No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
The longest answer wins! Answer each question with the longest answer you can think of to build your tower and escape the rising waters! As long as you can outlast the opponents, you wont get eaten!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Stats
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 212.5Kratings | 89% | — | not modelled |
| Free | 285.3Kratings | 81% |
Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Needs less ads Way to many ads every 5 seconds I get a ad like just let me play the game
ADS too many ads
Why so many adds? If you didn’t read the title there is a ungodly amount of adds and if they ask what is the name of a disease and I say pneumonoultramicroscopicsilicovolcanoconiosis it is most likely going to say Wrong
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — |
| $20.5M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
positive critical· bar length = how often the theme comes up
Not great Sometimes the correct answers aren’t valid. So. Many. Ads. I deleted
Ok game but glitches ads and ai It's a good idea but they failed. First there's Way too many ads. Also, there is one glitch where there is an advertisement about guess the answer and it goes to the App Store and then once you go back to text or die it sends you right back to the App Store. Finally, all of the players are artificial intelligence. I say it's not worthwhile.
Kids’ Game, Ads Forever The game does not have a very large vocabulary, so this is more for kids, who will not try more obscure words. However, it does offer you an opportunity to watch an ad to correct your “spelling” (it suggests “broccoli” to correct “broccolini” and “toenails” to correct “nostrils,” but will also fix an actual typo). There are short ads after every other word you guess, and longer ads to earn bonuses. Gets tedious quickly.
Ads Feels like not even real players and you have ads every 5 seconds
Not for me This game is rigged because it asked me to write a name that starts with a s and a name can be anything you want it to be so I put stephiney AND I GOT IT WRONG TERIBLE GAME
TOO MANY ADS This game has so many ads it ruined my entire experience. It does the same thing that so many other games do. The first 5 mins of the game is great no interruptions or popups to purchase things. Then after every move you make there is a as you can’t skip. Then everytime you finish a match there is a pop up to purchase things for the game and you can’t x out of them unless you close and restart the game. I do not recommend this game it was more frustrating than relaxing.
Ads Putting ads in the middle of the game.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 6.7K | 97% | $24.99 | |
| $3.7M | 5K | 96% | $29.99 | |
| $2M | 2.9K | 93% | $29.99 | |
| $2M | 3.1K | 95% | $29.99 | |
| $2M | 3.4K | 95% | $24.99 | |
| $1.5M | 23.4K | 33% | $2.99 |