No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Tercet is a numbers game played on a grid. One digit is the sum of the others: the cells go. THE RULE Link neighbouring cells — in a line, along a diagonal, or bending at an angle. The path crosses freely over cells that are already empty. If the digit at one end equals the sum of all the others, they disappear. Empty the whole grid to win. TWO WAYS TO PLAY Snake: the chain is any length, three cells or ten. The longer it runs, the more it scores. Trio: exactly three cells. Shorter, sharper, quicker. THE LIFEBUOY Every grid can be emptied — but the order of the moves can lose the way out. When no move is left, a lifebuoy winds the game back to the last playable moment and hands the grid back untouched, one breath before the mistake. One to start with, one more for every grid cleared without spending any. WHEN IT ENDS No lifebuoy left, and the game stops. It then shows the way out that existed, move by move. THREE SIZES 9x6 to learn, 9x9 to settle in, 9x12 for no mercy. FREE TO TRY Snake and Trio each offer five free games. A single purchase then unlocks both games and every grid, for good. No subscription. IT ALL STAYS ON THE PHONE No account. No sign-up. No ads. No trackers. No network permission at all: the game cannot send anything anywhere, and it works on a plane, in a tunnel, or far from any signal. Ten languages: English, French, German, Spanish, Italian, Portuguese, Greek, Arabic, Japanese, Korean.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tercet is a numbers game played on a grid. One digit is the sum of the others: the cells go. THE RULE Link neighbouring cells — in a line, along a diagonal, or bending at an angle. The path crosses freely over cells that are already empty. If the digit at one end equals the sum of all the others, they disappear. Empty the whole grid to win. TWO WAYS TO PLAY Snake: the chain is any length, three cells or ten. The longer it runs, the more it scores. Trio: exactly three cells. Shorter, sharper, quicker. THE LIFEBUOY Every grid can be emptied — but the order of the moves can lose the way out. When no move is left, a lifebuoy winds the game back to the last playable moment and hands the grid back untouched, one breath before the mistake. One to start with, one more for every grid cleared without spending any. WHEN IT ENDS No lifebuoy left, and the game stops. It then shows the way out that existed, move by move. THREE SIZES 9x6 to learn, 9x9 to settle in, 9x12 for no mercy. FREE TO TRY Snake and Trio each offer five free games. A single purchase then unlocks both games and every grid, for good. No subscription. IT ALL STAYS ON THE PHONE No account. No sign-up. No ads. No trackers. No network permission at all: the game cannot send anything anywhere, and it works on a plane, in a tunnel, or far from any signal. Ten languages: English, French, German, Spanish, Italian, Portuguese, Greek, Arabic, Japanese, Korean.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | Free | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | Free | |
| — | 1 | 100% | $4.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $1.99 |