
Temporal Titans is a Tower-Defense game with Time Travel. Send mechs back to previous waves to prevent your defeat, and protect your salvage team from the monstrous Grell as you scavenge the ruins of a lost earth. Rewind, rethink, and reclaim the future!
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About
Aboard the great airships reside the last of humanity, survivors of the Grell war that still rages across the earth. Deploy to the surface with Time-Walker mechs, capable of manipulating time in combat, to defend your salvage teams. Gather equipment, supplies, and survivors from the ruined surface. Upgrade, improve, and maybe one day, find the key to revert the apocalypse.
Send mechs back in time, creating duplicate defenders
Unique mid-combat mech actions (movement and combat abilities)
Mech upgrades and customization
Unique mech pilots
Upgradable turrets
Support turrets, drones, and more
Destructible environments
Dynamic battlefields with elevation, multiple paths, and more
When facing overwhelming swarms, send your mechs back in time to even the odds.
When sending a mech to the past, you have the chance to play the wave again, but this time you will have a duplicate mech.
If you need more help, send another mech back to that same point.
Defend your salvage team from the Krell as you scavenge the ruins of a lost earth.
Deploy turrets and position your mechs to hold back the swarms.
When space is limited, upgrade your defenses to pack a harder punch.
Reposition mechs in the middle of combat for strategic advantage
Melee-focused mechs can defend roadways and slow enemies they engage.
Mechs with jump-jets can quickly traverse the battlefield and jump to elevated areas that increase their line of sight.
A mech’s loadout grants it passive and active combat abilities.
Demolish a structure with a gravity hammer to make more room for your defenses.
Construct a platform, then use a mech’s jump-jets to give him the high ground.
Use the autocannon’s “Bulletstorm” ability to unleash a hail of rounds in a pinch.
Genres
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very solid foundation so far. Obviously it's early access with bugs here and there, but I'm excited to see the development of this game!
This is great! It's a tower defense game and you control a couple of customizable mobile mechs as well. You can upgrade your towers, mechs and/or pilots between missions. It's got some Command and Conquer vibes and a rewind time travel mechanic that you need to use to help with waves that are too strong otherwise. It's in EA right now but from what I've seen so far, this feels like a full game already and worth the buy especially if you like the tower defense genre.
Cool game.
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Languages: English, German, Russian, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可以的
I love TD gameplay. This is a new type when you can actually play with yourself, lmao. Dunno to say about the gameplay much more in the early access like this but i hope you guys, the devs read this, i need a better optimization because my laptop is not look that good but i went too hot when there many enemies or i go X2 X4 or more pilots on my first deployment in wave 4.
Its very neat and has some nice ideas, nicely diffcult aswell.
Just a little differnt from a typical TD game enough to make it interesting. I enjoyed the first play through but with the lack of variety in some aspects I don't see myself playing though it a second time.
Demo captivated me, and the early access done it again! What a fun idea of a game! Loving the twists with timewalking, loving the mechs and the flow of battles! Will wait eagerly to see what more will come!
Core gameplay loop is fun, the turning back time is an interesting quirk. Overall it's a good game and worth it for the price and I love to support a solo dev but it could use some QOL changes Some things I'd suggest: This game desperately needs a damage meter/tracker of some kind, it's impossible to know what towers are working and what are not in your build Why does your mech only let you select to break buildings when next to them? Can't see the cost either. Should at least be able to click it from that screen and see the cost of all buildings instead of having to run around the map, it's really clunky as is. There are a lot of mechanics that require you to clunkily move the mechs around the map It would also be great if you could change the difficulty during the run
2026-4-8 这里头有一个需要改善的敌方,就是这个游戏有轻型单位和重型单位,但通常都是轻型单位和重型单位一起进攻。而我的炮塔,比如加农炮,是叫加农炮吗?不懂,反正是用来打重甲单位的炮塔并不会从混合单位中选择重甲单位去进攻,而是优先攻击最近的轻甲单位。这就导致了加农炮炮塔的升级选项变得毫无意义,既然这个炮塔不会自主选择进攻目标的优先级,那我选择炮塔升级选项的时候必然不会去选那个增加伤害和射程的选项,而是选择有大面积伤害的升级选项。所以这里头需要修改,谢谢。
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Players by region
Where this game's players are, estimated from review languages.
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