
You are the test subject. In this dark environment escape room, you have to solve various puzzles to escape from the research center where you are trapped. Can you find out how you got there and escape???
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.14/day in the week after.
About
You are the test subject. Will you be able to discover what the experiments are about and escape?
Tested on Humans is an escape room in a dark setting that will test your skills. Solve puzzles, decode secret codes, find hidden objects, and investigate the different rooms of the research center while you discover the events that led you there.
Solve this mystery by exploring each of the rooms in which this adventure takes place. Will you be able to escape?
Solve puzzles based on logic.
Explore different rooms, find clues and hidden objects.
Discover more about the experiments and your past.
Enjoy the dark and atmospheric setting.
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 508reviews | 86% | — | $76.4K |
| $3.99−60% | 96ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's an okay puzzle game. Puzzles can be a little out of nowhere and others can be repetitive and easy. Story is interesting for a two-ish hour game, but sadly not worth the price. Grab it if you find it on sale?
When the walkthrough can't even explain how to get to the answer, you know something has gone wrong Tested on Humans: Escape Room is an escape room simulator that has a lot of enjoyable puzzles, but there are enough puzzles that simply cannot be explained to be worth working through. I'm a big fan of escape room games. I love the feeling of finding clues, working out puzzles, and escaping the little puzzle room I've been locked in. The real joy of this comes from the "click" moment, where suddenly I understand what's being asked of me and I input the answer, unlocking the reward. There are a number of puzzles in this game that achieve this feeling, but there are also a large number of puzzles that, even after learning the answer, I have ZERO clue how you were supposed to come to that answer. Even after using the built in hints in the game AND the official walkthrough, the answer was completely inscrutable as to how you were supposed to figure it out. I don't know if this is due to cultural differences, translation issues, or simply poor puzzle design, but near the end of the game, about half of the puzzles simply did not have solutions that I could ever expect someone to figure out. I'm generally willing to give a puzzle game a recommendation despite some flaws so long as the flaws are minimal or don't ruin the experience, but this game just has too many puzzles that simply cannot be worked out. On top of that, the inventory system is annoying to work with, and you'll need to reference items you've picked up to solve several puzzles. You cannot open the inventory when you're IN a puzzle, and you have to click several times to open an item you've picked up. On the bright side, you can actually look at the items in your inventory statically unlike other games from this developer, but this is already a low point in a game that just isn't worth working through. I liked a good number of puzzles in this game, but too much of it required you to make leaps in logic, and too many required understanding of rules that simply are not communicated to you. Most of the difficulty in this game comes from figuring out what the rules of the puzzles are, rather than using the rules to solve the puzzles. I wish I could recommend this game, but it just doesn't have any puzzles that are good enough to justify the atrocious bad puzzles you have to deal with.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $9.99 |
| 83ratings |
| 74% |
| — |
| not modelled |
| $9.99 | 41ratings | 90% | — | not modelled |
| $2.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hola chicos, hace 1 año le doy vueltas al juego, lo quería y a la vez no lo quería ni tocar, ya que había testeado la primera escena y me había dejado sensaciones duras, pero no sabía el por qué. Por lo que mantuve el juego en un limbo durante más de un año: lo ponía y sacaba de listas, de favoritos, y hasta lo instalaba y luego desinstalaba. Finalmente hoy, en noviembre del 25 decidí jugarlo. Y diré una cosa, no me importan las otras entregas, ésta será mi favorita por siempre, ya que lo han dedicado a su madre, una persona con psicosis paranoide, al igual que yo y muchos pocos. Me gusta que se visualice esta dificultad de la mente, por más que el juego sea de nicho al igual que lo es la enfermedad, ya que somos muy pocos y se vive muy difícil. Sin embargo es un acto muy loable que el juego lo represente, porque no es solo una dedicación a una madre, sino una representación de lo que muchos esquizofrénicos vivimos. Tengo mucho que decir, pero... en fin, gracias totales, y una cosa dedicada a su madre: "si la vida a morir señala, la muerte a vivir convida". El mensaje es ser valiente y tratar de tener momentos de felicidad. Gracias.
these puzzles were not tested on humans. plenty of puzzles, even with the developer's main guide, make absolutely 0 sense. no sense of discovery or intrigue, just blind guessing and backwards logic.
I have very mixed feelings about this game. I should point out that, unlike some other negative reviews which say the puzzles make no sense, that’s not my experience. The puzzles do make sense, even if they’re sometimes rather convoluted... The puzzles are really poorly balanced. Some are so disconcertingly simple that you find yourself thinking "Is that it?", and on several occasions I wasted time looking for more elaborate solutions because the answer couldn’t possibly be that simple… well, actually it was (for example, finding a sequence of four folders of different colours on a shelf). And if I did look for more complicated solutions, it’s because other puzzles are significantly more difficult. Where I really struggled was with the consistency between the clues and their corresponding puzzles. One clue in particular corresponded to a puzzle I’d spent ages on, only to realise it was linked to another puzzle. And conversely, a clue in the next room (which was inaccessible) corresponded to the puzzle I was currently working on. But none of this justifies a negative review, as I admit that it was me who lacked perspective (even if the game didn’t go out of its way to be any clearer...). The first major frustration came when I finished the first area and found the way back blocked. That’s when I realised I’d skipped a puzzle without any consequences, one that I’d thought would be needed later on. Then it happens to me a second time at the end. I reach the final door but I still have three puzzles left to complete. Given the way the game is going, I reckon that if I leave now, I’ll get the bad ending. So I do the three remaining puzzles, which actually just end up giving me an extra clue for the "final" triangle puzzle on the desk, for which I’d already got a clue... And this once again highlights how easy many of the puzzles are (including the last one). And of course there were no other endings, there was only one resolution for the story. Instead of the satisfaction of completion, I was left with nothing but terrible frustration. So there you have it, that was my experience, but if you’re less easily frustrated than me and don’t shout “that makes no sense” when it actually does (like some do…), you might enjoy this game. But I’d still find it a bit hard to recommend it at its standard price, which is too high for such simple puzzles.
This game is good so much fun not too hard and i can do by myself lol
Boring.
I'd recommend this to someone like me, someone who's done all the big Escape Room games and is looking to kill some time. Not recommended for first time or new Escape Room players. I got it on sale for $3 and it was a good few hours. The puzzles don't always make sense, and I had to brute force a few where I couldn't figure it out even with the hint, even using the hint, some of the puzzles are a pretty big stretch to figure out, and one of them even knowing the solution and the hint, I still don't know how the puzzle works so be warned it's not exactly GOTY but a good time killer.
jogo excessivamente complexo, muitos numeros a serem computados, dificilmente concluido sem ajuda e final completamente insano... acho que o criador esteve ele mesmo nessa situação e fez o jogo para vingar-se..kkk boa sorte aos que tentarem, é um teste de resistencia e perseverança
I work in the health field and while I don't, personally, know what this experience is like, the game helped provide prospective. Thank you, to the developers for their willingness to share their struggle.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.8K | 235 | 91% | $9.99 | |
| $86.7K | 554 | 82% | $9.99 | |
| $13.4K | 132 | 96% | $6.99 | |
| $3.8K | 34 | 56% | $5.99 | |
| $95 | 1 | 0% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $76.4K | 1.5K | 98% | $3.99 | |
| $76.4K | 144 | 24% | $13.99 | |
| $76.3K | 124 | 92% | $19.99 | |
| $76.4K | 161 | 76% | $19.99 | |
| $76.3K | 286 | 78% | $13.79 | |
| $76.3K | 1.2K | 91% | $2.99 |