
Enter the casino in TEKO, an addictive Roguelike Deckbuilder! Hit the score goal by playing 3 poker hands simultaneously. Modify your Chips, collect Cards, and take risks to maximize your profits. An indie progressive scoring game inspired by Balatro.
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About
Welcome to Mid World, an utopian society entirely controlled by The Elite. You play as Pixi, an alien bird who has been stripped of their memory and their money. To get it all back, you'll have to gamble your way through a casino, which, ironically, happens to be your own. By mastering its main attraction, TEKO, every victory restores a piece of your past, printing your recovered memories into a living Codex that accompanies you on your journey.
Set in a vibrant, highly saturated 2D original universe with hand-drawn characters and a deep hidden lore, TEKO is a colorful Roguelike Deckbuilder inspired by games like Balatro and classic retro flash games. Push your luck, break the game, and build the ultimate scoring engine!
TEKO takes the combo scoring formula to the next level. You play hands using Chips, each featuring a specific color, number, and shape. But here is the twist: your goal is to form 3 independent combos at the same time per hand.
Mana Management: You spend 1 mana per turn, which refreshes every round. If you run out of mana before reaching the score goal, it's game over.
Dynamic Combos: Level up your base combos (like Pairs), discover rare and illegal Hands, or trigger special effects by landing specific combo combinations. Countings aren't strictly rigid, giving you room to strategize.
Passive Triggers: Every Chip played fills up tubes, a cookie tray, and a pillbox, granting you crucial bonuses throughout your run.
Boss Fights: Face off against challenging Bosses that inflict temporary debuffs. Defeat them, and you will be rewarded with powerful permanent perks.
The Overkill Mechanic: Want to get rich? Exceed the score goal (Overkill) to earn massive cash payouts. But beware: doing so will exponentially increasing the point requirements for future rounds.
Your success entirely depends on how you manipulate your deck and economy. The shop is your playground:
Cards & Mods: Acquire Cards (powerful relics that grant active and passive effects to your stats and scoring) and upgrade them using Mods for even better bonuses. Furthermore, every action taken in the game will retroactively count towards the Cards that interact with those actions.
Stickers: Apply Stickers directly to your Chips, permanently granting them unique, game-changing effects.
Manipulate your Pocket: Your deck is called a Pocket. Modify it by deleting, cloning, or interacting with your Chips to craft the perfect setup.
Shop Mastery: Earn interest by saving your money, reroll the shop for better loot, lock items for the next round, or even pre-ban cards so they never appear in your run. Got unwanted items? Blend them to create items of a higher rarity!
With over 200 distinct and unique items, no two runs will ever feel the same.
Open Packs to obtain random powerful items.
Use Consumables for immediate, clutch saves when you are backed into a corner.
Hunt for Forbidden Cards: Extremely rare, highly illegal, and obscenely powerful items capable of completely breaking the game's balance.
TEKO is designed to be highly entertaining for casual players, but a true playground for hardcore completionists.
Unlock a wide variety of Pockets, each offering a unique playstyle.
Test your skills across 5 levels of Deepness (difficulty scaling). As you dive deeper, managing your money and score goals becomes significantly harder, high rarity resources become scarce, and the final depth forces you to fight brutal double boss encounters.
Hundreds of hours of content, unlockables, and dozens of achievements to conquer.

Developed entirely by a passionate solo developer who actively listens to player feedback, TEKO is a constantly expanding experience. Backed by an active, dedicated niche community, the game receives periodic updates packed with fresh content, ensuring there is always a new secret to uncover in Mid World.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
VERY very good and growing game. It has been polished countless times from the day it was released and i can happily recommend the game at the current state. It's not only fun, but challenging in many ways. Don't know crap about deckbuilders, haven't played balatro and i don't especially love roguelikes. But this here, is a game i truly enjoy. Also, great dev that cares about bug reports, what the community has to say, always fixing stuff and bringing new content to the table.
I never usually write reviews, but I think this game hasn't received nearly enough attention. I play a lot of roguelikes/roguelites, so I feel I can form a well-informed opinion about this one. A comparison to Balatro is inevitable, and in my view, it's in the same league! The combination of numbers, colors, and shapes already provides a remarkably rich depth of gameplay. This is further enhanced by various scoring elements that allow for the sophisticated creation of game-changing synergies. Additionally, content upgrades are unlocked regularly, opening up new possibilities and nuances shortly after the game's release. These keep the game fresh even after the first successful runs. Oh, and you can get by quite well even with limited English skills. In my opinion, this game doesn't need to shy away from comparisons with Balatro.
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Languages: English, Spanish - Spain, Spanish - Latin America
Imagine Balatro but without its red flags. That's TEKO. This roguelike deckbuilder has all the components to become the most complete game in the genre. Especially because its incremental mechanics are everywhere; in fact, you can win a run with any kind of build: THERE IS NO BAD CARD. So far there's already a huge amount of content, and even more is planned for the future. It's very addictive. The dev replies to all comments and posts many announcements on the Discord server, constantly supporting the community — he even created a wiki. He also guides players: if someone has questions, he helps them. He's listened to feedback and ideas and has created content based on player suggestions. This game has a future. I already like its current state, and it'll be great when the full version releases. The graphics are very funny to me. I understand they're not everyone's taste, but personally I love them. They're adorable. Each pocket (deck) has its own mechanic, which makes the variety extreme. As patches come out, even more crazy ideas will likely become reality. The game clearly pushes players to tryhard theorycrafting, which I find fascinating.
bought TEKO full price on a whim and ive been enjoying it a lot, like waaay more than i was expecting. it has a good sense of humour and theres a *lot* of game in there too. its a bit intimidating at first but if youre willing to give this game some of your time to really understand it, it will absolutely reward you also the dev is super receptive to feedback, and seems really set on making this game as good as possible. they have a lot of passion and it really shows
It was a nice game at his demo version where i played more. There is so much new content in this update to EA and is by far, better game than already was before It has a nice build system! there are many options to choose what to play and everyone are valid if you do well. Great roguelike, playable without bugs and massive variety of content playable 60fps in a 4gb ram notebook btw :skull: well optimized
This is already one of the best Balatro-inspired games to have come along in the past year. It evolves the formula in interesting ways that add on a bit of complexity without going overboard, revealing different and new angles on strategy. It's tough but once you get a feel for it things start to fall into place. The art is charming - reminds me of a mixture of Dream Quest and Nubby's Number Factory.
Es bueno, son muchos sistemas juntos y es como jugar triple poker.
cool deckbuilder
Very fun and enjoyable deckbuilder taking inspiration from games such as Balatro
bro cooked so hard he burnt the whole damn kitchen 💀 clown stand type sh hold ya dih rn bruh gamblin? nah. we way past that. u gon wanna 100% this joint. me tho? ain't happenin. i'm finna catch an arrhythmia n fold stiff before the sun clocks out. colors? enough to gift yo eyeballs free epilepsy. fetishes? gang... every single one got coverage. no exceptions ♿. no be joke. i actually sat my dumb ahh down n translated every schizophrenic wall of text the dev kept droppin in the discord just so i could figure out the hidden lore. turns out u a broke lil gambling bird that starts a casino, gets so filthy rich n powerful somebody straight up wipes yo memory, then some ginger dude gotta teach yo goofy self how to gamble again. we gotta get all that bread back. then u got the pink hair shawty (abeg somebody slide me her number 😭) workin like every job in the casino. u think "oh she green weaverbird maid." nah. she helpin him cuz bro basically her dad. man literally saved her off the streets w/o fomo chai based fckn human being tf 🥀 this pinkafuchsia gyatt ain't no npc. she lowkey the ceo of her own aesthetic empire n finna rule the mid world any minute now fr. and here's the crazy part (spoilers i guess? close da ayes uknow): this whole universe connected to the first game. chars keep showin back up. n i'm like... hell nah i'm not playin the first one cuz it's a platformer 🗣️ im already gettin folded by a card game, imagine me havin to time jumps too 💀 bro would be watchin my death animation on loop for 7 business days. idk what kinda 8d chess the dev got cookin but bro definitely trapped inside his own little bubble... n i lowkey love that. i'm one of them fossils that still care about stuff cuz of what's inside. n this game got soul. weird as hell? absolutly. but passion is passion omo. recommended soundtrack while playin dis oga lump: slippery afrotrap footwork. never touchin this game again. on everybody soul. on my left sock. on the last grain of jollof rice in the pot. no amount of cashapp requests, spiritual warfare or government intervention finna get me back in 💀 but damn... this goofy pop off game done carved the prettiest scar right across my chest. that mf permanent too. finna be sittin there till my grandma finally whips a meringue so fluffy it got its own zip code, starts levitatin in the kitchen, gets FAA clearance n lands safely without collapsing. so basically... till the heat death of the universe. omo. this wahala done become family heirloom fr 😭
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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