
Terraform Mars in this turn-based colony builder and resource management game with roguelike elements. Explore the planet, develop spectacular cities, spread life and turn the Red Planet into a green one!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 3.8Kreviews | 88% | — | $638K |
| $24.99 | 233ratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great replayability.
말 그대로 테라포밍 하는 게임. 난이도 어느정도 오르고 나서부터는 박테리아, 동물, 식물을 뿌리고 다니지 않으면 무슨 짓을 해도 못 깸. 그리고 얘네를 뿌리고 다니려면 '환경요소'를 신경써야함. 무작정 자원확보 + 땅따먹기 만 하면 필자처럼 20시간 동안 뻘짓만 하게 됨
Me toca los cojones tener que explicar cada vez porque me gusta un juego, es un buen juego para mi y punto, si te interesa mírate un gameplay en youtube
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Polish, Korean, Japanese
| $7.99−60% |
| 144ratings |
| 82% |
| — |
| not modelled |
| $24.99 | 96ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un de mes meilleur jeu. Tous les DLC valent la peine.
Good game
친구가 이 게임 처음 켠 뒤로 하루종일 이것만 하길레 저도 궁금해서 샀는데 저도 그렇게 됬어요
I'd say Normal difficulty is way too easy. It's fine as a tutorial, but you can win so quickly that you barely get to experience everything the game has to offer. Hard is much better balanced and really encourages you to explore all the mechanics instead of rushing to victory. My only issue is citizen discontent. I understand why it's there, it forces you to balance citizen needs with resource production, especially on higher difficulties. However, if you want to play a long game, it eventually gets out of hand. I was getting penalties of -150 to -200 every few turns, even after completely terraforming the planet and maxing out animals, plants, and bacteria. I even spent 15–20 turns twice just trying to get back to 0. The second time I finally reached around -50, only for it to immediately drop back to around -400 after a few turns. I think fully terraforming a planet should provide a bigger permanent bonus to help offset this in the late game. The base game is good, but the full experience really comes with the three DLCs. - Megastructures is okay. It gives you another place to invest your resources, the structures look impressive, and the bonuses are nice, but it doesn't fundamentally change the gameplay. - Independence adds a lot of replayability thanks to the new factions. The advisor abilities are also very powerful, although some advisors are hit or miss. Sometimes you get several weak ones in a row that barely help, while other times they can give you a huge boost in the early or mid game by speeding up exploration, terraforming, or giving you a valuable building. - New Frontiers is easily my favorite DLC. Terraforming only Mars always felt a bit strange when you stop and think about it. Being able to establish colonies on other planets and moons, then receive resources and bonuses back from them, is a great idea that makes the game much more enjoyable. On top of that, the two new cities on Mars' moons and all the new infrastructure missions add a lot more content and make the game feel much bigger.
Like iff Masters of Orion was brought down to a single planet experience puzzle drafting game. Addicting. You have been warned!
Weiß nicht, ich habe gestern 2,5h gespielt und fand es so okay. Jetzt wollte ich gerade weiter machen und habe beim Homescreen schon gemerkt, dass ich gar keine Lust drauf habe und habe es wieder geschlossen. Hat mich irgendwie nicht gecatched.
[h1]運と計画性のバランスが非常に良い拡大再生産ゲーム[/h1] Against the Stormの次にやるゲームを探していてたどり着きました。 面白いです。だいぶハマっています。 最高難易度でプレイしていますが、ちょうどいいです。 DLCは3つあるうちの最新のものを入れています。 [h2]火星を豊かにしていく過程が楽しい[/h2] 拡大再生産を繰り返し、シナリオごとに決められた目標を達成するゲームです。 ボードゲームにテラフォーミング・マーズというゲームがありますが、それをソロプレイ向けに洗練させたような感じです。探索して都市を広げ、惑星に緑を広げ、動物も住ませていく。火星が徐々に豊かになっていく様子が見えるのが楽しいです。 テラフォームした惑星に動物園のように動物を住ませて行くという点で、アーク・ノヴァっぽさも感じます。 [h2]住民の期待が生むギリギリ感[/h2] 住民からの支持が残りHPになっており、0になるとゲームオーバーです。 毎ターン減少しますが、一定期間ごとに「住民からの期待が増えるイベント」が発生し、減少幅が増えていきます。 良くできていると思うのが、その期待イベントの発生率がランダムなことです。先が固定されていないので、「これはヤバい、ギリギリだ」という状況でも運が良ければ期待増が遅れ、なんとかなる場合があります。逆に順調でも住民の期待が上がってしまい、気が抜けないこともあります。 ただ、大枠で見ると期待イベントの発生はある程度のペースになるよう調整されているので、完全に運任せというわけでもありません。このあたりのバランスが良くできています。 あと5ターン何もしなければゲームオーバー、みたいな状況はよくありますが、なんだかんだでなんとかなったりします。 [h2]ランダムなのに計画が立つ[/h2] ローグライクを謳っている通り、マップ・リーダー・建造物・イベントがランダムで、細かい展開(資源バランスなど)が毎回異なります。DLCを入れるとさらに派閥のランダム要素が増えます。 大枠ではどのプレイでもそれぞれの要素をいくらか伸ばしていくことになるため、シナリオごとに比重は変わりますが、発展の方向性はそこまで変わりません。その中で毎回違う状況への対応を考えるのが面白いです。 建造物はランダムですが、提示システムも良くできています。 マニュアルに書いてありますが、全部で9つ(DLC入りだと10)のデッキがあり、プレイヤーには毎ターン順番に3枚のカードが提示されるようになっています。(食料カード、科学カードなど) そのため、初期状態では概ね3ターンのペースで特定ジャンルの建造物が出るようになっています。〇〇系のカードが一切出ないということはないので、ある程度計画を立てて進めることができます。 ただし特定のカードが出ないことはあるので、その中で運に翻弄されることもあります。このバランスが良くできていると思います。 [h2]総評[/h2] リリースは2023年ですが、3つあるDLCも出そろい、5/15にはバランス調整パッチも出ました。今から始めるのも良いタイミングだと思います。 運と計画性のバランスが非常に良く、毎回違う展開の中で最適化を考えるのが好きな人にはかなりおすすめです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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