
Multiplayer TCG Card Shop Simulator. Dive into the world of TCG Card Shop multiplayer gaming by opening your own local game store! Stock your TCG Card shelves with the latest booster packs, or crack them open to collect the cards yourself.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Multiplayer TCG Card Shop Simulator
Open TCG Card Shop packs to find exciting and powerful cards. Complete your sets or trade duplicates with others.
Multiplayer First You are not alone. Play with friends or meet other players online. Trade cards, help each other.
Place vending machines in smart spots around the city. Sell cards even when you are offline.
Stock your shelves with TCG booster packs. Choose the best prices and make sure customers find what they want.
Each card you collect becomes part of your Steam Inventory. You can view, trade, or sell cards using Steam Marketplace (if enabled). Every booster pack includes 8 cards. Here are the chances for each card rarity per slot:
Common: 70% chance (about 5.6 cards per pack)
Uncommon: 20% chance (about 1.6 cards per pack)
Rare: 7% chance (about 0.56 cards per pack)
Epic: 2% chance (about 0.16 cards per pack)
Legendary: 0.9% chance (about 0.072 cards per pack)
Secret Rare: 0.1% chance (about 0.008 cards per pack)
You also run an online store! Accept orders, ship products, and grow your fanbase.
Decorate your space, and unlock new furniture and features. Grow your little shop into a true card empire.
Add posters, signs, shelves, furniture—make your shop look just the way you like.
Hire staff, manage your crew, expand your store.
Host TCG Card Shop tournaments, earn money & XP, and unlock bigger competitions as your shop grows.
Use your TCG Card Shop Cards and Craft rare monster eggs, collect them or sell for profit.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5*
8/10
Tcg TCG
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Finnish, Indonesian, Japanese, Korean, Polish +6 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Also völlig verbuggt. Keine ahnung wo man da anfangen soll aufzuzählen. Gelder verschwinden. Es kommen 20 kassen Mitarbeiter. Pakete verschwinden. Pure Katatstrophe
The game is really fun to play. The only issues I have with the game is the shelf stocker glitches on one side of the store towards the beginning of the game. I have to dismiss her and then rehire her every time costing me money. There is still major glitching when walking around. I will be walking to the register and I end up by the far wall instead when my register is put on the left side towards the door. Other than that, I am having fun playing the game. If the glitches could be fixed somehow...that would be great! Thank you for making such a great game and letting us all access it early!
TCG Multiplayer Card Shop Simulator, developed and published by Alkame Games, is a niche simulation title that blends hobbyist fantasy with light business management, centering on the dream of running your own trading card game store. Rather than focusing on competitive card battles or deck-building strategy, the game emphasizes the day-to-day operations of a card shop: ordering inventory, opening booster packs, organizing shelves, pricing singles, and catering to a steady flow of customers. It is a game built around atmosphere and routine, aiming to recreate the familiar rhythm of local game stores and the quiet thrill of discovering rare cards. The core gameplay loop revolves around managing your shop’s inventory and finances. Players purchase booster boxes, open packs, and decide whether to sell cards individually, keep them as collectibles, or use them to attract customers seeking specific rarities. This loop taps into the universal appeal of trading card games: the excitement of pack opening and the gamble of chasing valuable pulls. The act of cracking packs is intentionally front and center, with each opening reinforcing that small rush of anticipation that longtime TCG fans know well. Rare cards feel meaningful not because they are powerful in combat, but because they represent profit, prestige, or long-term collection goals. Running the shop itself introduces light management mechanics. You must place items on shelves, adjust prices, and ensure that your store remains stocked with products customers actually want. NPC shoppers browse the store, make purchases, and gradually generate income that can be reinvested into better stock or shop expansion. While the economic systems are relatively simple, there is satisfaction in watching a previously empty store evolve into a bustling card haven filled with products, singles, and display cases. The sense of progression comes less from unlocking complex systems and more from seeing your space slowly take shape. One of the game’s distinguishing features is its attempt at multiplayer integration. Unlike many shop simulators that are entirely solitary experiences, TCG Multiplayer Card Shop Simulator gestures toward a more social environment where players can interact, trade, or potentially collaborate. This concept aligns well with real-world card shop culture, where community interaction is often just as important as commerce. While the multiplayer features are still developing, the idea of shared economies and player-driven trading adds a layer of potential depth that could significantly expand the game’s appeal if fully realized. Customization plays a meaningful role in shaping player identity. Beyond inventory decisions, players can personalize their shop layout and presentation, creating a space that reflects their priorities—whether that’s maximizing profit, showcasing rare cards, or building a welcoming environment. These choices don’t radically alter gameplay outcomes, but they contribute to immersion and reinforce the fantasy of ownership. The game’s pace is deliberately relaxed, encouraging incremental progress rather than rapid optimization. Visually, the game adopts a functional, straightforward style. Environments are clean and readable, focusing attention on card art, shelves, and shop interiors rather than elaborate graphical effects. This simplicity works in the game’s favor during longer sessions, as it keeps the focus on management tasks without overwhelming the player. That said, the presentation can feel plain at times, and players seeking visual spectacle may find the aesthetic utilitarian rather than inspiring. As an early access title, the game shows both promise and limitations. The core idea is clear and appealing, but long-term depth is still emerging. After extended play, the management loop can begin to feel repetitive, especially once optimal pricing and stocking patterns are discovered. Customer behavior is relatively predictable, and the absence of more advanced systems—such as dynamic demand shifts, competitive rival shops, or deeper economic simulation—means that progression eventually plateaus. These shortcomings are less flaws than signs of an experience still finding its footing. Quality-of-life features and onboarding are areas where the game could benefit from refinement. New players may find some systems underexplained, particularly when it comes to pricing strategies or long-term planning. Clearer tutorials, expanded tooltips, and more responsive interfaces would help ease players into the experience and reduce reliance on trial and error. Given the nature of early access, these are reasonable expectations rather than deal-breakers. Ultimately, TCG Multiplayer Card Shop Simulator is a game that thrives on its theme more than its complexity. It is designed for players who love trading card culture and enjoy slow, methodical progression over intense challenge. The joy comes from routine: opening packs, organizing inventory, and watching customers browse your carefully curated selection. While it may not yet offer the depth or polish of more established simulation titles, it provides a cozy, hobby-focused experience that resonates with fans of TCGs and shop simulators alike. With further development and expanded systems, it has the potential to grow into a more robust and socially engaging simulation, but even in its current form, it delivers a relaxed and thematic take on a very specific fantasy. Rating: 6/10
dar pra jogar além dos bugs. tem que ter muita paciências vc tiver dar pra jogar.
Bon par ou commencer ? le jeux etais un cadeau d'un ami pour y jouer ensemble mais bon ... pas grand chose ne vas ... ouvrir un booster et ne voir le visuel d'aucune carte bon bah pas top top honnetement c'est vraiment un truc important et puis les rollback de fou a l'aide l'idée et super mais c'est clairement pas au point du tout ça aurait meriter plus de temps avant une potentiel sortie
le falta muchisimo, pero va por buen camino, si coge un ritmo de actualizaciones puede llegar a ser bueno
FUN AS HECK The game needs some optimization and bug fixes, nothing game breaking. some stuttering issues and an issue with the mouse curser showing up when it shouldn't.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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