
Action-adventure + Third person shooter. The year is 2042, the near future, the gloomy world of cyberpunk will offer you the role of detective Foz. Random circumstances drag the hero into a showdown between gangs and corporations, where he has to make a choice on whose side he is.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun little cyberpunk game, and of course its raining!
"Некоторые говорят, что дождь - это слёзы ангелов, которые оплакивают невинные души, спасая их. Другие считают: так природа пытается очиститься. Смыть с себя грязь, которой считает нас - людей. А знаешь, что думаю я? Это просто вода. Невинных душ уже нет, нас не спасти". Заставляет задуматься... P.S. Киберпанковый Макс Пейн у нас дома. С нейронной озвучкой, матюками, всратым юмором, густой атмосферой и душой
Ультра-балдёжный экшн-шутер от 3-го лица, со специфическим юмором. Прошёл на одном дыхании, за исключением финального уровня. Общаяя оценка на 5 из 6.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+REP
Очень добротная игра. Отличная история. Всей душей ненавижу лифты, лестници и кулачные бой! Больше всего советую рускоговоряшим игрокам потому что в игре очень много отсылах и посхалах которые скорей всего будут понятны только рускоговорящим игрокам.
Tell Some Story: Foz is a narrative-driven third-person action game developed and published by Camelot.TDM that blends cyberpunk aesthetics with noir storytelling and choice-based progression. Set in the year 2042, the game places players in the shoes of Foz, a hardened detective navigating a city fractured by gang violence, corporate power struggles, and deep-rooted corruption. From the outset, the tone is unapologetically grim and serious, presenting a world where moral clarity is rare and survival often requires compromise. Rather than aiming for fast-paced spectacle, the game centers its identity on atmosphere, character development, and the consequences of player decisions, creating an experience that feels intimate despite its dystopian backdrop. The world-building is one of the game’s most notable strengths. The city feels oppressive and lived-in, with dimly lit streets, industrial interiors, and neon-tinted skylines that evoke classic cyberpunk influences while maintaining a distinct indie personality. The art direction leans toward a stylized, somewhat low-poly visual approach, which may initially seem modest but ultimately contributes to the game’s identity. This aesthetic choice reinforces the bleak tone and allows environmental details to stand out in creative ways. The use of lighting and color contrasts—particularly between cold urban exteriors and claustrophobic interiors—creates a persistent sense of unease that mirrors Foz’s internal conflicts. Narratively, Tell Some Story: Foz commits fully to its character-driven focus. Foz is not portrayed as a conventional hero; instead, he is flawed, burdened by past mistakes, and shaped by the violence and corruption that surround him. The storyline unfolds through dialogue exchanges, investigative sequences, and branching choices that lead to multiple endings. Player decisions influence not only immediate outcomes but also the broader direction of the narrative, encouraging replayability. While some story beats draw from familiar noir tropes—such as betrayal, moral ambiguity, and the lone detective archetype—the game manages to maintain engagement by layering its plot with emotional stakes and personal dilemmas. The branching structure gives weight to conversations and confrontations, making the player feel responsible for shaping Foz’s fate. Gameplay combines third-person shooting mechanics with exploration and light investigative elements. Combat encounters are tense and often unforgiving, demanding patience and tactical awareness. Enemies can be aggressive and punishing, forcing players to use cover effectively and manage positioning carefully. Rather than empowering players with overwhelming firepower, the game emphasizes vulnerability, reinforcing the harshness of its world. Some encounters may feel challenging to the point of frustration, particularly when enemy placements or sudden difficulty spikes disrupt momentum. However, this intensity also supports the narrative tone, as it underscores the danger inherent in Foz’s line of work. Beyond combat, the game integrates narrative pacing with environmental interaction. Players are encouraged to explore areas thoroughly, uncover optional details, and engage with side elements that enrich the central storyline. Achievements and hidden content reward attentive players, adding depth to what might otherwise be a straightforward linear campaign. The overall runtime provides a substantial story experience without becoming bloated, striking a balance between narrative density and mechanical variety. Multiple endings further enhance replay value, inviting players to reconsider earlier decisions and explore alternative moral paths. One area where the game occasionally falters is in its localization and dialogue delivery. Some lines may feel awkwardly translated, and voice performances can vary in quality. These issues can momentarily disrupt immersion, especially in emotionally charged scenes. Nevertheless, the sincerity of the writing and the strength of the core narrative often compensate for these imperfections. The rough edges are indicative of its indie origins rather than a lack of ambition, and many players may find that the authenticity of its storytelling outweighs technical inconsistencies. Community reception has generally been positive, particularly among players who appreciate story-heavy action titles with mature themes. Fans frequently highlight the atmosphere, branching narrative structure, and the developer’s evident passion for crafting a cohesive world. Criticism tends to focus on mechanical refinement and occasional pacing imbalances, but even these critiques are often framed within an acknowledgment of the game’s ambition. For an independently developed title, it delivers a surprisingly layered experience that demonstrates a clear creative vision. Ultimately, Tell Some Story: Foz stands as a compelling cyberpunk noir adventure that prioritizes narrative depth and moral complexity over mainstream polish. Its immersive setting, multiple endings, and character-focused storytelling make it appealing to players who enjoy choice-driven experiences with darker themes. While it may not reach the technical heights of larger-budget productions, it compensates with atmosphere, sincerity, and a strong sense of identity. For those drawn to dystopian detective stories and challenging third-person action infused with meaningful decisions, this title offers a thoughtful and memorable journey through a fractured future. Rating: 8/10
Полная ♥♥♥♥♥, покупайте
Tell Some Story: Foz — атмосферный кибернк-нуар, вдохновленный (как мне показалось) фильмами и играми 90х-00х. Мрачный, дышащий неоном и кровью мир игры захватывает с первых минут. Это гремучая смесь брутальной эстетики «Судьи Дредда», меланхолии «Бегущего по лезвию» и сюрреалистичного экшена «Макса Пэйна». Сеттинг пропитан яростью: корпорация-тиран, нарушающая все нормы морали и закона, и протагонист, чья трагедия превращает его в пулю, летящую в сердце корпорации. Геймплей — идеальный симбиоз динамичных перестрелок в стиле bullet time и атмосферного 3d person. Каждая локация — история, рассказанная через детали: граффити на стенах, мерцающие голограммы, плакаты и стоны подполья. Сюжет, как нож в ребро: личный ад героя переплетается с масштабным заговором, а озвучка и саундтрек (синтвейв с тяжёлым басом) довершают погружение. Foz не просто игра — это манифест против бесчеловечности в мире, где её уже не осталось. Уникальный визуальный стиль, по началу, может отпугнуть игроков, но я бы советовал не боятся и смело играть. И да, пейте много воды и мало водки! P.S. Так все таки, кто на*рал в раздевалке? Задумайся) P.P.S Во время прохождения никаких технических проблем не заметил. Нельзя это не отметить.
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По духу - какая-то смесь Макса Пейна и Катаны Зиро. По геймплею - пятиминутные участки "сходи поговори с ним, вернись поговори с ним, дойди до машины, посмотри как едешь в машине" перемежаются пяти-десятиминутными участками пострелушек (в духе как раз Макса Пейна). Воксельная графика - на любителя (я не очень люблю такой стиль), но качественная. В целом - весьма неплохо, хотя, коротковата (до конца не дошел, но за 3 часа я прошёл большую часть, похоже). Задумался?
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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