
As a hunter, you explore a dark, interconnected world filled with dungeons, relying on precise combat to survive. Battle grotesque monsters, expand your arsenal, and uncover hidden paths in a non-linear, pixel art journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Discover a Gothic world in this 2D top-down action-adventure, blending fast-paced combat, exploration, and pixel art inspired by Game Boy Color classics. Fight monstrous foes, unlock new abilities, and explore a non-linear map filled with hidden secrets and dangerous challenges.

Master precise combat, where every strike and dodge matters. Manage your stamina as you face off against grotesque enemies. You have a limited number of healing flasks so use them wisely. Upgrade your character's stats to remain effective in combat.

Discover powerful new tools hidden in the dungeons that enhance both combat and exploration. Unlock new abilities to defeat enemies more effectively and access hidden paths, uncovering deeper secrets within the world.

Uncover hidden dungeons throughout Tearscape's dark, interconnected world. Each dungeon holds unique challenges, powerful items, and deadly enemies, pushing your combat and exploration skills to the limit.

Face off against challenging bosses: massive, grotesque creatures born from dark experiments. Each encounter demands precise timing, strategy, and mastery of your abilities to emerge victorious.

Explore the vast, interconnected map filled with branching paths, hidden shortcuts, and secret areas. The non-linear design encourages exploration, rewarding you with powerful items and new abilities.

Encounter a diverse cast of NPCs, some offering guidance, others seeking your help, and a few with their own hidden agendas. Every interaction adds depth to the story.
Sums Steam only; Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−30% | 348reviews | 91% | — | $137.5K |
| $14.99 | 12ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel fängt interessant an. Ich habe bloß bereits im ersten Dungeon aufgehört, weil dort ein Soundtrack verwendet wird, der sehr hohe / schrille Töne hat. Klar könnte ich ohne Ton den durchspielen, aber der Ton gehört für mich auch zum Spiel dazu. Wenn es wenigstens eine Art Radio wäre, wo verschiedene Soundtracks durchlaufen - Ok. Aber das ist durchgehend der gleiche, schrille Soundtrack...
El nacimiento de Tearscape está marcado por dos inspiraciones muy claras: Bloodborne y los The Legend of Zelda de Game Boy. Sin embargo, es incapaz de alcanzar en ningún aspecto la grandeza ni la profundidad de sus referencias, ocupando el espacio de “chuche” para los fanáticos que, como yo, se ven atraídos por el amor que profesa hacia unos videojuegos tan queridos. Se trata de un ejercicio de combinación de conceptos, sin más aspiración que el puro entretenimiento ni aspectos en los que destaque especialmente. Aún así, cumple su función, además de incorporar elementos del género metroidvania a su fórmula. Aunque su estética destile Bloodborne por los cuatro costados, el combate no alcanza su frenetismo y se asemeja más al de Dark Souls, donde la agresividad no es algo que se incentive, además de poseer más matiz defensivo. Aquí, el posicionamiento lo es todo. Y es aquí donde radica, para mí, el mayor problema de Tearscape: pese a ser su aspecto fundamental, el posicionamiento posee problemas. En combate no he tenido esa sensación, las hitboxes parecen estar bien definidas y la esquiva, con una ventana de invencibilidad muy acotada, funciona cuando se usa bien. Pero cuando entran las caídas al vacío, todo se va al garete. Siento que la línea entre tierra firme y el abismo no está bien definida, y resulta casi cómico ver caer a mi personaje cuando el 80% de su cuerpo se halla en terreno seguro. Por otro lado, el diseño de niveles suele estar bien, sin más, aunque a veces se ve lastrado: en tres ocasiones me quedé atascada dentro de una pared o, en otro par acabe encerrada en una sala sin posibilidad de abandonarla salvo cerrando el juego o muriendo porque requería de un recurso que no tenía. Nada que no pueda arreglarse con un parche. De hecho, da la impresión de que algunas partes del videojuego se han quedado a medias. La historia es casi inexistente e insustancial, los puzles son lo más básico del mundo y el final se me ha hecho bastante anticlimático. La tridimensionalidad es un factor clave en la configuración de los mundos de FromSoftware, por lo que, aún con sus carencias, aprecio que se haya podido captar en cierta medida parte de la atmósfera. Eso sí, no tanto la de Bloodborne en particular. Con todas las pegas que he puesto, lo cierto es que me lo he pasado bien. Hay algo atrapante en su jugabilidad, en descubrir secretos, mirar el mapa y decidir adónde ir y, sobre todo, mi parte favorita: los jefes. ¡Me han gustado mucho! No se parecen entre sí, cada uno tiene su truquillo y en general han sido muy divertidos. En mi opinión, la mejor parte del juego. Puede que Tearscape no suponga ninguna novedad ni esté a la altura de sus inspiraciones. Tampoco siento que lo pretenda. Pero, si te llama la atención un poco y moderas tus expectativas, lo pasarás bien.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 9 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $9.99 |
| 4ratings |
| 80% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game gave me flash backs to OG Zelda from the 80's, but with a much more fleshed out combat system. I had a lot of fun playing this and finding all the secrets hidden away (or most of them anyway).
An amazing game! I enjoyed it a lot and highly recommend. The only problem is the last boss which is a bit too powerful, but adjustable difficulty will solve this problem as well. Excellent game all around, go and play it!
Блотборн скрестили с несовской Зельдой. Для Олдов самое то.
oretty good gam,e
Me recomendaron este juego con una sola descripción "imagina un blooddborn pero como si fuera un zelda clasico" y no hay otra forma de describirlo. Es un soulslike en toda regla (soy malo en los souslike), es desafiante, es tedioso pero es gratificante de aprender, los jefes son dificiles y te vas a estresar muriendo y dando vueltas sin saber donde estás parado, y aun así lo sigues intentando. Una experiencia que no sabia que necesitaba, pero me alegra de haberlo jugado 10/10
[h2]「我心目中真正可以與朋友一起玩的類魂佳作」[/h2] [h3]●前言[/h3] 朋友們,到底誰懂啊? 能夠與朋友一起遊玩的類魂,不再是支援戰役幫忙的一起玩的類魂,而是可以與朋友從零開始一起冒險的類魂! 這種在類魂共患難的體驗我以為繼鹽系列以後我再也體會不到了,沒想到能在「Tearscape」這款遊戲裡體驗到。謝謝你「開發商NERDS TAKE OVER」我愛你們! 我認為全世界可以合作的類魂遊戲都應該要達到這種標準。 感動之詞大概就說到這裡,接下來說一下遊玩體驗。 [h3]▼遊戲內容[/h3] [b]●遊戲時長[/b]: 10小時左右 [b]●遊戲難度[/b]: 單人玩偏難,雙人玩難度降低很多 [h3]▼優點[/h3] [b]✔極佳的操作手感[/b] [b]✔主人翁使用衝刺跑步相當快,節省探索時間[/b] [b]✔具有傳送功能[/b] [b]✔各式各樣的武器與盾牌[/b] [b]✔具有裝備印記系統,打造專屬自己的流派[/b] [b]✔驚心動魄的Boss戰[/b] [b]✔地圖有隱藏房間設計,使玩家探索慾大增[/b] [b]✔精美的像素美術與動聽的8bit風個BGM[/b] [h3]▼缺點[/h3] [b]✖部分裝備印記太強勢[/b](例如使用藥劑後,10秒後再回復一次,這個太強太好用了) [b]✖砲彈設計太強[/b](消耗少又有機會依靠地形磨死一隻怪,簡直無腦玩) [b]✖怪物種類稀少[/b] [b]✖傳送點太少[/b] [b]✖劇情最後交代得不明不白[/b](至高教廷最後到底怎麼了?) [h3]●對於本地雙人合作的疑問[/h3] 個人覺得本地雙人合作的功能是挺好的,但是有幾項缺點。 1. 2P玩家的裝備配置不會記錄,一旦返回主選單則會與1P配置相同 2. 兩位玩家遊玩時難度似乎較低,Boss幾乎都是灌水流打贏的 個人覺得這些問題如果改善,那麼本地雙人合作的體驗就會更加完美了。 [h3]■總結[/h3] 能夠與朋友一起遊玩的俯視視角類魂,自己一個人玩絕對不過癮,鐵定要找你的好朋友一起來玩! 現在能夠本地遊玩的雙人合作遊戲已經不多了,更何況是這麼精良優秀的作品。 向不斷開發單機多人冒險遊戲的開發者們致敬。
yea i played for 7 min and immediately wanted to add it to my speedrun rotation. ill be doing tearscape, raider kidd, lttp, and 1-2 more that fit in a similar niche seems like a really fun game if u like metroid likes, zelda likes, souls games. 2d speedrun capable games. edit: ive played more, this game is so good. i can see a lot of zelda likes and mina the hollower likes trying to top this game. the souls genre is perfect to infuse with zelda likes, and this game is one of the first ive seen to do it so well and offer it at such a good price. i may go back and try a game i think it was called "hunt the night" or something. just because im liking this game so much.
Doen't work with switch controllers (it is 2026 btw), even after rebinding over steam input. The game ist switching between fullscreen and windowed mode everytime you exit the options. Don't bother if you expect things to work or got limited time to play.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| $4.3K | 67 | 85% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $137.5K | 474 | 80% | $9.99 | |
| $137.5K | 145 | 64% | $39.99 | |
| $137.5K | 967 | 99% | $5.99 | |
| $137.4K | 457 | 90% | $14.99 | |
| $137.6K | 1.2K | 92% | $5.99 | |
| $137.4K | 1.3K | 90% | $4.99 |