
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−80% | 39.3Kreviews | 81% | — | $6.4M |
| $44.99 | 2.6Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i want to upvote the game so bad, as an avid pokemon player i love the way the game plays, but the lack of social elements in an "mmo" hurts, and the sheer lack of updates and bug fixes realy only shows the devs are gone or dont care. so i cant upvote this anymore untill they actualy give the game love.
No Micro-Transactions What More Can You Ask For In A Game!!! To Unlock The BattlePass You Need To Work Towards It With In The Game!!! Awesome Game 10/10 Would Recommend!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
| $44.99 |
| 237ratings |
| 78% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Had tons of Potential and the Devs did a lot of things right. My Problem is that they promised a lot and in my Opinion they just didnt deliver. You can see that i have tons of hours in this Game. All of these were from early Acess. The Devs promised an mazing Endgame, but in my Opinion the Endgame was just bad. You have to Grind hundreds of hours in this Game for Certain things and if youre a person with a Normal Job, some Things are almost impossible if you dont wanna just work and play Temtem in you free Time every Day. For me Lumas (Shinys) are the best Example. I had a normal Fulltime Job and grinded all my Free Time in the Areal with higher Luma Chances. i started at Monday and finished Sunday Night when Time was almost over. So i had to use all my Free Time for one full Week just to get my First Luma. And then the devs decreased the Luma odds in the Game cause they said the Players complain that its too easy to get Lumas and that it isnt special that Way -____- For a Person with a fulltime Job it was a hell of a grind but yeah, decrease the Luma Odds.... You can guess how i felt reading that. I felt totally betrayed by the Devs. Then the Devs said they cant give you more Space in your Box because that would be to expensive. Wow but just any other Monster Taming Game can do that and the Devs there dont complain about things like that. In my Opinion the Devs just did what they had to do to complete the Game but they didnt do anything more and thats really disappointing. So i say the Game had great Potential but the Devs didnt deliver.
way too much grinding for my taste, not fond of the game play, but i gave it a shot anyway. I lost interest before I got to the end. It feels like you put more into it than you get out.
I don't normally write reviews for games, but this game is like going to a friend's house to play the Pokemon Card Game with them only for them to change the rules to come out in their favor every time. I have played countless RPGs/Creature Collectors/Souls-likes and this is by far the most annoying. Progress is extremely minimal and every design choice seems to revolve around artificial difficulty (reduced XP for wild encounters, TemTem 20 levels lower than you taking a third of your health out in one attack, level design that encourages getting lost and returning constantly to heal back up, the list goes on). In the pursuit of challenge, the devs forgot to make the game fun. To be honest, I've been trying to complete the game just to give it its fair shake; however, for the past 48 hours, I've been unable to even get past the log-in screen! All-in-all, this game is probably my largest regret of anything I've ever purchased and I would refund or sell if I could do so.
i really tried to get into this but its just a chore, so many battles it burns you out, so much dialog about stuff you dont care about, horrible puzzles in most gyms, it just feels like a cheap knock off off pokemon with a load of paid battlepasses that take forever to progress. all in all this could have been good but it misses the mark on almost every level. played for just under 40 hours waiting for it to get good but ive ended up throwing in the towel. lifes too short
I played the stress test of this game in 2020, followed the progress for a bit and then left to let the devs cook. They did not. This game is death by a thousand annoyances, from QoL features being accessible way too late into the game, disproportionate pacing of enemies and wild encounters, difficulty spikes, lack of checkpoints, obfuscating quest objectives in combination with a lack of proper way points, the obtuse decision to hard focus on end game content in a story game. Here is a list of things that I personally ran into while playing single player and coop: I placed a tem in the 10th box when I played it in beta and when I returned that box was locked behind story progression Luma or Shiny tem got powercrept by Umbra that can only spawn after the credits roll A sticker book was added 2 years after launch requiring you to interact with sparkles on the ground all around the map, this quest was placed in the first area of the game meaning if you miss it you have to re-explore every single place in the game Coop desync and bugs that are 5 years old are still present resulting in a lot of back tracking to regroup up after a bug stops all progress Side quests rewards vary from items that you'll never use, others unlocking features that should've been base game (teleportation, exp share) The market system has no stability and rewards off hour bid snipping like its Ebay but for Luma flippers The story at times will pull mechanics from the games PVP, such as a pick and ban system, but in order to build a team you must go into the PVP menu every single time because you cannot customize your team unless in the "competitive" menu Every single wild tem will kill itself, meaning capturing it is purely up to chance and has no strategy beyond "stun it so it can't kill itself" Battlepasses and time-gated quests for some reason??? In conclusion I came back to this game to finish it and get my money's worth and wish I had gone on forgetting about this game, if you like the worst parts about pokemon and the backbone of an abandoned mmo with no satisfaction to be found, then I still wouldn't recommend this game, it's only a matter of time before an EoS
I like it's a good game but the price feels way too high other than that it's basically just being another Pokémon game in the genre the only sizable differences being that you can customise a house aswell as the co-op multiplayer playing side by side with another player all and all it's just ok I'd say worth €10-15 at most though nowhere near the €44 it's at so wait for a sale
[h1] If you love pokemon, this will still be the worst game you've ever played [/h1] This game is just one, infinitely long dungeon crawler disguised as a pokemon rip-off, and it's not even good at doing that. The story sucks, all the npcs just talk so much and none of it matters. Every 5 steps you take, you have to battle an npc, and all the battles are so nauseatingly long that it drains you over time. The end of the game is really bad with horrible balancing with enemies 20-30 levels above you. The side quests don't matter and nothing else matters in this game besides constantly battling npcs every 5 steps you take. don't play this game. i love pokemon games and I will never touch this game again with a 10 foot pole. The
J’ai passé environ 360 heures sur le jeu Temtem. Après avoir fait une pause d’un an, j’ai repris le jeu récemment. J’ai joué pendant environ 4 heures, durant lesquelles j’ai capturé 2 Luma Je me suis ensuite déconnecté Le lendemain, j’ai reçu un e-mail m’indiquant que mon compte avait été banni
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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