
A cursed legacy awakens something ancient, revealing a terrifying reality never meant for human eyes. Follow your missing uncle’s trail, uncover forbidden secrets, and face a Lovecraftian cosmic horror in this first‑person adventure.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 10 → 1/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 589reviews | 81% | — | $27.9K |
| $3.99−80% | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At first, the game feels decent - nice graphics, good sound effects and immersion. But after a while it becomes tedious and its shortcommings quite apparent. The story is shallow and simplistic, the main character naive to the point of a damsel in distress (and the VA makes it worse - "oh, no - what is going on...?" "oh no - this can't be happening...!"). The main frustrating mechanic is senseless scavenger hunting - get a screwdriver from half across the level, no matter there's a toolbox right besides the door, that's not the right place to look for some tools, you know... Oh, there's a fire that just went out and you're freezing to death - let's ignore the firewood stack that's literally laying there along the wall of the cottage, and hunt for some branches laying around - but hurry, you're freezing to death - but just 3 branches will not last enough, oh noes - on the other hand 6 branches are perfectly fine and will burn for hours - stuff like that. Inconsistent game mechanics - the example with 'freezing to death in the blizzard' - it triggers in the middle of the level, you've been wading trough snow and wind for half the time already - suddenly if you stay in the cold long enough you'll die, so you have to start running from fire to fire, to keep you busy. Focusing on small stuff - like you're at your apartment, you need to get to the car and leave for another place, but oh wait - you're in your pajamas, you need to find the right clothes to change into - and that's just in that one single place in the game. Same with a single time that you simply *have to* take a great jump across a ravine that makes you half dead at the opposite side - conveniently there's a health pack in the cottage just beyond the fence - health packs do not become a reoccurring mechanic at this point, it's just that single time - in all other circumstances you heal with time. Oh, there's one other time when you need bandages because you apparently took a machete to the stomach - no more use for health packs. At specific parts of the game you get chased around by a cultist on steroids with big club with some rusty nails in it, and your only choice is to run long enough for him to just disappear, or hide around the corner while being in hist plain sight - that makes him overlook you... The game becomes really tedious around the middle chapter, had to push myself to finish it, and the ending was underwhelming. The only really good thing about it is the environment design - some really nice ruins, auroras, slithering and pulsating colorful intestine-like tissue on walls and ceilings, flames and torches etc. - and the sound design can be pretty immersive as well - but all that is outweighed in a negative way by all the other factors, and the overall feeling towards the end is "let's just get over it..." It's ok to give it a go when it's 80%-90% off, you have some time to kill, and low expectations - but I would never pay a full price, there are much better titles in the same price range.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, French, Russian, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Respectfully, I went back and forth with this one. It was cool, very impressive for a single developer and I love alien ♥♥♥♥. The game just was missing something. I was never really scared, and the story seemed kind of drawn out while collecting little notes that informed you of what was going on with back story. I dont know it just didnt do much for me. I think that the developer is very talented but I really wanted to be scared and it just didnt deliver. I know hes releasing a new game sometime soon and i will def give it a shot. Either way good job, and was happy to support a solo developer.
This had to be the slowest paced game I have ever played. Boring AF. I like a good walking simulator/puzzle game, but this was the pits. After an hour of walking around, I finally gave up out of boredom. Very few things to actually interact with, most of them locked or inactive. There's tension and suspense, this was frustrating and very linear.
Alessandro, you mad man. This was a nice, almost pleasant, walk into madness. lol thanks I guess. I recommend playing The Land of Pain before taking this "journey". I liked it. The jump mechanics are AWFUL though. You jump by releasing the space bar, not by pressing it. I've died way more times to jumps than to, let's call them enemies. Thanks for am otherwise fantastic game.
Fun cosmic horror experience. Sometimes it felt like being in a Thomas Ligotti story, other times it felt like being in The Whisperer in the Darkness. Fun if you like that sort of thing!
Played while high, didnt undertnast anything. still hight and it was a gooooooood game 5.9 out of 7.2
Эта игра по сути вторая глава после первой части, они одинаковы в плане геймплея, графики и сюжета. Единственным серьёзным недостатком являются жуткие статтеры при продвижении в новой локации. Даже на 13700K+4090. Неужели нельзя сделать компиляцию шейдеров в меню? Даже если придётся подождать. Отдельно хочу сказать, что мне нравится медленный темп игры и длинные пробежки по локациям, в отличие от многих кто отметил это в недостатках. Благодаря достаточно длинным дистанциям (подобно вступлению Silent Hill 2) достигается необходимое погружение и мир игры не кажется крохотным в отличие от других подобных инди-проектов. К тому же, благодаря прекрасной графике и детализации даже не хочется бежать бегом, интересно разглядывать все пейзажи.
ну ты долбоеб на разрабе, делаешь хоррор, который скорее всего будут играть в темноте, и световую бросаешь каждые 3 минуты
The game is quite atmospheric but apart from that it doesn't have that much of an interesting story. It was fun though.
Good game for what it is. I got what I expected, but the lack of customizable controls is unforgettable in any game released after year 2000. On top of that the JUMP get activated as you release the key, not as you push it. Despite of this, the game looks and and sounds great.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $58.2K | 283 | 86% | $10.99 | |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.9K | 87 | 87% | $7.49 | |
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| $27.9K | 298 | 92% | $8.99 | |
| $27.9K | 113 | 92% | $16.99 | |
| $27.9K | 113 | 97% | $14.99 | |
| $27.9K | 138 | 77% | $7.99 |