly learn to handle that and it will rarely be an issue. I got it on a whim when it went on sale, but I do think it is worth the full price.
Great Sci Fi / Space Game that fufills the needs of those nerds that love the genre but don't necessarily want a bunch of combat. Great storyline and branching of stories. Can be repeated with different outcomes.
gostoso
Интересная игра с необычным сюжетом
Bem divertido, apesar de que a parte de ficar de lero lero seja chato pra caralho.
I wish more games or movies had such good writers. And the voice actor is a genius.
Interesting management challenge (managing the base, resources and the social aspect of the alters). Story with some deep cuts and learnings :) - thumbs up!
This is game is great! Honestly, I didn't expect it to be this fun and having such a rich narrative coming from a non-AAA studio. Highly recommend
good game but ♥♥♥♥ optimization
10/10. The Alters is a wonderful game. And the DLC is so much new content that it can count as it's own game. I haven't seen a DLC this good in ages. What kept me from bying this game for the longest time was the supposed "time pressure element". But that is basically non-existent. Sure, time IS very important for the game overall, but more as an element for atmosphere and storytelling, rather than something that is truly pressuring you as the player. I would regret not playing this when it came out - but lucky for me, I got it just when the DLC came out. And after playing the main story, I CRAVED more Alters gameplay, and instantly got it. The DLC expands on the exploration and building concepts of the base game, and you'll find yourself being outside way more. It adds a little "Satisfactory" feel into the known Alters structure. If you enjoy games like Frostpunk or Before the Storm, but want a more "relaxed", more story-rich, more personal and "human" experience, you'll love The Alters. Gameplaywise I found myself always wanting to do "just one thing more". Find out just one more thing. Finish just one more project. Perfectly addicting in a good way. The pace and goal design is very well done. The exploration elements are fun. The "action" elements fitting. And the characters.... Well, they give the game so much charm. While the game isn't AS thought provoking and philosophical as it COULD be, there are some very good moments in there that get you thinking. I found the game to be very inspiring in a way. I can't describe it any other way than that the game is "charming". It feels rather wholesome overall, despite the hard decisions and the deadly circumstances. It's easy to see that this game was made with a lot of love. Like the devs really liked what they were doing. Nothing is half assed, and there are so many little charming details to find all around. Hell, even letting the Alters relax in front of a TV provides you with REAL and actually funny short movies to watch, some of them even rather "long". What I loved most about the story design is that the game doesn't force you into certain paths like most games do. Most of the time, when there are 2 solutions to a problem, you can research and prepare BOTH and decide at the very last moment which one you'll use, or maybe even come up with a third option BECAUSE you prepared both. You can say you'll do "A", and still do "B", if you feel like it, etc. Decisions have true and lasting consequences, and you can only have a few of the available Alters each playthrough, turning it into a game with great replay value. When it comes to difficulty, the game lets you adjust ressource and action difficulty seperately. Played on default difficulty, the game is far from punishing without getting boring. Frostpunk veterans might wanna push the difficulty upwards for a challenge. Story 9/10 Graphics 9/10 Leveldesign in the Base 10/10 Leveldesign Outside Base Game: 7/10 Leveldesign Outside DLC: 10/10 Sound and Music: 10/10 Voiceacting: 10/10 Gameplay 10/10 Fun 10/10 DLC Quality: 10/10 This game scratched an itch I didn't know I had, so to speak. Might be up there in my Top 10 of Games now.