
Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 15 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety of strategies for players of all stripes, deep and rewarding gameplay that keeps a focus on strategy while rewarding skill, and built-in customization options that allow players to approach the game their way in both single player and multiplayer game modes.
Take on the role of Commander in the highly mobile and advanced peacekeeping corps of the Global Defense Forces or the hard-hitting and desperate Tempest Dynasty in 2 11-mission campaigns that allow the player to customize their army for each mission, as both armies seek to understand and control the mysterious but beneficial Tempest vines that grow unchecked across the war-torn planet Earth. Other dangers wait in the shadows, as the origin of the Tempest is revealed...
Relive classic RTS base building with fast, fluid, and hard-hitting combat
Command 2 unique rosters of units as either the GDF (Global Defense Force) or the Tempest Dynasty (with the third playable faction, the Veti, coming in the future.)
Experience 2 epic single player campaigns with voiced mission briefings
Wage war alone or with friends in 3 game modes: versus AI opponents in Custom Game lobbies, in 1v1 and 2v2 Multiplayer Matchmaking, or solo in skirmish mode with up to 500 units per team and two unique superweapons to compliment each faction’s playstyle.
Dominate the competition and climb the leaderboards in Ranked matchmaking, utilizing the Glicko-2 rating system
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Im Singleplayer ein tolles, angenehm schweres/leichtes, klassisches RTS-Erlebnis, das man als Fan solcher Spiele gezockt haben muss. Im MP habe ich lediglich mit Freunden gegen die KI gespielt und das ist knackig schön! Auch eine Empfehlung. Zum PvP kann ich nichts sagen, da mir die Zeit zum trainieren gg andere Menschen fehlt.
Tempest Rising kann vom Gameplay her mit C&C eigentlich gut mithalten, aber die Story sowie die Grafik der Einheiten und Fraktionen wirken lieblos und unpassend. Besser gesagt: Man kann sich damit nicht identifizieren
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Russian, Simplified Chinese, Korean, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Als Fan der alten C&C Reihe der 90er Jahre und auch des C&C : Generals Anfang der 2000er hatte ich mich auf diesen "C&C Klon" gefreut. Jetzt gibt es hier meiner Meinung nach 2 Lager: Lager 1 und zu denen gehöre auch meine Wenigkeit: In den alten C&C Spielen (Alarmstufe Rot 1, Tiberiumkonflikt oder Generals) hatte man eine gemächliche Spielpace. Man baut sich in Ruhe auf, erntet Ressourcen, wird mächtig, baut seine Panzerarmee/Superwaffen, verteidigt sich bis zum Ende/bis man mächtig genug ist und rasiert dann die Karte weg. Das hat mir damals immens Spaß gemacht und hier lag meine Hoffnung, dass dies in diesem Spiel ähnlich läuft, aber..... über dieses Spiel wird sich eher Lager 2 freuen, also Spieler die Alarmstufe Rot 2 mochten oder auch die Starcraft 2 Reihe. Schnelle Pace, hohe APM Zahlen und purer Stress bestimmen hier den Spielablauf. Dies ist leider nichts für mich oder Fans der "alten" C&C - Reihe. Daher würde ich dieses Spiel leider nicht empfehlen.
This was a pretty good RTS. Nothing ground breaking, no revolutionary mechanics. But it felt like that was the point. A nice older fashioned RTS with a fun single player campaign. A bird told me it was going for the Command and Conquer crowd, but I was more of a StarCraft person and never played C&C. Wait, a bird what? Anyway, it was still enjoyable coming from my angle too. GDF faction certainly had its StarCraft unit inspirations. Had a lot of fun playing turtle strategy, slowly building up huge fortifications and then a huge air force, one air pad at a time.
Как-то не цепляет, вроде похоже на c&c, а вроде и нет. Чего-то своего прямо уникального - нет. Стиль симпатичный, и одновременно всё очень серое и однообразное. Юниты ничем не выделяются, чтобы понять что это за юнит стоит, на него надо навести курсор и прочитать всплывающую подсказку. Ещё диагональная застройка напрягает. Хочется поставить стену на дорогу и перед стеной пару турелей, а стены делаются по одной, нельзя сразу 5 стен сделать и поставить, нужно ждать, прокликивать, а потом ставить эти стены уголками, тратя в 2 раза больше стен, чем нужно по факту, сюр короче.
Veti哪去了? 好了,27号晚上Veti终于出来了,按欧洲的时间算也得下午了...... 希望快点能玩到永久的第三阵营吧,这次还是限时测试,平时就两个阵营真的不过瘾,第三阵营做得差不多了就先放单机遭遇战里让大伙爽不行吗?非要等平衡调好了才永久开放啊..... 7月10日,Veti战役demo出了,可喜可贺,就是战役要额外花钱......不过说实话星际2的额外战役也要花钱啊,不知道有些人为什么反应那么大........ 另外我个人任务制作组还是要注意不要急于去搞合作模式,优先把战役剧情搞完,星际2的合作模式无论是关卡还是指挥官都取材自丰富的战役,战役没做完就做合作任务就是无根之木。另一种方向就是学红警3,把后面剧情战役直接做成可以双人打的倒也是个办法。
Simple. Not many units and tech. But big badaboom and fun. Runs well on CachyOS.
Я як фанат C&C і особливо Zero Hour піздєц як довго чекав на нормальну RTS. Але перша і найголовніша ♥♥♥♥♥ в тому, що до цієї параші причетне русняве болото. Вже від цього хочеться блювати і просто знести це лайно ♥♥♥♥♥. Ціна просто єбать яка неадекватна за той висєр що нам впарюють! Якого ♥♥♥ ця залупа така дорога? А пропонують нам у цій хуїті ВСЬОГО ЛИШ ♥♥♥♥♥ ДВІ фракції! Де різновиди командирів, де хоч якась варіативність? В старій грі генералів була купа, а ця гра тупо кастрований шмат гівна. ШІ тупий як дрова, оптимізацію не дошліфували. Карт ніхуя немає, а графіка ♥♥♥♥♥ реально не краще за старі частини C&C. Це просто йобана спроба виїхати на ностальгії. Абсолютно непотрібне і жалюгідне сміття, гра йде ♥♥♥♥♥.
The game might as well be a Command and Conquer mod/reskin but it is brilliant. I am having a lot of fun with it so far. I haven't enjoyed and C and C game as much as this since the earlier days of the series. Highly recommended if you're a fan of C and C or Starcraft and have an RTS itch that needs scratching.
Game is painfully basic...this level of simplistic gameplay, lack of complexity may have been ok 20 years ago, but not in 2025/26... In game cutscenes mean you can't control your units, if they walk into enemy fire and die - tough. No impact feel, everything feels/sounds like wet noodles. 3dr is basically on a path of messing up every game they touch...same for slipgate...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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