
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−80% | 39.3Kreviews | 81% | — | $6.4M |
| $44.99 | 2.6Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Temtem, developed by Crema, confidently steps into a genre dominated by Pokémon and asks a simple question: What if monster-taming grew up a little? The answer is a vibrant, challenging, and community-driven MMO that plays familiar but isn't afraid to shake things up. Forget one-shotting everything with overleveled monsters. Temtem's 2v2 turn-based combat rewards planning, synergy, and stamina management. There's no random crits or accuracy rolls—victory comes from smart decisions, not dumb luck. Abilities trigger based on turn order and partnerships, turning every battle into a puzzle, especially in PvP. You don’t just build a team—you build a system. Unlike most monster-tamers, Temtem fully embraces its MMO roots. You see other players running around, can co-op the story, trade, duel, join clubs, decorate your house, and even compete in ranked battles with a ban-pick phase. It’s not tacked on—it’s the heart of the experience. The social aspects bring the world to life in a way few others in the genre can match. With a bright, cel-shaded art style and distinct biomes, Temtem looks clean and inviting. Each island in the archipelago feels unique, and the creature designs—while clearly inspired by Pokémon—often have a sharper edge or more creative twists. You won’t be blown away by the plot, but Temtem’s writing is full of charm. It pokes fun at RPG clichés, occasionally dips into social commentary, and gives just enough context to keep your journey grounded. It’s light but enjoyable. Where Temtem stumbles is pacing. Progression can be slow, especially if you're chasing perfection—whether that’s Lumas (the shiny equivalent), competitive stats, or breeding ideal teams. It’s a grind-heavy game that rewards patience but can burn out casual players quickly. Temtem is more than a Pokémon clone—it’s a smart, competitive, and social evolution of the genre. It respects the player’s intelligence, demands thoughtful play, and gives you an online world that actually feels alive. It won’t replace Pokémon’s nostalgic comfort, but for those looking for a deeper, shared experience, it’s a worthy alternative. Thoughtful design, strong multiplayer, and tactical depth—just be ready for the grind. Rating: 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
| $44.99 |
| 237ratings |
| 78% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A Soul-Less Grind I really wanted to love this game. I bought it hoping for a true creature-collector experience, something where I could bond with my team, explore a new world, and feel that sense of discovery. Instead, I got a math spreadsheet. The "Bonding" is Non-Existent If you’re looking for a game where you can pet, feed, or play with your creatures, look elsewhere. The most "interaction" you get is pressing a button and seeing a generic emoji bubble. There is no love here. These aren't pets or companions; they are just stat blocks with fur. It feels cold and lifeless compared to other games in the genre. The MMO Aspect Ruins the Magic The "shared world" sounds cool on paper, but in reality, it destroys the sense of progression. You’ll be struggling through the early game with the same 4-5 boring creatures for 10+ hours, only to have random players (or even NPCs!) run past you with cool, evolved monsters you won’t see for another 20 hours. I've been grinding my starter temtem in hopes to finally see their new evolution that doesn't arrive until lvl 34. My temtem was at lvl 25, and a random player online darts infront of me with their evolved, lvl 35 temtem and it completely destroyed me mentally. It completely killed the surprise and excitement of my evolution. Speaking of evolution... The Designs are... Disappointing. Regarding my starter (Houchic), I was hoping for a cool payoff, so I looked up the final form (Nagaise) and nearly quit on the spot. It is hideously over-designed. Imagine grinding 50 hours for that. No Early Fast Travel: Be prepared to backtrack through the same grass patches for hours just to turn in a fetch quest for an apple. Repetitive Encounters: The encounter variety is abysmal. You will see the same "Spriole" or "Paharo" hundreds of times before the game lets you see something new. Bland Quests: The side missions are pure busywork with zero narrative reward. Verdict: If you want a competitive 2v2 battle simulator and care about nothing else, maybe you’ll like this. But if you want a game with heart, immersion, or a sense of adventure? Save your funds (and your time). I quit after the second island, and I wish I had quit sooner.
Always online. So you cant play on steam deck.. fuxking stupid
highly recommend with friends - makes farming and progression a bit better to deal with overall. highly Don't recommend solo - farming solo and trying to progress is a slog of a journey. one mind you 5hrs into this game barely have 1 or 2 decent leveled temtem's. things that need fix - exp curve is terrible. gameplay needs balance for combat. ai adjustment (grinding every other battle is lunatic behavior)also having to constant backtrack to heal repeatedly is just bad for how spread apart each one is. end - get it super cheap quote "WITH A FRIEND"
A ideia do jogo é ser um Pokémon MMO, mas na minha opinião o jogo falha em ser ambos pelos seguintes motivos (Alerta de spoiler): - Os modelos 3D são bem genéricos: Isso incluí desde cenários, personagens até os monstros em si, alguns até que são legais, mas as texturas que escolheram para o jogo me fazem pensar que estou jogando uma demo incompleta. - Customização: Uma das coisas que mais gosto em jogos, é a liberdade que existe para customizar a aparência do personagem, mas em TemTem itens cosméticos como roupas são extremamente caros, o dinheiro escasso e raramente sobra muito depois de comprar itens de cura, só depois de terminar a campanha que ganhei dinheiro suficiente para roupas, assim a maioria dos avatares de jogador acabam iguais um ao outro. - Falta de estilo próprio nas criaturas: Os monstros do jogo não tem uma identidade visual forte se comparados com outros jogos similares como o próprio Pokémon, Digimon ou Coromon. - História fraca: A história começa bem mas vai decaindo com o tempo. - Falta de recompensas ao vencer chefes: Em Pokémon depois de vencer um Gym Leader você ganha uma insígnia como recompensa, isso é legal pois dá a impressão que ganhamos um prêmio por vencer chefes, em Coromon também temos algo parecido, em Digimon Story Cyber Sleuth ganhamos um item que ajuda a expandir o número de digimons da nossa party, mas em TemTem não ganhamos nada vencer chefes, o que deixa a impressão que desperdiçamos tempo. - O rival: Eu acho que tentaram imitar o estilo dos primeiros rivais de Pokémon, como o Gary ou o Silver, mas exageraram pois nosso rival se junta aos vilões do jogo, que por sinal são um bando de terroristas que quase nós matam em certo momento da história, fica defendendo os vilões mesmo após presenciar eles derrubando a nave em que estávamos, comete crimes com nosso nome fazendo que o jogador (que por sinal sobreviveu a queda de uma aeronave e estava tentando conseguir ajuda para a tripulação, e o rival SABIA DESSE FATO) seja preso injustamente, e depois literalmente no meio de uma tentativa dos vilões de dominar uma cidade ele começa a ver o óbvio e é aparentemente morto, para depois o jogo tratar o rival como uma vítima que foi enganada e revelar que o mesmo está vivo, dando ao personagem um arco de redenção ao invés de fazer o mesmo pagar pelos seus crimes. E essas são minhas opiniões, lembrando que sou um jogador casual que curte mais a história e não ligo muito para raids ou competitivo.
Buy Cassette Beasts or Palworld instead.
Couldn't even start the game because all the names were already chosen.
ts game fell off so hard
Like pokemon but with good multiplayer. Felt like you are actually completing the story with someone else. Would recommend if you have someone else to play with, though get it on sale.
Really enjoying this - it appears all micro-transactions have been moved over to in-game currency, which is awesome. Been playing it on my Steam Deck and it runs great!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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