
Tempest Tower is an action packed tower defense platformer where you must brawl with incoming hordes of Creepers while herding the local critters to safety. Build, fight, upgrade, overcome.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Tempest Tower redefines Tower Defense by combining classic base-building with player-driven movement and combat mechanics. Explore new areas of the map and construct your base during the Build Phase. Battle hordes of Creepers and frantically collect resources during the Action Phase. You can’t be everywhere at once, so build your defenses and pick your battles carefully!

From Bug Blasters that engage enemies at range to trampolines that catapult you across levels, Tempest Tower is packed with crazy contraptions! Personally trigger traps to deal damage to Creepers en masse, and deploy shield bubbles that bounce damage back at foes, there are countless creative tools available to swing the fight in your favour.

Trip Space’s unique flora is your secret weapon! Exploding Bomb-Berries wreak havoc on large clusters of enemies, Bait Bulbs lure Creepers into deadly traps, and Glide Leaves let you soar over vast chasms. Adapt, strategize, and use all the items at your disposal to outwit your enemies.

Forge your path to victory with endless experimentation. Customize your loadout before every level, draft contraptions and upgrades to strengthen your build, strategize with powerful items to create crazy combos. Turn hazardous level elements into tools of destruction and continuously refine your tactics. The possibilities are endless!

Master the intricacies of each level through sharp intuition and relentless trial and error. Strike the perfect balance between building efficient defenses and bolstering your economy to stay ahead. Push your limits with difficulty modifiers or level challenges and claim the ultimate high score!

Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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很另类的塔防游戏,第一次玩想到的居然是祖玛哈哈哈哈哈(其实根本没关系X 目前还是EA阶段,游戏的难度平衡性上还有许多问题。 目前肉鸽游戏实在是太多了,肉鸽塔防也数不胜数, 本作至少在游戏节奏设计上还是比较优秀的。 期待之后的更新和难度调整。 7.5/10
peepers for life
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Korean, Polish, Portuguese - Brazil, Russian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 塔防游戏新玩法! [/h1] 说实话,塔防游戏其实在游戏圈算是比较古老的一个分类了,从家喻户晓的《植物大战僵尸》《王国保卫战》再到这两年比较新颖的《鸡械绿洲》,基本上能创新的点并不多。但没想到《风暴要塞》这款游戏却能给我带来这么大的惊喜,玩法部分增加的内容很多,而且将放置策略性与战斗方面的策略性结合,给人带来非常不错的游戏体验! 游戏的通关条件比较有趣,并不是传统的清理入侵的全部波次的敌人,而是积攒中央塔的能源,等能源满了会在屏幕上有个提示的倒计时,倒计时结束,会全屏清除敌人,结束这波战斗。随着关卡的推进,敌人会从越来越多的地点进行入侵,所以我们放置防御塔的位置的一定要刚好在能攻击到它们又不会被它们伤害的地方,这样才会形成有效的持续攻击。当然我们的手段不止这一点,防御塔分为攻击型防御塔、陷阱型防御塔、辅助类防御塔,一些跳板类的防御塔是非常适合我们跑图的。因为玩家操纵的角色本身也带有一定的攻击能力,跳起来踩到敌人的头上造成伤害,跳得好的话能造成连续的一片伤害,自身还有一定的击退能力,不过这个击退的幅度比较小,看起来有点幽默了,但伤害数值还是不错的,配合防御塔能起到一个非常不错的输出效果,作为一路奇兵还是有着“一夫当关,万夫莫开”的气势的。 布置防御塔需要消耗灵魂,灵魂是从死去的敌人身上进行采集的,玩家可以通关操纵角色靠近灵魂来自动收集,一些地图自然生长的灵魂根系也会自动收集附近范围内的灵魂。因为战斗节奏很快,我们肯定是来不及将灵魂全部拾取的,灵魂根系的作用就会非常明显。灵魂越多,我们能布置的防御也就越多,面临的压力也就会减轻许多。地图上还有一些会爆炸的果实,可以用近战将它们扔到敌人附近进行一个范围伤害,也是一种抵抗敌人的好方法。 整个大关卡是由一个个小关卡组成的,关卡开始会选取几个初始防御塔进行布置。通关一个小关卡会随机抽取三张卡片,这个比较看运气,抽到的道具或者防御塔有些很适合目前的关卡,有些就可能是纯辅助作用的,可以通过刷新的方式再次抽取新的一组卡片。关卡内还存在一些需要收集的资源“小青蛙”,一定数量的小青蛙会解锁很多新东西,新的防御塔大部分都是基础版本防御塔的上位替代,很好用。 总体来说,《风暴要塞》这款游戏的创意非常不错,战前布置很好地考验了玩家的策略能力,在战斗中,又可以通关操纵主角来回跑图形成一个协助防守和资源回收的双重平衡,让玩家可以充分感到塔防游戏的乐趣。不过游戏通关的条件确实与常规游戏有所区别,所以有的事后在哪里消灭敌人是个值得思考的问题,大部分情况还是要以拖延为主。不过灵魂资源也方便了以消灭为主的玩家的构筑,也会达到越来越强的结果,只不过会稍微吃力一些。游戏最主要的是玩起来有点手忙脚乱,但内容上是绝对优秀的,推荐喜欢塔防游戏的玩家可以上手试试! [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
另类的塔防游戏,画风很有趣,中央塔楼充能时会吸引小虫子,清扫虫子顺便收集灵魂从而建造更多塔防,充能一满就随机攻击,可以提前关闭充能开关,玩起来还是有点难度的,主要是风场都是固定在虫子前进路线周围,在风场里添加其他攻击炮塔来阻碍虫子的入侵,任何建筑都依靠风能来释放,小人物的扫把可以吹走虫子也可以给风能装置加速,附近植物生成炸弹,威力巨大,好好利用这个可以有效地给虫子来个AOE范围杀,小人物还能在虫子头上踩来踩去,像是在踩软绵绵的面团,整体比较创新,主题也很贴合风能这块,创意还是很不错的。
Esta weno :)
[h2]前言[/h2] 塔防游戏我玩了也不少,像童年回忆的植物大战僵尸、保卫萝卜以及长大后玩的猴子塔防、气球塔防和王国保卫战系列等等。 [h2]游戏介绍[/h2] 本作不同于传统的平面式塔防游戏,而是给游戏增添了平台元素。在游戏里面玩家则会扮演一个拿着扫把的小人,而不是以上帝视角放置升级塔防。在本作中,玩家可以亲自上场用扫把扇风阻挡敌人(没有伤害)或是拿起浆果炸弹朝敌人敌人丢去,在计费敌人的同时造成伤害。 [h2]游戏玩法[/h2] 游戏采用了3d俯视角WASD移动space键为跳跃键游戏方式。在游戏中玩家需要用灵魂布置塔防来抵挡敌人,从而保护我们的“萝卜”中央塔楼。灵魂是通过击杀敌人获得,玩家可以通过收集地图中的灵魂根系(能够吸收死在附近敌人的灵魂),即可获得已收集的灵魂,但是灵魂根系会在此过程中损坏。 一些攻击性的建筑需要能量才可以运行,这就要求玩家需要将发电建筑和攻击建筑建造在一起,注意游戏中的怪物可以把你的炮塔给摧毁,因此玩家需要把建筑建造在与敌方路径更远的距离的地方,而且一些建筑对于地理位置也会有所要求,比如风车需要建造在有风的地方才会启动。 玩家需要注意的是当中央塔楼充能完毕后,要立刻回到中央塔楼启动开关结束这一波次,否则多余的能量会转化成伤害力极强的闪电从中央塔的中射出!每波攻势结束后玩家会来到游戏的抽卡环节,玩家需要从三张卡牌中随机抽取你喜欢的一个,然后来进行下一关的选择。 游戏有点类似关卡,每结束一波攻势,地图板块上面的迷雾就会消失一部分,即地图解锁一部分。 [h2]总结[/h2] 游戏整体玩下来非常不错,不过就是后面难度有些高。游戏目前虽然是ea状态,但是已经能够清晰的感受到游戏的潜力。希望后续更新能够添加更多的内容。 [quote] 欢迎大家加入[url=https://steamcommunity.com/groups/yxwtb]游戏乌托邦[/url]&关注[url=https://store.steampowered.com/curator/45337284/]乌托邦鉴赏家[/url],我们评测各种类型的游戏,无论规模大小,无论题材风格! [/quote]
用“动态塔防”重新定义策略游戏!玩家不仅能建造自动化炮塔防线,更能亲自上阵以动作技巧扭转战局。Roguelike关卡设计让每局都有新装置、新地图、新挑战,科技树升级与陷阱组合策略性拉满。低多边形美学与流畅操作相得益彰,双模式适配不同玩家需求。 游戏整体来说很有新意,自由塔防+略微的动作元素让游戏的参与感很强,算是个非常不错的原型方向√
It may look cute, but this game presents a constant flurry of management as you try to keep on top of upgrades to bring in, tower placement, cleaning up debuffs on your towers, personally trigger spike traps, throwing bombs, and sweeping enemies back to keep them in range of your most important towers! Rewarding to overcome when you bring it all together!
很有特质的塔防游戏,要亲自下场扇风助攻,突出了物理特性,还能踩踏敌人,扔炸弹丢敌人。把煤块放进锅炉里。 利用电能攻击敌人,还要小心被反噬。要尽量巧妙的掌握自然平衡。每回合还能抽卡。 自身能力很弱但也足以改变战场。还要抽时间救可爱小怪。参与感很强。 有中文,有成就。
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Players by region
Where this game's players are, estimated from review languages.
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