
Traverse as a curious creature driven by the desire to unveil the mysteries of the realm. Consider it a lost 8-bit era game, each level with its own distinct 4 colour palette. Delve deeper and you notice the magic per-pixel lighting & immersive 2D audio which make this a unique experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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A charming little indie game - beautiful art style using dynamic parallax and interesting lighting effects helping the player become captivated in the world and the environment design. The sound design really immerses the player and makes for a relaxing experience that makes you want to play and replay many times - this, together with the feeling that there is always more to explore and discover, will make me revisit this title many times for many hours.
Super fun indie game in a really beautiful art style! Well done and I'm excited to see what's next
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +91 more
Hours played at review time, across 39 reviews with recorded playtime.
I have no idea what I just played. I'm not even sure I can call it a game; I just wandered in random directions and watched the fever dream unfold. It was pretty and interesting and novel, but at no point did I feel like I was playing a game. This felt more like an interesting technical demo or an art experiment. Unfortunately, art experiments aren't my thing. I want to play a game and have fun.
This game is a massive breath of fresh air and has been surprising at every turn. I've found so much satisfaction in figuring out what I need to do to progress to the next level. This game rewards players who want to explore, think for themselves, try things out, fail and try again. This style of gaming is my favourite. The environment, sound and artwork are absolutely gorgeous. I've even taken moments just to pause in certain areas just to listen to the sound, watch animations and take it all in. This is a beautifully detailed and extremely fun experience. I hope that Jasonsumm games will put out more games because this one has really sparked my imagination.
I will give this one a positive review, despite it not being my type of game. The retro art style with modern adaptions (light sources, interactability with object,...) is awesome. Controls work without issue (which is far from guaranteed in indie games) However, after about half an hour, I found myself annoyed by missing a jump, having to run aaaaaall the way back. Then, in the second level, got myself tracked under the tiltable bridge. Overall, the game is a bit "too noisy" for my taste - visual as well as the audio. On the positive note, I think this Dev put a lot of thought and love into this game and definitely deserves the support (thus I'm not refunding, keep the great work going!!!)
As bad as it looks.
Really amazing art and atmosphere, some of the platforming is more frustrating than fun.
weird little vibes based platformer. i wouldn't say it's [i]much[/i] of a test of skill, but the visuals and audio design are striking and incredibly atmospheric, which helped make the game gripping even during segments that amounted to just walking right for a while the narrative is wordless and largely up for interpretation, giving tempus bound this psychedelic, dreamlike quality that complements the unique aesthetic well. i do kinda wish there were some (more?) hints on how to [spoiler]open the locked door at the end[/spoiler], but it doesn't ruin the experience to only get one ending
Vibes! A short but immersive and enjoyable experience that doesn't overstay its welcome. Beautiful art direction - I'd love to have more to do in the worlds. Or revisit it in another game! I managed to get stuck inbetween some rotating platforms in the 2nd world after running away from the thing... Only other thing I'd mention is I'd like the character to have a slightly more generous jumping distance...but perhaps I should "git gud"? Hugely impressive work, congrats man.
Chouette aventure proche d'un court métrage en pixel art. Un monde fourmillant de vie qui vous happe du début la fin. Il y a les jeux poétiques et il y a les jeux qui sont de la poésie qui rime 24 fois par seconde comme Tempus Bound. Un ovni à faire pour tous ceux qui cherchent un peu de bizarrerie dans le jeu indé. Jingle bells, jingle all the way
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