
Task Time is a gameshow inspired competitive party game where 8 friends dive headfirst into 6 rounds of unpredictable tasks and physics-fuelled chaos to finish top of the leaderboard. From (some of) the people that worked on Gang Beasts and Fall Guys, this is the ultimate multiplayer showdown.
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About
Task Time is a gameshow inspired competitive party game where 8 friends dive headfirst into 6 rounds of unpredictable tasks and physics-fuelled chaos, to finish top of the leaderboard. From (some of) the people that worked on Gang Beasts and Fall Guys, this is the ultimate multiplayer showdown.
Charge into unbridled mayhem, completing unhinged tasks that let you shrink your friends, steal all their stuff, and then watch them fall into lava! You might win or you might completely flop, but hey, there (probably) won't be any real-life consequences. Of course, nothing is fair, but that’s exactly the point.
Task Time is easy to pick up, impossible to master, and way too much fun to put down. With half a million randomised tasks, no two rounds ever play out the same. So, even the clumsiest player can pull off an absurd and glorious comeback.
Whether you embrace sabotage, survival, or pure mischief, Task Time promises non-stop hilarious moments that test your friendships and maybe even your sanity!
A Gameshow inspired competitive party game, where one player will reign supreme to become the ultimate Taskling across 6 rounds of unpredictable and chaotic fun.
Unleash your inner mischief-maker to sabotage your fellow Tasklings. Fortunately, there are no (real-life) consequences, just good vibes and endless hilarious moments.
Easy to pick up, impossible to put down, every round presents a new opportunity to come out on top. So, even the clumsiest Taskling can pull off a shocking victory.
Over 500 unlockable cosmetics and emotes. The best part? NO MICROTRANSACTIONS!
Endlessly replayable with over half a million randomly generated tasks to complete.
Host lobbies with up to 8 players, where 4-player split screen and online multiplayer are playable simultaneously.
Multiple vibrant maps to discover, filled with interactive objects and items… plus, there’s loads more to come!
Twitch Integration and Dual-language support made with streamers in mind – go on… stream to your friends in China or Brazil!
From an all-star INDIE development team, who have worked on hit games such as Gang Beasts, Fall Guys and more.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Task Time is a multiplayer party game built entirely around chaos, unpredictable physics, and fast-paced mini-game competition. Developed by ReadGraves and published by Wired Productions, the game throws players into a bizarre game-show-inspired environment where up to eight contestants compete through a constantly changing series of ridiculous challenges. Instead of focusing on precise skill or balanced competitive mechanics, Task Time embraces disorder and comedy, creating an experience where the funniest moments often come from complete failure rather than victory. It is the kind of game designed specifically for loud multiplayer sessions filled with shouting, sabotage, and accidental disasters. The core gameplay revolves around randomized mini-games that constantly shift objectives, hazards, and rules between rounds. One moment players may be racing through dangerous obstacle courses, while the next they are desperately trying to throw objects into targets or survive collapsing arenas filled with traps. What makes these challenges entertaining is not necessarily their complexity, but the way the game’s exaggerated physics and chaotic player interactions turn even simple objectives into complete madness. Characters stumble, collide, throw objects unpredictably, and accidentally sabotage themselves or others in ways that constantly create ridiculous situations. The game understands that party games are at their best when they generate memorable stories between players rather than focusing entirely on competitive balance. Nearly every mechanic in Task Time encourages playful betrayal and unpredictable interactions. Winning rarely feels guaranteed because random events, environmental hazards, and last-second interference can instantly reverse the outcome of a match. This constant unpredictability keeps every round energetic and prevents the gameplay from feeling stale too quickly. One of the strongest features is the sheer amount of variety built into the game’s task system. With a huge number of randomized combinations and modifiers, matches rarely unfold in exactly the same way twice. Familiar mini-games can suddenly feel completely different once hazards, physics changes, or environmental twists are introduced into the round. This system gives the game impressive replay value because players are constantly forced to adapt rather than memorize specific strategies. The unpredictability becomes one of the game’s greatest strengths, especially during longer sessions with friends. The physics-based gameplay is another major highlight. Character movement intentionally feels clumsy and exaggerated, which creates a constant source of comedy during matches. Simple tasks like jumping across platforms or carrying objects often spiral into hilarious disasters as players knock each other into hazards or accidentally ruin their own progress. The game never takes itself seriously, and the chaotic movement system reinforces the idea that every match is meant to feel slightly out of control. Visually, Task Time uses a bright and colorful presentation style that perfectly matches its energetic tone. Arenas are packed with moving hazards, interactive props, ridiculous environmental traps, and exaggerated visual effects that help every round feel lively and unpredictable. Character designs are goofy and expressive without becoming overly complicated, making the chaos easy to follow even during crowded multiplayer moments. While the graphics themselves are relatively simple, the visual clarity works well for a fast-moving party game where readability is important. Customization also adds another layer of enjoyment. Players can unlock various costumes, emotes, and cosmetic items that allow them to personalize their characters while continuing to play. The progression system remains lightweight but rewarding enough to encourage repeated matches. Unlocking absurd outfits and animations helps strengthen the game’s playful atmosphere and gives players additional goals outside of simply winning rounds. The multiplayer design is clearly where the game shines brightest. Online multiplayer combined with local split-screen support makes Task Time feel ideal for parties, friend groups, and streaming sessions. The game’s mechanics are specifically built to encourage loud reactions and social interaction, and it succeeds remarkably well in that regard. Many of the funniest moments emerge naturally from player behavior rather than scripted events, which helps every session feel unique. Sound design contributes heavily to the chaotic atmosphere as well. Exaggerated impact noises, screaming characters, crashing objects, and energetic background music constantly reinforce the game-show presentation. The soundtrack maintains a playful and frantic tone that matches the nonstop action without becoming distracting. Audio feedback also helps keep matches exciting even when the screen becomes crowded with hazards and players colliding simultaneously. However, Task Time is not entirely without flaws. Like many physics-based party games, there are moments where randomness and chaos can become frustrating instead of funny. Certain rounds feel less dependent on player skill and more reliant on unpredictable physics or lucky positioning. Competitive players looking for precision and balance may eventually become irritated by how often random events influence outcomes. The intentionally awkward movement system can also create occasional control frustrations. While the clumsy physics are part of the game’s identity, there are moments where movement feels more unreliable than entertaining. Some players will enjoy the unpredictability, while others may find it repetitive after extended sessions. The long-term appeal may also depend heavily on having a consistent group of friends to play with. While online matchmaking still provides entertaining moments, much of the game’s charm comes from social interaction and shared chaos among familiar players. Solo players may find the experience less engaging compared to those regularly playing with groups willing to embrace the absurdity. Despite these shortcomings, Task Time succeeds because it fully commits to its chaotic multiplayer identity. It understands that the best party games are not necessarily the most balanced or mechanically deep, but the ones capable of creating unforgettable moments between players. The combination of randomized mini-games, unpredictable physics, colorful presentation, and constant sabotage results in an experience that feels energetic and genuinely fun throughout most sessions. For players who enjoy party games built around laughter, unpredictability, and social chaos, Task Time delivers a highly entertaining multiplayer experience filled with ridiculous situations and nonstop disorder. It may not satisfy players looking for serious competitive gameplay, but for groups seeking a game capable of turning ordinary multiplayer sessions into complete chaos, it succeeds extremely well. Rating: 7/10
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Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Russian, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
interest concept but mid execution, good artstyle. friend slop
Very good all my friends could play
solo te vas a divertir si tenes entre 3 y 6 años
oyunu oynarken gerçekten sabrım zorlandı çünkü aşırı basit bir yapısı var ve insanı içine çekecek neredeyse hiçbir şey sunmuyor bir süre sonra tamamen boş hissettirmeye başlıyor zaten içerik olarak da çok eksik olduğu belli ne doğru düzgün bir mekanik var ne de seni oyunda tutacak bir detay en sinir bozucu kısmı ise gecikme meselesi tuşa basıyorsun mesela zıplaması gerekiyor ama karakter neredeyse 1 saniye sonra tepki veriyor bu da oynanışı ciddi anlamda baltalıyor akıcılık diye bir şey yok teknik olarak da yeterince iyi hissettirmiyor açıkçası biraz daha özenilmesi gereken bir iş gibi duruyor şu haliyle zaman harcamaya değmez gibi geldi
Juego para fanboys de Nintendo, es decir, para nenes de 3 a 5 años.
Great fun, one of my go to party games now, devs should be proud of themselves
免费玩了一小时,好玩的是一起玩的人,不如换其他游戏约。不推荐入。 优点: 1.表情动作很多,房间里推搡跳舞互动起来有趣。玩了游戏之后会给货币解锁商店里更多装饰和动作。和peak联动的宾邦可爱的捏。 2.有大厅,自己组不够人的话进公共房间也不错。 缺点: 1.联机网络不太行,游戏优化一般。打开游戏就卡加载界面,进去朋友房间还有可能卡掉,或者游戏中无法动弹,中途掉线的话无法加入。 2.手柄适配一般,在主菜单是没法用手柄选定的。左右扳机的功能还和鼠标左右键是反的,反直觉。 3.小游戏重复性强,就收集、缩圈、打人、扔东西几种。不如约揍击派对了,还有创意工坊呢玩的东西更多。 4.一局只有6个小游戏,玩完之后回到主菜单的按钮是不能按的,只能全体退出重新建房再经历一次可能掉线进不来。
非常有趣的一款 免费试玩周末
It is a fun game to play with friends, it has a original concept, but its kinda boring if you dont play with 3 more friends. It goes laggy for some reason, and i kinda hate the artstyle.
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