
Lead your small caravan on a great journey across the ancient world, in a narrative-driven base-building RTS where protecting your family and friends matters more than conquest.
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About
The Bronze Age is ending. Kingdoms fall, trade routes vanish, and the world you knew is breaking apart.
Lead a small group of survivors across a collapsing world where every decision matters, and survival is never guaranteed.

Follow a narrative campaign centered on a cast of evolving characters, shaped by the collapse unfolding around them.
Bear witness as you guide your people through an epic journey defined by hardship, sacrifice, and resilience.
This is not a game about building the biggest empire.
Resources have to be managed, stability is fragile, and growth comes with risk. Every expansion, every battle, and every decision must be weighed against survival. Building and managing a sustainable economy is as important as commanding your forces in battle. Expanding your army too quickly can put your food economy under pressure.
Food is the foundation of your civilization.
It sustains your population, fuels your armies, and drives your progress. Mismanage it, and everything else will fall apart.
The mysterious sea people are bringing destruction and chaos. Drought, famine, and failing trade routes are putting pressure on the great empires. People are starting to revolt against their leaders. The world is being reshaped, and as order breaks down, safety fades and once-powerful civilizations struggle to hold together.
Command historically inspired factions with over a millennium of rich history, including Assyrians, Egyptians, Babylonians, and Hittites.
Each brings unique units, strengths, and playstyles to economic domination and warfare.
Narrative-driven RTS campaign set during the Late Bronze Age Collapse
Survival-focused gameplay with base-building and resource management
Food is a central system impacting population, armies, and progression
Playable factions: Assyrians, Egyptians, Babylonians, and Hittites
Tactical real-time combat with asymmetric units and strategies
Scenario-based missions and skirmish mode
Multiplayer on dedicated servers with AI opponents
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TFC2 is a narrative-driven RTS set during the Late Bronze Age Collapse, where you guide a small group of survivors from settlement to settlement while gathering resources, building villages, researching improvements and protecting the people travelling with you. Its Early Access campaign currently includes 10 missions across the first two acts, with more planned for 1.0. Pros ✔️ The art direction works really well - I liked the old-school pixel look pretty much immediately. It suits the Bronze Age setting while giving the whole thing that classic RTS feel without looking like it actually came out 25 years ago. ✔️ It is VERY easy to learn - Resources, construction, research and combat are introduced simply enough that I could see this being a really good entry point for someone who normally looks at an RTS and sees a wall of menus and numbers. ✔️ I like the narrative approach - Following a family and the people travelling with them gives the campaign more personality than just jumping between anonymous conquest maps. Having the grandmother, children and other civilians continue with you makes it feel like I am actually trying to keep people alive. Cons ❌ The story moves too quickly - I would finally get a village going and start enjoying what I had built, only for the campaign to basically say, "Cool, time to leave." I like having a story, I just want it to give the settlements a little more room to breathe. ❌ The RTS systems are pretty basic right now - That simplicity is great for newer players, but anyone already deep into the genre may find the current Early Access version a bit bare-bones. ❌ I was not live, laugh, loving the food system - Food affects population, armies and progression, so keeping a surplus is a huge part of running a settlement. I understood what it wanted from me, but the way that economy played just never really clicked. Conclusion TFC2 feels like a good place to start if RTS games have always seemed a little intimidating. It gets you building, gathering and fighting without immediately asking you to learn 40 different systems, while the family gives you an actual reason to care about surviving each move. I just wish history would stop collapsing for five minutes so I could enjoy the damn village I just built. Score 7/10 Fallen Settlements - Every time I finally got comfortable, the Bronze Age found another reason to make me pack up and leave.
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Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its super fun!
很不错的战役模式,故事很棒,最后两关非常难
Very nice RTS strategy, it has great campaign. Developers pay attention to details and respond quickly to player's feedback.
For that amount of gold The Fertile Crescent 2 is a great game, with a neat story, likeable characters and well thought campaign progression.
其实还蛮有意思的,mini版帝国时代的感觉,但是现在有个BUG,经常出现全部游戏人物卡住在那原地跑,重开游戏、重新载入都完全不行,希望尽快解决!!
I love it so far! So hyped for the future!
This game is very pleasant. Please add campaign part III
Played a lot of the demo. This game is really good and the campaign is very interesting. I really like that you research into the civ you wanna be instead of just picking one in the beginning.
it's a fun rts, hearkens back to old school games and not in a bad way. my only gripe is that it keeps crashing in the midgame. just freezes.
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Where this game's players are, estimated from review languages.
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