
Defeat enemies, earn gold, upgrade your village, become a Ninja Master!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Reviews
Themes across 215 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kafa dağıtmalık güzel bir oyun
Work nice Is a number go up game
Ну такое...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Greek, Thai, Norwegian, Portuguese - Portugal +23 more
Hours played at review time, across 216 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Joguei durante 20 horas, reiniciei meu PC, perdi tudo, tinha mensagem que o save e o backup corromperam, estou desinstalando
velmi nodna pomala a pesnička htal som to chvilu a us to bolo velmi otravne ale inak mozno pre nikoho ineho zabava :)
збс
норм
eh işte
В отличие от схожего проекта Idle Slayer, Tap Ninja мне понравился намного больше. Что визуально, что своими механиками. Интересно интегрирован режим завоеваний в виде полноценной мини игры с прокачкой своей базы и своих юнитов. Отличный бесплатный idle проект, где можно провести десятки и сотни часов.
Just got quest board level 9 the last of the steam achievements, there are 11 more in game to unlock. The progression curve for this game is slow, it take about 3 months to hit the core gameplay loop. The progression curve for this game is inconsistent, the game is rife with bottlenecks that give a small speed burst after slowing down ultimately taking about the same amount of time to complete overall but requiring adjusted play patterns. Conquest is the best part of this game, the simple combat system and strategies that go with it was fun, especially with the seasonal mode modifiers. That said, the units are locked behind rng in scrolls, and progress is double time gated. Maybe the game would have been better if I spent money on it, but that kinda makes it worse.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 213 | 70% | Free | |
| $0 | 2 | 100% | Free | |
| $0 | 5.7K | 94% | Free | |
| $0 | 121 | 69% | Free | |
| $0 | 50 | 72% | Free | |
| $0 | 0 | 68% | Free |