
A deep yet accessible motorsport management sandbox inspired by the 1990s games of this genre. Manage teams, drivers, finances, engines, and regulations in a fully customizable, ever-changing world where no two seasons play out the same.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to Team Principal: A Racing Manager. Initially a passion project, this game has become much more for me. It is a completely customizable grand prix/motorsport manager game, with a simplistic top down 2d race view. Most of the game is in the in-depth management aspect. Some key features include:
- An ever-changing grid: Teams & engines can leave, go bankrupt, join, rebrand, get bought out, fluctuate season to season. No two seasons will ever be the same, with a virtually limitless grid size.
- Simulate ANY era in this sandbox with infinite possibilities and infinite replayability. This game can handle ANY era, or season of racing in a realistic manner, with over decades of seasons of content.
- In-depth race simulation complete with REAL physics, live speeds, hyper-intelligent AI, setups that impact your actual car speeds in corners/straights, customizable temperature, weather, dirty air, tire wear, fuel consumption, safety cars, mechanical wear, and realistic results, with both simulated and non-simulated options available.
- Easy to use in-game editor, and save editor, so you can have your career mode the way you want.
- In-Depth finance system with stock, ownership, and ability to purchase stakes in rivals.
- Completely in-depth academy pipe-line system with ability to pay to assign your rookie drivers in junior series teams, have them test for you, learn the ropes in rival junior teams you own, and eventually promote them to your team.
- In-depth regulatory system that can change the environment of the game season to season.
- In-depth negotiation system for tyres, parts, sponsorship, works engines, customer engines, and drivers/staff.
- Ability to build and sell your own engines through an engine plant, or partner with an existing engine supplier.
- AI who compete with you every week of the season, on and off the track, in engineering, developing, strategy, and signing talents.
- Fully fleshed out car attributes, driver attributes, staff attributes, headquarters, etc.
- In-depth chassis, aero, engine, ERS, driver aids, and tyre development.
This game aims to be a FULLY customizable racing management sandbox experience for racing in any era. Every aspect of the game able to be edited and changed. Team names, performance, dirty air, tire model, points model, anything one can think of can be edited to your liking.
This game is in active development & will receive extremely frequently updates. Please join the game's discord server, wherein I will share future plans, update timelines, provide bug support, as well as the track editor. This game is extremely mod friendly, and an open canvas for any situations one wishes to develop.
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Languages: English
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great sandbox motorsport manager, great AI behaviour
jogo muito bom, gostei de ver como vem progredindo a cada atualização, mas seria bom se traduzissem para português.
this really addicting racing management game. its a little rough on the ui, but its the deepest game in this niche i have played and the community is active all the time. just wanted to share
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the racing manager game I've hoped and waited 30 years for. I used to love Grand Prix World back in the day, and get frustrated because it had a game breaking bug that always appeared after a couple of seasons. This game is clearly a "love letter" to that game, as it takes the best qualities from the GOAT of racing managers, and brings it all to the modern era.
Rough around the edges but overall a very in depth, solid management game with many differing gameplay elements (Pre-season tests, engine and tyre manufacturer contracts, etc.) that add together to create a decent gameplay experience.
Ich habe das Spiel kurz angespielt. Mein erster Eindruck ist hervorragend. Die Möglichkeit, praktisch alle Details anzupassen (auch während eines laufenden Spiels) finde ich grossartig. So kann ich mein F1-Universum stetig anpassen, wie es mir gefällt. Das Spiel hat ein unglaubliches Potenzial. Der Entwickler ist sehr aktiv. Ich erwarte hier eine sehr positive Entwicklung. Mit den vorhandenen Mods macht das Spiel übrigens noch viel mehr Spass.
Surprisingly deep simulation and immersive experience. Very active modding community and a tireless developer behind it. A real bargain if you ask me.
I think it's one of the better manager games out there, a lot of depth (and a spectator mode!) A lot of the detail is, however, hidden due to the poor UI. Once that is fixed, the game will be the best!
This game is like a work of art. All game aspect impact matters. The community has kept maintening great mods like F1 89, 95, 2026 and many others. TBH I didn't even try the oval mode and its related mods. The devs had been improving and bringing new major features and improvements regularly. I can't wait to see what they do next!
It's a work in process but you can be involed it. Great game and mos
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