
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
Most likely between $1.4M and $3.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1052 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
for how good the concept is, the realization is subpar, the review by hannibal lecturer is on point, boring numerical upgrades, lack of item synergies/combos instead relying on big number big damage (the fact you can stack these items shows how shallow the system is), only transformative upgrades is the weapon choice but in the end you still just unga bunga spam the same combo
ain't no feeling like slaughtering the enemy with ya boys at your side. my only complaint is nobody im friends with has this game so i have to go it alone..... IS WHAT I WOULD SAY IF I WASN'T ACCOMPANIED BY DOZENS OF ANGRY SCOTSMEN WITH SPEARS. LETS MAKE A FEAST FOR THE CROWS LADS! FOR SCOTLAND!!!!!!!!!!
SCOOOTLAAAAAAND
It got repetitive for me fast. I didn't enjoy the boss fight either.
Приветствую вас, славные воины чертополоха! Сия игра есть прекрасное рубилово под очаровательный шотландский металл) Прежде всего хочу отметить музыку, которая наполняет твой килт небывалой мощью! Графика лично мне нравится, особенно то как всё это нарисовано и имеет некую небрежность в самой рисовке, картинка радует глаз. По геймплею это хороший слешер, здесь нам дают даже свою не большую армию, которую можно прокачивать и навешивать на неё различные баффы для усиления своего персонажа, абилок и прокачка самих отрядов. Как многие подмечают, многого не ждите от них, но не назову их массовкой, так как врезать тем же капитанам без вашего приказа они смогут. Так что ждём с нетерпением релиза :D Гринд имеется, но после его можно будет разогнать для получения большей прибыли ресурсов. К сожалению, кооператив в бета версии и случаются вылеты во время прохождения, что не может не огорчать. Что поделать, игра покамест в раннем доступе. Так же хочу отметить, что доступно 3 персонажа, но и этого пока достаточно, ибо снаряжение открывается только во время прохождения игры. В остальном же, сильного дискомфорта или критических, лично для себя недостатков не заметил. Играется бодро и весело, после работы так вообще пожарище) Время встряхнуть килтами и достать волынку войну, пусть англичане трепещут! SCOTLAND FOREVEEEEEEER!!!
Not Recommended for me. Myself and two friends played this over the weekend cuz it's Dynasty Warriors in Scotland. What's not to love?! Actually quite a bit. All of us have to be William Wallace because we can't unlock any new characters. We can't even be William Wallace with different colors or skins either cuz we all have the exact same gear and look. There is a shocking lack of upgrades or skill choices. Instead you go through missions and get the required currency and then you simply unlock choices from top to bottom. No tough choices. You just unlock a tiny bit more health or damage or block as you work your way down the tree -- not really a tree cuz trees have branches. A trunk maybe. And lastly we put in almost 10 hours each and we NEVER BEAT ACT 1. Not once. Maybe 3 dozen or more runs and we got to the Act 1 boss two times. Rush to the boss or go through more stages to power up. Didn't matter. The gameplay loop is fun until you realize the power ups are minimal and the actual character choices are even less and you will slog away for a long time with no meaningful progress. It's like a job where you don't get paid, there's no fun to be had and your only reward is more of the same.
Cool game but ruined by lack of variation and poor optimisation
Please work on Save and Quit ASAP for the dad gamers out there and we have a hit. I love everything else!
i feel the easiest way to say how i feel is that i don't understand what tears of metal is going for. I'm only really acquainted with the musou genre through it's more recent output and crossover series (hyrule warriors fire emblem three hopes etc) so i bought tears of metal for myself and two friends and left confused it lacks the roster size aiming for seemingly five characters it's much harder than the usual having a dodge cooldown and parry with enemies that are far more active and faster than most of these games it's combos are less flashy and there are less of them every character and weapon they have is limited to 4 combos including a block attack string and dodge attack for wallace (the first character) so he ends up feeling like he has 2 combos so it's simultaneously more and less braindead than the usual musou and i end up wanting to stop comparing it to the musou genre as tbh it doesn't scratch the itch the musou game does of a large scale flashy battle it really feels like it has more stake being pitted with the roguelike genre but then it ends up having completely different issues biggest gripe for me is variety in most areas low amount of characters weapons don't change much of a characters playstyle the hades style boons only have 8 types and like (from what i can tell) 8 individual boons in each of these types items feel very copy pasted as most effects exist across all rarities for example there is a crit chance up item it exists in all rarities simply giving more per rarity so common is 5 rare is 20% there are 3 acts they don't have variants for each acts you will see the same stage layout often there are 3 bosses one per act they don't change (i haven't gotten to act 3's boss but i doubt that one suddenly has a number of variants) the only part that seems good is enemy variety there is a good roster of fodder and captains to fight the issues with the item pool and boons are particularly damning as i end up not caring about either of them i feel practically nothing when i get any of them (except the one that makes the heavy finisher a multi hit that ♥♥♥♥'s awesome) and so i end up having a hard time recommending this to anyone as i feel like either way i'm giving it to someone who won't like it i also have smaller issues with clarity it's very hard to tell what's happening when fighting several captains and since this game is meaner with things like health recovery that does end up frustrating me quite a bit so yeah my biggest gripe is variety runs feel so samey for ironically a variety of reasons until there is more variety in everything i can't recommend this game with that being said there is some cool stuff that i hope is conserved if they do fix variety mainly the combos themselves all feel usefull especially on wallace he has a light combo a heavy combo a shield breaker (his block attacks) and an aoe with his dodge attack it makes the whole set feel handy and i hope if they do expand the combo list they manage to find uses for all the combos an example would be having different types of aoe's on each a thin but long reaching one a circular one a cone maybe also add some charge attacks (aka hold inputs) as a way to have easy access to light finisher's without to long of a combo ie press X then hold X for a two hit light finisher
Bro I cant even play the game when i move my cursor my game freezes and stutters yet it doesnt happen with a controller plugged in fix this please