
Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 15 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety of strategies for players of all stripes, deep and rewarding gameplay that keeps a focus on strategy while rewarding skill, and built-in customization options that allow players to approach the game their way in both single player and multiplayer game modes.
Take on the role of Commander in the highly mobile and advanced peacekeeping corps of the Global Defense Forces or the hard-hitting and desperate Tempest Dynasty in 2 11-mission campaigns that allow the player to customize their army for each mission, as both armies seek to understand and control the mysterious but beneficial Tempest vines that grow unchecked across the war-torn planet Earth. Other dangers wait in the shadows, as the origin of the Tempest is revealed...
Relive classic RTS base building with fast, fluid, and hard-hitting combat
Command 2 unique rosters of units as either the GDF (Global Defense Force) or the Tempest Dynasty (with the third playable faction, the Veti, coming in the future.)
Experience 2 epic single player campaigns with voiced mission briefings
Wage war alone or with friends in 3 game modes: versus AI opponents in Custom Game lobbies, in 1v1 and 2v2 Multiplayer Matchmaking, or solo in skirmish mode with up to 500 units per team and two unique superweapons to compliment each faction’s playstyle.
Dominate the competition and climb the leaderboards in Ranked matchmaking, utilizing the Glicko-2 rating system
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich habe wirklich versucht das Spiel zu mögen. Sieht man an den 7 Stunden Spielzeit. Aber es ist unheimlich schwer und dadurch unheimlich zeitaufwändig. Ich als Gelegenheitsspieler mittleren Alters, hab einfach keine Zeit jede Mission zehnmal neu anzufangen, um Stück für Stück ne Taktik zu lernen, wie man die Mission schafft. Das ist total nervig und wirklich schade um das Spiel. Bekommt deshalb Daumen nach unten und war im nachhinein, wie so viele Spiele ein Fehlkauf.
Были большие надежды, возрождение C&C-like жанра, можно сказать. Метал-саундтрэк плюс стилистика, похожая на Tiberium Wars, плюс интерфейс, всё в духе Command and Conquer. Однако мультиплеер уже полумертвый, при запуске кампании в одиночной игре клиент игры тупо крашится, и как-то перемудрили разработчики с героическими юнитами в игре. Раньше и в Generals, и в Tiberium Wars и в Red Alert всегда был один специальный юнит, тут их штук под пять. Вдобавок ещё и авиацию какой-то бесполезной сделали. Увы
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Russian, Simplified Chinese, Korean, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
入了HB包,15块买的,还可以,但是底层机制还是不行,画面不错,底层不如红警3,步兵做这么多英雄没什么用,单位阵营太少了
If you loved playing C&C Red Alert 2 or Tiberian Sun growing up you will love this game. Just get it!
скучный сюжет, плохо скопированный с tberian war. Прошел компанию за ГСБ, на Нод сил уже не хватило...вроде и не плохая стратежка, но C&C "tberian war" лучше наголову, а копировали то с нее...
Ich habe keine Ahnung warum dieses Spiel so viele mit C&C vergleichen. Ja, es ist ein RTS und ja, man baut Basen auf. Damit hat es sich aber auch schon mit den Gemeinsamkeiten. Ich liebe die C&C Spiele, aber hiermit werde ich überhaupt nicht warm. Das Spielgeschehen ist viel zu hektisch und es ist viel zu viel Mikromanagement notwendig. Es ist schlicht nicht möglich immer alle Optionen im Blick zu behalten und zu managen. Ich kann auch die Einheiten nicht wirklich lesen, also keine Ahnung wann was gegen welche Einheit wirkt. Ich habe auch keine Lust daraus eine Wissenschaft zu machen und mich ewig einzulesen. Auch das ist in den C&C Spielen komplett anders. Die teils überladene Grafik tut dann ihr übriges, auch das Terrain ist zu oft nicht richtig lesbar. Für mich leider ein absoluter Fehlkauf.
IF U LIKE C&C U LIKE THIS I AM PLAYING THE CAMPAIN AND I LOVE IT
这年头还在坚持认真搞即时战略的厂商都值得支持,总的来说还是不错的,要是能把cnc系列中经典有方便的右键拖屏搞一下就更好了
RTS不能苛求太多,总体还是可以的,但一百六原价买肯定不值,定价定贵了,六七十差不多。 最经典的寻路问题,这个确实非常难搞,也确实没搞好,只能说勉强。 再就是地图,花了些心思,但感觉没必要搞这么公式化,现在都喜欢自由一点,简单做做就行了,自由度高,图也容易做多一点,反而更受欢迎。 再就是单位克制和红警3一样过于明显,有点拒绝大兵团,太竞技化削弱了pve的趣味性,装甲射程都有点太近了,最后单位种类也确实少,应该多做一点特种单位做丰荣,出bug影响范围也很小,反正pvp肯定得禁止一批单位。 然后就是pvp精力花的太多,感觉pvp只能是理想了,不是不能搞只能慢慢来,pve才是重头戏,这里不用劲很难相信能持续更新下去,只要这里做的好,过十年都会有人买的,而就算pvp做起来,十年后也没几个人会联机 最后还是肯定一下,但需要游戏后面继续发力,目前这种状况只能说值得鼓励
I love RTS games, and this is made in the classic style. Awesome graphics, good story, fun gameplay. What else is there?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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