
Strategic tower defense where you play a witch, place class-based towers, equip them with items that grant powerful abilities, combine them, create unique builds & deal ridiculous amounts of damage! Customize your builds with a deep stat system and giant skill tree!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 1.29/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Strategic tower defense where you play a witch, place class-based towers, equip them with items that grant powerful abilities, combine them, create unique builds & deal ridiculous amounts of damage! Customize your builds with a deep stat system and giant skill tree!
Three classes with unique skill sets. Defender, Archer and Healer.
A Skill Tree for each class to progress through and grow more powerful.
Endless Mode. Test your strategy against waves of enemies that become exponentially more difficult.
Genres
Engagement
Reviews
Themes across 121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The combo of genres I never knew I needed. A tower defence with roguelike elements. Plus an awesome developer to boot.
Becomes too grindy, repetative and hard after 5-6 levels
great
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Italian, Polish, Portuguese - Brazil, Turkish, Russian, Ukrainian
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Reaching round 100 was challenging for me. Fun game to play while listhening to music.
TL:DR: Good for the price, but needs some work, I look forward to seeing where it goes in the future. This review is edited, the reason for this is that the game, while it does have a tutorial, falls into a lot of traps of this kind of game. You can see in the original review, at the time I thought the maps were randomized in 10 days, but no, that's just the leaderboard reset, it does have a campaign, but because the first setting is an island where you cannot really see the rest of the map, combined with the timer, combined with there not really being a clear "path" that progression should follow at that point (theres a random level upwards and downwards) I got confused and thought the game was something it is not. This unclear communication continues throughout the rest of the game, if you get a chest of items and think you can combine something from it or if you want to see if an item you have equipped that is not in the shop can be upgraded there is no way to tell, you cannot open the bestiary in game unless it is the first time you have seen a creature, small things but they do add up. another bad lesson this game teaches you is in the level called "the pit" that level basically forces you to use a strategy where you reset your skills, put all the points into archers, and spam them everywhere. This can be a cool kind of puzzle level, but the problem is that in my case, it was the point I realized how much I was handicapping myself by putting points into more then one character, I tested each tower at max output and then ended up putting all my points into archer and never deploying anything else except a couple warriors who just stood in enemies ways and died, but DID slow them down, so that was good. and lastly the one valid point from the original review, the towers lack any form of personality, they do not gain experience or level themselves, two archers will only ever be different based on the equipment you give them, two archers with the same equipment are completely identical, this is particularly noticeable with only common/uncommon and a very limited amount of rare gear available. The last issue is that the equipment needs a serious rebalance, units ranges are so short by default and cost ramps up so fast that range is basically required, the weapon that theoretically should be the best in the game right now (the poison bow) is REALLY bad because it adds 0 damage, so you are just tickling enemies and applying marginally better poison with one of the rarest weapons in the game, the on hit equipment is way overpowered because of how much you can ramp your attack speed and projectiles with just the talent tree, and no matter how much equipment you stack on a tank, even with the max skill tree, they cannot survive against the later levels even in this early beta. PLEASE REMEMBER, I DO RECCOMEND THIS GAME! IT IS GOOD! just because I have criteques does not mean that I think this game has bad bones, far from it, these complaints are purely with the set dressing because the basic concept and fun is definitely there! OLD REVIEW STARTS HERE, THIS IS NOT ACCURATE ANY MORE: The game is really good, but hampered by some of its reliance on specific systems. 1) the fact that there does not seem to be a campaign, just a few rerolled maps, 2) the fact that rather then a sort of "build a hero" system with each of your archers being a character or having levels this game, the only difference between two archers seems to be what you equip them with 3) the fact that the equipment basically overwrites everything else in the game, a run where you find good equipment that matches whatever your skill tree is in will win, a run without those synnergies will lose.
Is very good
Really fun and interesting game. 7 hours to finish all maps. THe only problem with the game is a weird IA, sometime mobs doesnt kill your tree :D I hope dev will add new maps in futur, maybe more item for bleed setup or for healers could be great for the futur updates.
Best TD game I've played in a while. It is also really fun.
Joguinho bom, zerei em 12h. ótimo saber que foi feito por apenas um dev. valeu a pena o dinheiro gasto.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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