
Master the longboard as you drift through stunning mountain ranges, swerve through bustling city streets, and along the sandy beaches of Sunset Island. Train to perform epic tricks, from jumping off-ramp to longboarding backwards. Grab Your Longboard and Race to the Top in Tanuki Sunset!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 561reviews | 92% | — | $180.6K |
| $14.99 | 39ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Where's the fun? As soon as the charm wears off, this is a boring game with sloppy controls. I should have known when the positive reviews all had low playing times. This is barely a game - even at its best, it's not engaging to play. The tracks are procedurally-generated so they're never interesting and they're way, way too long plus you're not racing or competing. Tracks are just a long string of opportunities for the janky controls to buck you off of the course. They're littered with collectibles and ramps and points to distract you from the fact that what you're doing is utterly pointless. Also, the music is bad. How?? All it needed was some generic synthwave, but it sounds like they dug through license-free libraries until they got tired and just picked whatever. The music doesn't fit the aesthetic, isn't chill, and isn't catchy or vibey at all. The description says "You’re a raccoon and you’re on a longboard, what else is left to say?" and I feel like that really reflects the designer's approach to this game. UPDATE: if anyone knows how to remove a game from my library and account, please let me know. I would like to live in a reality where it's not possible to be reminded that this game exists, but I'm afraid it might be too late. I'd like to essentially "block" this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $16.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Está guapo 🦝🛹 Hablo de él aquí junto con otros 3 juegos: https://youtu.be/3P1KfBYO-WU
Jogo incrível, envolvente, muito bonito, trilha sonora espetacular, altíssima replayability. Prato cheio para quem gostava de Tony Hawk's Downhill Jam, com um guaxinim, o que torna automaticamente mais legal que qualquer Tony Hawk.
It is pretty good but it is to short! ):
comfy game, very cute, very chill
yay
Really fun, relaxing, and satisfying. Not a game you can dedicate your life to, but a great one for blowing off some steam now and then.
TL;DR: 6/10. Get on sale. Very strange game held back by emphasis on randomly generated levels. Music is decent but playlist is short. I bought and played this game functionally on a dare, playing through the entire story in one setting. The amount of bizarre things that happened in this game out of nowhere gave it an almost surreal quality; A seagull gets a borderlands style intro, challenges you to a race, and then flies off after handing you set of wheels (Seemingly no other character is introduced this way). A full on "Human" standing around in an animal world complete with his Spore Creature Creator looking eyes. He says the same dialog every time you unlock new items, adopting a cadence eerily similar to the Truman Show's actors. Likewise, Bob the Sloth is in on this ruse, intent on lulling Tanuki (the Raccoon whose name is on the game) into a false sense of security to spend his Bits at the shop. Which does not make a lot of sense. As, when picked up, Bits make an eating sound. Why? Are we eating them? The game's final screen shows a small blurb about "should you not eat bits", so we must be. But then how are they being spent as currency? Are we simply bragging about how many we ate? Or are we depositing funds in the same manner a bird deposits food for its young? Out of nowhere towards the final act, you are suddenly urged by an ominous voice over the phone to do cool skateboard tricks to end up on "the cover". What cover? The cover of Fish Magazine, which has had its magazines plastered all over the game. But I don't believe the game ever had an actual line of dialog about that. Maybe Mom (who called Tanuki 3 times over the 4 hours of game I played) had something to say about it, but I didn't catch it over her complaints about Tanuki's dietary habits. As much as I've talked around the game's lore like it's some abstract thing, in actuality the gameplay is relatively bare. Fans of skateboarding games like Tony Hawk maybe disappointed at the lack of possibilities when it comes to Tanuki's alotted tricks, but there is an enjoyment to be found in the momentum the game has. However, it's held back by use of random generation; the track will change each time you fall, and there seems to be no prebuilt sequences to be found. Perhaps this was done to save on production time or cost, but the game would have benefitted Maybe not worth the $15 price of admission, but I'd suggest it on sale. Good for people looking for something relatively calm and noncompetitive, for people who enjoy streaming games, or for those who are really itching for ironic/surreal experiences.
Tanuki Sunset is adorable, pretty as hell, conceptually fun, and annoyingly difficult. I want to LOVE this game, but I just kind of like it, and it comes down to the general concept of skating on a floating road.... It's like if every level of mariocart was Rainbow Road. That's a fine concept for some gamers, but for someone who wants to play a neon-soaked game where you skate as a trash panda to jazzy and synthy jams and chill the whole time, it's a mismatch. It would be great if the devs had a 'ghost barrier & chill' mode with invisible walls that just gently nudge you back into place. Barring that, I'll play it when I'm in the mood to get a bit frustrated rather than when I want to relax and vibe.
Bing chilling, dam sure
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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