
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 17 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−80% | 39.3Kreviews | 81% | — | $6.5M |
| $44.99 | 2.6Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
bom
Kaufen!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
| $44.99 |
| 237ratings |
| 78% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
メスしか生まれないから辞めたw
It's online pokemon
good game
good
non tradotto in italiano.. male, molto male.. il gioco è 99% iper farm spietato noioso e tedioso. non mi sento di consigliarlo anche perchè costa troppo
Tuve la enorme suerte de poder disfrutar de este juego junto a un amigo así que mi reseña y perspectiva serán bajo la óptica de juego cooperativo y no en solitario, dicho esto: El juego es muy bueno, la enorme mayoría de batallas serán de 2 vs 2, dándole mayor profundidad a la batalla, y el sistema de combate es muy entretenido y adaptable, pudiendo desde usar las mecánicas mas sencillas para vencer ha complicarlo tanto como desees aprovechando elementos como las sinergias entre ataques, objetos, cambios de temtem, aprovechar prioridades de ataques o aplicarse bufos. Importante destacar que el juego se adapta cuando vas en cooperativo para que el ser 2 no desbalance el juego a tu favor. También tiene en cuenta esto a la hora de subir niveles. La historia es entretenida e intenta dar giros de guión para sorprender al jugador, aunque tampoco puede ni debe (según mi parecer a este tipo de juegos) abarcar los temas con mucha profundidad. No es plana ni lineal aunque puede ser apabullante si la actitud con la que quieres jugar es pasar de la historia, aunque tampoco molesta a los que tengan esta intención. No tuvimos caídas de conexión que sacara a ningún jugador y tanto al hablar con npc, entrar en batallas, o a edificios con ambos jugadores se noto muy ágil. Puede ir cada uno a una punta del mapa de forma independiente pero cuando surja un combate o se cambie de zona los dos jugadores irán juntos sin tener que esperarse. Existe una gran variedad de temtem y la mayoría se pueden capturar sin mucho problema, dándote opción a tener diversos equipos y mucha capacidad para elegir. Si bien la mayoría de diseños son buenos a veces se echa en falta alguno muy imponente que sobresalga, a algunos necesitaría una evolución exuberante. Mucha personalización, tanto de ropa como de otros elementos, aunque una gran parte es con recursos difíciles de conseguir, pero conseguibles dentro del juego. Conseguir temtem competitivos es menos tedioso que en otros juegos del estilo y hay diversas opciones de pvp, aunque dependerá del momento si hay gente o no. Como queja diría que ciertas misiones secundarias hay que estar muy atento a los diálogos necesitando responder múltiples preguntas las cuales necesitas haber prestado muchísima atención para acertar, requiriendo demasiada concentración en la historia. En general, muy bueno si te gustan los juegos de este estilo, lucha de criaturas, que explota a nivel de jugabilidad muchas de las mejores mecánicas que tiene este género.
[h1]🏝️ [i]Temtem[/i] - The MMO Creature Collector That Actually Delivered[/h1] [b]What I Played:[/b] I jumped into Temtem back during the beta and got completely sucked in. Like, I told myself "I'll just check out the first island" and next thing I know I'd played through the entire story that was available at the time. Beat every dojo, caught way too many Tems I didn't need, and loved every minute of it. I've been meaning to go back because apparently there's a ton of new content since I last played — more islands, more Tems, mythical Lairs, the whole deal. The beta alone had me hooked, so knowing there's even more now is honestly dangerous for my free time. [b]The Good:[/b] [list] [*]The double battle system is genuinely great — every fight feels like a real puzzle where you have to think about stamina management, synergies between your two Tems, and type matchups. It's not just "pick the strongest move and spam it." [*]Being able to co-op the entire story with a friend is something I never knew I wanted in a creature collector until I had it. Running around the islands together just hits different. [*]The world design is gorgeous — each island has its own vibe and the art style is colorful without being obnoxious. I spent way too long just exploring during the beta. [*]Even back in beta the story was surprisingly solid. The rival actually annoyed me in a good way, and the dojo leaders felt like real challenges, not just roadblocks. [*]The sheer amount of content they've added since launch is wild. 165 creatures, 7 islands, Luma AND Umbra variants to hunt — there's so much to come back to. [/list] [b]The Bad:[/b] [list] [*]The grind can get pretty intense, especially if you're trying to breed competitive Tems or hunt for Lumas. It's an MMO so I get it, but sometimes it feels like a second job. [*]Some of the difficulty spikes caught me off guard during the story — a couple of those dojo battles had me rethinking my entire team composition from scratch. [*]The always-online requirement is a bit annoying. Sometimes I just want to chill and catch Tems without needing a connection, but that's the MMO life I guess. [/list] [b]Verdict:[/b] [b]Recommended[/b] - If the beta was enough to get me to the end of the story and leave me wanting more, the full game with all the new content is an easy recommend. It scratches that creature-collecting itch but with actual strategic depth and a world you can share with friends. I'm about to lose another chunk of my life going back to see everything I've missed. The grind is real, but honestly? I kind of love it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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