
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−80% | 39.3Kreviews | 81% | — | $6.4M |
| $44.99 | 2.6Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Приобретала игру ранее, успела наиграть 94 часа, с того момента решила вернуться в игру только сейчас. Не покупайте - просто вернете деньги. Дальше загрузочного экрана не пройдете. Разбираться почему не буду, потратила на это 3 дня, судя по всему на покупателей из России просто наплевали
Maybe I'd feel different if I got a little further into the game, but I was hoping for an experience that had more of its own identity and wasn't just "we have pokemon at home". That's exactly what this is, from the clunky grid-like movement, to the names of shop items, to the utter lack of soul in the NPC design and dialogue. I'm also not a fan of in-app purchases on a game I already paid for, but then this is my first purchase on steam that qualifies as an mmo so I don't know if that's normal. I will give some credit: the designs of the temtem I've seen so far are charming, and aren't just obvious mashups of pokemon designs, which I have seen in the art of other games like this one. There are temtem that might *remind* me of certain pokemon, but not to the point that they look like ripoffs. I also really like the tweaks to combat, and the streamlined feel those changes bring without over-simplifying battle. In particular, the stamina system, and the delay before certain moves can be used, are really nice balancing factors that make the turn-based combat feel smooth and natural while adding some needed challenge. But I'm not here for just combat, and I'm not willing to cringe through everything else for the sake of the combat. I'm sorry to say that there are roblox creature collectors i would rather play than this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
| $44.99 |
| 237ratings |
| 78% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eu realmente gostaria de recomendar este jogo, porque ele tem muitas qualidades. Infelizmente, o estado em que se encontra hoje torna isso muito difícil. O maior problema é o abandono por parte da desenvolvedora. Há bastante tempo o jogo não recebe atualizações realmente relevantes. Na tentativa de equilibrar o PvP, acabaram deixando o PvE sem graça e sem desafios interessantes. Além disso, a empresa direcionou seus esforços para novos projetos, como Temtem: Swarm, e a impressão que ficou é que a comunidade do jogo principal foi deixada de lado. A campanha também é um ponto fraco. Ela é longa e bastante cansativa. Você passa horas até conseguir equipamentos essenciais para acessar determinadas áreas do mapa e, em certo momento da história, alguns desses itens são retirados, limitando a exploração posterior e tornando a experiência ainda mais frustrante. Outro aspecto que não me agradou foi a progressão dos Temtems. Para quem deseja fortalecer sua equipe desde o início, o preço das frutas utilizadas para aumentar os atributos é muito alto. A alternativa é evoluir os status manualmente em batalhas repetitivas, o que acaba sendo extremamente cansativo. O sistema de reprodução (breeding), por outro lado, é um dos pontos altos do jogo. É uma mecânica muito criativa e bem elaborada. Porém, como a base de jogadores diminuiu bastante, o mercado interno praticamente perdeu sua importância, reduzindo muito o valor dessa mecânica. Temtem tinha potencial para se tornar uma grande referência no gênero. Infelizmente, a sensação é de que esse potencial foi desperdiçado devido à falta de suporte e de novos conteúdos por parte da desenvolvedora.
Couldn't even start the game because every name I tried to give my character was already in use. Didn't even went special or anything just plain names like Dave or John. Game won't let you continue until you picked a name that hasn't been used yet by ANY of the many players. I'ts a name, something that's supposed to be simple yet it's been made difficult and a obstacle in this game. Be warned for this if you are thinking of buying this game.
A creature tamer game much like Pokemon which, unlike Pokemon, was built from the ground up with cooperative play in mind. You can play the entire campaign in 2 player cooperative and both characters are represented fully throughout. Another thing to keep in mind is this game is much more difficult than legacy Pokemon games. You will regularly run into enemies at or above your level if you do not grind. A lot of RNG elements such as miss chance and criticals are removed, highlighting a dependence on strategy above all else. This game is also fully developed, and while I cannot speak for the previous life it lived hosting microtransactions, I'm happy to report that all of that is removed and all previously paid elements, such as cosmetics, can be earned simply by playing. I very much recommend playing this for the Pokemon die-hard fans - it's miles above Pokemon, in my mind.
Only played for a bit but the Dialoge is horrendous and the humans look like A** it's hard to tell who is even supposed to be male or female and most npc look really generic with overuse of neon colors. The combat is interesting but the game menu looks like that of a Mobile game with microtansactions so no thanks
Nintendo fazer algo assim acabo véi, um Pokémon Let's Go para geral, nur
A buddy of mine made me co-op this game with him for a week. We don't talk anymore.
Finally beat the campaign after about a year and a half of on and off playing. At first, the amount of battles can feel overwhelming, but I fell in love with the creatures and the battle systems of the game. The weekly challenges are a great way to earn money once you beat the game! Unlike most games, the end game isn't the end-all-be-all of this game. You have the option to play a randomized playthrough, a nuzlocke, or a randomized nuzlocke, all on dedicated servers, and each with some pretty neat cosmetic rewards, even if it's just a handful of them. Overall, I have loved every second of Temtem. It's a single player RPG with a two-player co-op mode and some late-to-end game group rogue-like content. If you find yourself replaying Pokemon or ROM hacks in various ways to challenge yourself, do yourself a favor and play Temtem! Stick with it until the end, it has tons of fun content!
Temtem is a really fun creature-collecting MMO that manages to capture the charm of classic monster-taming games while adding its own ideas to the formula. The world is colorful, the Temtem designs are great, and the battles have a nice strategic feel to them. I especially enjoyed the exploration, collecting different Temtem, and building a team that actually feels unique to your playstyle. The online MMO elements also make the world feel more alive, and playing alongside other players adds a nice touch. It’s not perfect, and there are a few rough edges here and there, but overall I’ve had a great time with it. If you enjoy games like Pokémon and want something with a more online-focused experience and deeper battle mechanics, Temtem is definitely worth checking out. Recommended! 👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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