
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
Most likely between $1.4M and $3.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1052 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gameplay feels awkward in the beginning, gets hell of a lot better with progression and adjustments. a bit clunky, would benefit from some polish. It also has a very gorgeous artstyle that totally delivers if you want to see lots of cool designs for items and little things. Scratches the itch to see some cool trinkets. build variety is realised mostly through passives, can be quite interesting in some combinations, but even still the "make powerfull synergies" advice from tip menu feels a bit out of place. Most skills are parallel to each other, despite system seemingly drawing from Hades, there are no "duo boons" or meaningfull interactions between skills, but there is a system of status afflictions that can be synergised and exploited to some degree. It delivers, totally not the worst Early Access product i ever bought, mechanically competent, very pretty, and seemingly with great potential in the future. if you want to play with friends, be aware, at this point in multiplayer there are often big FPS drops, even on higher end PC's
i feel the easiest way to say how i feel is that i don't understand what tears of metal is going for. I'm only really acquainted with the musou genre through it's more recent output and crossover series (hyrule warriors fire emblem three hopes etc) so i bought tears of metal for myself and two friends and left confused it lacks the roster size aiming for seemingly five characters it's much harder than the usual having a dodge cooldown and parry with enemies that are far more active and faster than most of these games it's combos are less flashy and there are less of them every character and weapon they have is limited to 4 combos including a block attack string and dodge attack for wallace (the first character) so he ends up feeling like he has 2 combos so it's simultaneously more and less braindead than the usual musou and i end up wanting to stop comparing it to the musou genre as tbh it doesn't scratch the itch the musou game does of a large scale flashy battle it really feels like it has more stake being pitted with the roguelike genre but then it ends up having completely different issues biggest gripe for me is variety in most areas low amount of characters weapons don't change much of a characters playstyle the hades style boons only have 8 types and like (from what i can tell) 8 individual boons in each of these types items feel very copy pasted as most effects exist across all rarities for example there is a crit chance up item it exists in all rarities simply giving more per rarity so common is 5 rare is 20% there are 3 acts they don't have variants for each acts you will see the same stage layout often there are 3 bosses one per act they don't change (i haven't gotten to act 3's boss but i doubt that one suddenly has a number of variants) the only part that seems good is enemy variety there is a good roster of fodder and captains to fight the issues with the item pool and boons are particularly damning as i end up not caring about either of them i feel practically nothing when i get any of them (except the one that makes the heavy finisher a multi hit that ♥♥♥♥'s awesome) and so i end up having a hard time recommending this to anyone as i feel like either way i'm giving it to someone who won't like it i also have smaller issues with clarity it's very hard to tell what's happening when fighting several captains and since this game is meaner with things like health recovery that does end up frustrating me quite a bit so yeah my biggest gripe is variety runs feel so samey for ironically a variety of reasons until there is more variety in everything i can't recommend this game with that being said there is some cool stuff that i hope is conserved if they do fix variety mainly the combos themselves all feel usefull especially on wallace he has a light combo a heavy combo a shield breaker (his block attacks) and an aoe with his dodge attack it makes the whole set feel handy and i hope if they do expand the combo list they manage to find uses for all the combos an example would be having different types of aoe's on each a thin but long reaching one a circular one a cone maybe also add some charge attacks (aka hold inputs) as a way to have easy access to light finisher's without to long of a combo ie press X then hold X for a two hit light finisher
开发组自己玩过游戏么,请问你们打到了试炼几呢?精英怪海,玩家没任何加强,静音怪们越来越肉,输出越来越高???唯一只感受到了制作组的恶意
Such a good game to solo and play with buddies and the amount of stuff you can combo off each other makes it quite replayable. Of course, Pursue LuBu at your peril :)
苏格兰肉鸽版无双,美术风格十分独特,在一众肉鸽游戏里一眼就能脱颖而出
Bro I cant even play the game when i move my cursor my game freezes and stutters yet it doesnt happen with a controller plugged in fix this please
К игровому процессу претензий нет, весело. Корявенький ру-перевод, но сойдет А теперь проблемы! 1. Нафига мне видеть курсор товарища, а ему мой? 2. Куда вы дели оптимизацию? Вы не могли отдать её человеку из толпы! Или могли. Частота кадров не локается. Компуктер ревёт и из задней части корпуса пылает огонь! Потому что игра с 3-х полигональными персами и травой прямиком с PS1, греет видяху, словно это Киберпанк 2 с РТХ лучами и прочей высокотехнологичной фигней. Даже поставив всё на низкие, проблемка не решается. Я не использую свой ПК, как мангал, исправляйте пжалста
The game is poorly optimized, terrible framerate, and delayed controls. Can't play more than a map or two in multiplayer before the game starts to stutter.
If you know and liked Dinasty Warriors, come play this Scottish version. Honestly fun game. Not too easy, not too hard.
Grind interessante, mecanica simples, equilíbrio perfeito de hack and slash e roguelike. Por enquanto há pouco conteúdo mas as futuras atualizações prometem ser interessantes. Novos mapas, batalhas, mecânicas e desafios seriam muito bem vindos também. 8/10 pode comprar