
Tantal is a fast-paced match 3 platformer with coin collecting.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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[quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote] Tantal is an asset flip, what Valve calls a "fake game". The "developer", Dnovel/FreeAnimals_Software, took a template from the godawful GameMaker Studio from YoyoGames, slapped a couple of asset flipped sprites on it, and dumped the results onto Steam as a cash grab scam. Dnovel/FreeAnimals_Software has shown a repeated pattern of ripping off Cocos2D templates and dumping them on Steam. Don't believe me? Here's some other asset flips from exactly the same template, all shamelessly dumped on Steam as nasty cash grabs: [list] [*] "[url=https://store.steampowered.com/app/2080070]Avocado Puzzle Quest[/url]", copy + pasted from the same template by Dnovel [*] "[url=https://store.steampowered.com/app/2093250]Witch Schools: Love Potions[/url]", copy + pasted from the same template by Dnovel [*] "[url=https://store.steampowered.com/app/1398180]Porcini[/url]", copy + pasted from the same template by Dnovel [*] "[url=https://store.steampowered.com/app/1447050]Enoki[/url]", copy + pasted from the same template by Dnovel [*] "[url=https://store.steampowered.com/app/1361520]Dondar[/url]", copy + pasted from the same template by FreeAnimals_Software [*] "[url=https://store.steampowered.com/app/1505450]Oscar & Gems: Puzzle Quest[/url]", copy + pasted from the same template by FreeAnimals_Software [*] "[url=https://store.steampowered.com/app/1217720]ILY[/url]", copy + pasted from the same template by FreeAnimals_Software [/list] Look for yourself... these are all reskins of exactly the same game template! The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Tantal" is just a very basic Cocos2D game template for making a hybrid Sokoban/Match-3 game, and doesn't have any merit as a proper, fully fledged PC game, so a copy+paste of it can't be recommended. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips are an insult to both PC gamers and to professional game developers who create genuine, high quality PC games. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have. They make it harder for gamers to find genuine games made by honest developers. To cement the position of this asset flip as nothing but a cash grab, it was dumped onto cheap DailyIndieGame shovelware bundles very shortly after launch. Don't reward this morally bankrupt, unethical behaviour from Dnovel/FreeAnimals_Software. [quote][url=https://mmofallout.com/valve-bans-titles-for-review-manipulation/]Warning: Review Manipulation![/url][/quote] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear almost immediately after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this review manipulation.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +17 more
[0.7] Controls & Training & Help [0.2] Menu & Settings [0.2] Sound & Music [0.3] Graphics [0.6] Game Design [0.4] Game Story [0.5] Game Content [0.8] Completion time (level/game)? [0.6] is it Enjoyable & Fun? [0.4] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII Stars received: 4.7/10 ___ Note: v.4 [0.0 to 1] = personal impressions Game description key-points: match 3 items platformed Overview: very simple and a short game, feels like an Early access title, but sadly it`s a final product. I would expect around 50 levels for this game to have although each level has a limited number of moves, it doesn`t feel difficult to pass missing challenge to complete the full map or as many cubes possible - to have a score board or something as a Target and Joy among friends Worth to see and play and Recommended to the Kids! a bit of fun here ;)
This game hit the table very hard, I remember when my grandparents had an old TV set and there was a game in the settings, there the little man also had to push the boxes to the right places to go further, I used to play only in it and you know how? With the help of the remote control, that is, not with a joystick, nor on the keyboard, but with the help of the arrows on the remote control. Due to the fact that this game reminded me of my childhood, I will put 8.5 out of 10
It is currently a Steam exclusive. It plays well.. good, but no fireworks here. Overall: 80/100
minimalist bulmaca oyunu fena değil
This game is simply amazing. Challenging puzzles, amazing atmosphere, etc. This is a very addicting game, one that made me want to stay playing and waiting for the release from early access. Now stop looking at the reviews and go get this freaking game. Its worth it.
Has a great atmosphere and difficult platforming... but worth buying at a discount!
Totally worth it. In the game you need to think and count. Hilarious, addicting, cute character, and great ambiance. 100% worth the money :)
Tantal, developed by Dnovel and published by My Way Games, is a compact indie title that experiments with blending two distinct gameplay styles—side-scrolling platforming and match-three puzzle mechanics—into a single, continuous experience. It’s a game built on a straightforward foundation, but its hybrid approach gives it a unique rhythm that separates it from more traditional entries in either genre. Rather than focusing on narrative or expansive systems, it directs all of its attention toward how these mechanics interact, resulting in an experience that feels focused, if somewhat limited in scope. The premise is intentionally simple. You take control of a character driven by the pursuit of valuable crystals, moving through a series of levels filled with obstacles, collectibles, and puzzle segments. There is little emphasis on storytelling, and the game doesn’t attempt to provide deeper context for its world or characters. Instead, it relies entirely on its gameplay loop to maintain engagement, using its colorful environments as a backdrop for a steady progression of challenges. What defines Tantal is how it merges its two core systems. Platforming sections require careful movement, timing, and precision as you navigate hazards and gather resources, while puzzle segments introduce match-three mechanics that must be solved to advance. These elements are not separated into distinct modes but are woven together, creating a flow that shifts between action and problem-solving. This combination can feel refreshing, as it keeps players engaged by alternating the type of challenge they face. At its best, the game finds a satisfying balance, where quick reflexes and strategic thinking complement each other. The pacing leans toward a more active style than most puzzle-focused games. Match-three sections often impose limits on moves or require efficient solutions, adding a sense of urgency that aligns with the faster tempo of the platforming segments. This creates a consistent sense of forward momentum, though the transitions between the two styles can occasionally feel uneven. Players who prefer one type of gameplay over the other may find themselves more engaged in certain sections than others. Level design gradually builds on the game’s core ideas, introducing new variations and increasing complexity as you progress. Early stages serve as an introduction to the mechanics, while later levels demand more precise execution and thoughtful planning. However, the game’s ideas do not expand significantly beyond their initial framework. While the challenges become more demanding, they rarely introduce fundamentally new mechanics, which can lead to a sense of repetition over time. Visually, Tantal adopts a bright and minimalist aesthetic that prioritizes clarity. The environments are easy to read, ensuring that both platforming and puzzle elements remain accessible even as the difficulty increases. While the art style is functional and cohesive, it lacks a strong visual identity that might make it more memorable. The audio design follows a similar approach, providing simple, unobtrusive support for the gameplay without standing out as a defining feature. The game’s limited scope is one of its most noticeable drawbacks. While the hybrid mechanics are interesting, they are not explored deeply enough to sustain long-term engagement. The experience feels concise, offering a focused set of challenges rather than a fully developed system with extensive variation. Additionally, the combination of genres, while creative, may not fully satisfy players looking for a more dedicated platforming or puzzle experience. Despite these limitations, Tantal succeeds as a small but inventive project. It takes familiar ideas and combines them in a way that feels fresh, delivering moments where its mechanics align to create a genuinely engaging flow. It doesn’t aim to be expansive or complex, but it offers a clear and consistent experience built around its central concept. In the end, Tantal stands as a modest yet creative entry in the indie space. Its hybrid design provides a unique twist on established genres, even if it doesn’t fully realize the potential of its ideas. For players looking for a short, engaging experience that blends action and puzzle-solving, it offers a worthwhile, if brief, diversion. Rating: 7/10
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