
Open your own local game store. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.
Most likely between $23.6M and $67M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $16.99 | 96% | approximately $39.4M |
| Nintendo | $19.99 | — | — |
| PlayStation | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Seeing as were getting the full release of the game soon i figured i would give the game a review before 1.0, i love this game a lot, i was introduce to it from Caseoh's playthrough of the game and i wanted to give it a shot. i got into the game before the trading mechanic was released i believe, it feels very satisfying to sell that TCG 10 card that costs 10000$, and it feels satisfying to sell things in general, the stock scanner has come in very handy to keep track of all of my items, the worker job assignment feels very specific and granular with the tasks you can assign to them, which in a game like this where that doofus zachary can take the box of pack that you were ripping is very appreciated! i only have two critiques of the game, and both of them work hand in hand to make thew game feel a bit less like something you would find on steam. 1. the game looks and feels like a mobile game. While i do know that a lot of simulator games like this are featured on app stores for phones, I do think that an enhanced version would benefit this game. this next problem will double up with the first one very well to make a wombo combo of problems 2. the game is a bit unoptimized. for reference i am playing on a dell optiplex 7050 that contains the intel core i7-7700 w/ intel hd graphics 630 (integrated graphics) and on 720p low settings i am getting 30 fps without loading the game room (the room that i put all my game tables in) and 15 fps with loading the game room. while you dont NEED 240 FPS in a game like this, it would be nice if i had double the framerate than the current game is giving me on those settings, and it just make the mobile level visuals way more unjustified. i would love to see these problems solved in future updates. like i said, i love this game dearly and would love to see it prosper, i cannot wait to check out the full game on the 15th, please comment agreements disagreements or tips for how i can further optimize my game, thank you!
Good graphics verry fun game easy to understand. just a few bugs since its early access but it is wonderfull. would recommend
Esta entretenido, pero al final la parte de las cartas pierde relevancia a medida que avanzas, estaria bien que le dieran mas relevancia a la gran variedad de tipos de cartas tambien en fases mas avanzadas de al tienda.
love this game
Its relatively simple in its current state but already extremely addicting. If they manage to make even a half way decent playable TCG in the final version this could be one of the coolest games ever made, but even in its current state its well worth the price.
So from a TCG Card Shop Simulator after the game releases and exits early access it'll be another cheap Pokemon copy?... Even the song and monsters are ripped off from Pokemon lol
its chill
its relly fun but a cool feture would a small chance of having a breakin overnight and you bye extra saceraty stuff butt keep it balenced and you do not seceraty stuff you have to pay a fee to have the cops get your stuff back and it would be cool to by the building so you dont have to pay rent
TCG Card Shop Simulator is easily one of the most addictive and fun store sims around! The in-game card game is full of style and an art style reminiscent of Pokemon, Digimon, Magic, etc. You get the trill of ripping open card packs, collecting and building your own collection while running a store dedicated to the card game. Your customers can buy merchandise, card packs, boosters, individual cards, trade and play with other customers in the store!
Super fun. Played awhile ago but would be more fun with multiplayer so you can chill with friends.