
David Hopster, a 15-year-old high school student, has just been left home alone for the weekend while his parents head out of town. At first, everything seemed normal. He had no idea how quickly things would spiral.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Terrors to Unveil is a series-based psychological horror game that immerses players in disturbing stories, each one unraveling the terrifying stories of those who lived to tell their experiences.
David Hopster, a 15-year-old high school student, has just been left home alone for the weekend while his parents head out of town. At first, everything seemed normal. He spent the day enjoying his freedom. But by nightfall, strange things started happening.
This game is primarily a first-person narrative walking simulator with exploration, and conversation mechanics.
Atmospheric environment and photo-realistic graphics.
2 Endings
VHS film aesthetic.
Interact with NPCs.
Player voice activity.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
قمامة
I mean, again, it ain't that bad. It's free. And the only thing I feel is that it's way too short
WHERE DID MY CAT GO???
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Бесплатный социальный инди хоррор
waste of time
It's okay I suppose. I think if you are into games like the Fears to Fathom franchise, then this is definitely along those lines. Still, even the shortest F2F game possessed much more nuance than this title. At times it feels like the sequence of events is just random and trivial, adding nothing to the narrative. Building tension with some sort of misdirection, or by introducing something ominous earlier on, would build immersion, allowing the player to begin questioning the people in the game. For instance, a customer or two in the store could have shared a story about a urban myth, a legend, or even just some news of a local crime spree or something; or perhaps the news on the TV could have shared some kind of story. Some of the jump scares were too out of place and random to be scary. Timing is everything, yet even the best timing can't save a lack of tension. Again, the tension really needed to be building throughout the experience of the game. Instead, it falls flat here, and never capitalizes on the ways in which it tries to build tension. One way this could have been remedied is to introduce the friend much sooner. You could play hide and seek in the house to discover the hiding mechanic, which then could have introduced a sound mechanic with the microphone. Later, those mechanics could have been introduced again when the intruder breaks in. The story itself seemed short, fleeting, and was written in a way that really made it seem like it wasn't actually a story that was sent in by someone. It says something along the lines of, "I still don't know exactly what happened to this day," when the person very clearly knows, according to the experience of the game, that there was an intruder. Idk, the narrative was weak is all I'm saying. At the end of the day, this is free, and it is obvious that this was meant to be a learning experience. The many set pieces could have been more immersive for sure: placing a plate in the oven to cook? watching a repeating seconds-long video of a fish swimming for T.V.? Additionally, it failed to supply and build upon the tension of the experience, rendering its efforts inert for the most part. Still, it is a pleasant and fleeting experience that is worth the 20 minutes it takes to beat it if you like these kinds of games.
its literally not scary, stole half of the aspect from ftf, the jumpscares are not thst scary, if ur jumpscared, i know u didnt get scared, also the music doesnt feel that eerie, the whole game doesnt feel that scary, plz make a other episode thats actually scary, with some eerie music, make the jumpscare volume a bit higher, and thats all i can give u, but the game is good tho
Solid short game
Poly kwlos
quente!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $608.5K | 3.6K | 87% | $9.99 | |
| $94.2K | 1.2K | 52% | $4.99 | |
| — | 0 | — | — | |
| $0 | 276 | 86% | Free | |
| $0 | 181 | 90% | Free | |
| $1M | 6.4K | 92% | $9.99 |