
A rhythm platforming game but instead of staying on the beat… you play at your own beat!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра очень красивая по графике, и музыка очень атмосферная во всех уровнях, очень привлекательная игрушка
не зашла
meh
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is NOT a rhythm game. In fact, this tries its best to NOT be a rhythm game, because the goal is to go as fast as possible, completely ignoring the song. There are also way too many effects on the screen, making it practically impossible to see what's ahead.
Bir ritim platform oyunu ama tempoya uymak yerine… kendi ritminizde oynuyorsunuz!
Best Rhythm Game ever
left right up down
[h1]Before I played Tempo, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
I would NOT recommend this game. The problem with the game is the entire design concept: A rhythm game that defies its rhythm. Who would want that? "A rhythm platforming game but instead of staying on the beat... you play at your own beat!" The problem is that the whole point of a rhythm game is to be ON rhythm. Making it at your own beat defeats the purpose. You've just made it a platforming game with music in the background. That's not to say you can't make this in a rhythm game, though. Crypt of the Necrodancer did this already with their bard character. It's just that the bard takes out the rhythm aspect in an already existing rhythm game. If Crypt of the Necrodancer was just the bard, no one would like it as much. It gets rid of the charm of the game. And tempo does just that. It makes what could have been a decent (albeit somewhat bland) rhythm game into just a generic, "tap the block" game with music in the background. Shooting for the high score. Also, just from my experience: "Glitch effects" hurt your eyes. Even with the epilepsy mode on, the whole glitch effect sometimes stays, and idk about you but seeing those hurts my eyes after a while.
"Tempo" is certainly one of the dumbest ideas for a video game I've seen in quite a long time. This is a basic Guitar Hero ripoff, but most of the gameplay and thematic elements have been stripped out, leaving a weak "Dance Dance Revolution" from Temu where you "set your own pace" because the developer couldn't get the soundtrack and timing right. The graphics aren't great... that will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $2.99 | |
| — | 0 | — | — | |
| $25.4K | 225 | 98% | $4.99 | |
| $1K | 5 | 100% | $8.99 | |
| $99 | 1 | 100% | $3.99 | |
| — | 0 | — | — |