
You’re a clever owl lawyer out of your depth, searching for a missing client. With enemies at every turn, can you survive and save the day?
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Talon City: Death from Above By Eric Moser “It is,” you respond. “I think you want to see if this owl and his plucky assistant can do what the Guardians have thus far failed to accomplish.” “That’s me!” Concordia warbles in delight. “I’m the plucky one!” --- As I continue this series of reviews, I am learning as much about my own opinions and what I can deal with in favor of the quality of a title. Even in the face of something I very much dislike, I have to spend a good while determining why I dislike it. Sometimes, even… I start to understand why the mechanic was put in place to begin with. General Story: In the avian justice system, the Hunters and Feeders are represented by two separate yet equally important groups: The Guardians, who maintain the Tenets and investigate crime, and the Callers, who also seem to investigate crime and represent their clients. These are their stories. You are an owl lawyer who is trying their best to win their first case and pay off your vulture debtors. You life gets ruffled when your client mysteriously disappears and it appears there is a murderer on the loose. It’s up to you to find them, and learn more about the world of Talon City and the Tenets of the Sacred Bark. Can you survive this noir thriller and make a little currency in this bird-eat-bird world? This theme and execution are almost perfect. There is a wide immersive world here that is created around you, while you still focus a little bit on your specific place within the system. This may also be one of the best examples of how to feed lore to a player in a simple way, even though there is obviously a deep complex world. There are moral quandaries of Feeders vs Hunters and what sort of responsibility someone with almost a serf-ish setup with someone they may view as not much better than a potential meal. There are multiple characters, but if you are like me you’ll find yourself attached to maybe only a few because of how little you end up interacting with some of them. But, honestly… you don’t need much more than the promises of a hummingbird. They are pretty special. Format and Typos: Readability is high. There are a few typos, but most errors seem to be coding issues with either incorrect percentage stat changes, and a few instances where the wrong stat was checked. Game Mechanics and Stats: Opposed pair personality will change up your character’s view on specific situations, but the major mechanic is the weighted randomized rolls. A d6 is rolled to check your stat by checking if you roll your skill number or lower. No matter the level of your stat, you will always have at least a 17% chance to fail as you can’t get a skill to 6. Every check will end up checking three things… One of two specific stats (out of 5), or a ‘Stroke of Genius’ which is a limited auto-success depending on difficulty, or a specific item that can be used once to bypass the check. Each success equates to an ‘experience point’ which is a bit of a misnomer, this is actually a currency to pass ‘boss fights’, the amount required depending again on difficulty. A bad run of luck could lead to situations like mine, as reticent as I was to use ‘strokes of genius’, where it took three different attempts to ever get past the first ‘boss fight’. This all culminates in a very confusing, and difficult game that both frustrated me to no end and also likely created the suspense that made a lot of the story worthwhile. Frustrations were that it really didn’t feel like my character was good at the things I wanted them to be good at because luck would determine I wasn’t. Replayability: Replayability is a little inflated by how difficult the game can end up being if you try to play on normal or higher difficulty. The epilogue does include some major flavor changes based on your personality choices up to that point. There is one romance option, but this mostly flavors the story and isn’t really the focus. Dislikes: - 0.0772% chance. That is the chance that I would roll a 5 on a d6 5 times in a row. That is what happened when I needed to roll a 4 or lower for my first two reads that ended in failure. I appreciate the attempt to do something different with mechanics, but it’s very hard not to feel a little like the mechanics are at odds with the idea of what your character is supposed to be good at. - The major twist is subtly foreshadowed with an air horn. - I believe that the Feeders opinion should have been represented with an opposed pair of Feeders/Hunters, because any stat represented by only a growing percentage makes me believe it is bad to be low. Likes: - Suspense and a very real danger lend a sense of desperation to this title that I don’t think it would work without. - The theme and execution of the story are absolutely amazing. This title moves at an exquisite pace and carries the mystery forward almost perfectly. - I want a hummingbird assistant, and I will destroy anyone who threatens them. That’s a hummingbird promise, and those are special.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviewing (mostly) every game (or DLC) in my library, part 649: ⭐️⭐️⭐️⭐️⭐️☆☆☆☆☆ (5/10) This review will begin like most of my previous reviews: praising a game's beginning, perhaps admiring its characters, prose, or worldbuilding, before critiquing an [insert negative adjective here] ending. Perhaps I should work on a template at some point to save myself some work. Anyway, if I did, I would apply it pretty neatly to [i]Talon City: Death from Above[/i]. I've only played it for about two hours, but I love Eric Moser's humorous prose, his surprisingly charming cast, and unexpected lore. Seriously, the world of [i]Talon City[/i] is one of my favorites. However, I will be honest and say that I did not finish the game. You see, Moser has decided to involve an intriguing yet baffling design decision: RNG. Specifically, a six-sided die. Unfortunately, the dice-based mechanics and stat checks frequently left me feeling like my carefully built owl wasn't actually good at the things I'd specialized in, or like luck mattered more than preparation. [b]Still, big thanks to the staff for the free review copy![/b] [b][h2]Pros:[/h2][/b] ✅[b] Hilarious, heartfelt writing.[/b] One minute you're playing a noir detective investigating murder. The next you're an owl attorney arguing in court against an eagle while worrying about paying off vulture loan sharks. [i]Talon City[/i] somehow balances absurdity with emotional earnestness. It's consistently witty, whether through clever dialogue, bird puns, or the sheer commitment to treating its avian legal system as though it's the most natural thing in the world. Yet, the bird jokes never undermine the mystery, and beneath the humor is a story about justice, prejudice, and inequality. I especially appreciated that your owl isn't magically free of the world's biases. Even playing a compassionate character, some of society's prejudices naturally seep into your dialogue and worldview. And as my uppity bird began to see how the "little people" lived, they slowly began to question the way of the world. ✅[b] One of the most creative worlds I've seen in interactive fiction.[/b] Every aspect of [i]Talon City's[/i] society feels carefully considered. Hunters—the literal big birds— and Feeders—your smaller birds—exist in an uneasy balance maintained by the Tenets of the Sacred Bark. Promotions are earned by literally collecting feathers in your cap through courtroom victories. You need fifty of them to be prompted to a Champion from a Caller. Guess how many you have as a Caller? ZERO, of course. Wards divide the city, religious traditions shape everyday life, and even something as bizarre as the birds' version of The Purge somehow feels like a natural extension of the setting. ➡️ [b]Most importantly, the game never overwhelms you with exposition.[/b] Instead, the lore unfolds naturally through conversations, investigations, and reading. It's one of the best examples I've seen of feeding players a tremendous amount of worldbuilding without ever making it feel like homework. ✅[b] Cast.[/b] I don't know how or [i]why[/i] I like the cast so much, especially with their relatively short screentime. The game has a remarkable talent for making every character immediately recognizable. They all have their own cadence, worldview, and little quirks that make them feel like real people rather than exposition machines. Concordia, your hummingbird assistant, is a real one: loyal and smart and actually competent. My girl frfr. Magistrate Tiberius has an elegant elitism to him, while Vale, his lowly clerk, is surprisingly smart. I swooned over Ayvex, one of the best predators in the city, and who I'm pretty sure friend-zoned me 💔 I even liked your annoying yet charming turkey client at the beginning of the game! ✅[b] I also appreciated that stat changes were included.[/b] [b][h2]Cons:[/h2][/b] 🟥[b] Die system.[/b] The major con, to me, is the weighted randomized rolls. A d6 is rolled to check your stats, with a chance to auto-fail if you roll a 6. You can mitigate the chance of failure with "Strokes of Genius," an auto-success, or two inventory items that can be used once to bypass the check. If you succeed, you get XP, which is a currency needed to win three boss fights. ➡️[b] This might 100% be a skill issue, but it was so damn frustrating when I had a 4 in Beak but rolled a 5.[/b] And with another check, I had a 66% chance of winning, I still rolled unluckily. While the Strokes of Genius and inventory items were supposed to help me, I somehow managed to get either zero or one XP for the boss fight. As you might imagine, I fell flat on my face. And hey, maybe that's not so bad if there were checkpoints. But no, I had to restart from Chapter 1 to get to Chapter 7, and I just couldn't. I just don't think it's [i]fun[/i] to have to skim text to get where I was. ➡️[b] In general, I don't think the ChoiceScript engine is made for RNG.[/b] While some games can manage it—[i]Breach: The Archangel Job[/i]—in [i]Talon City[/i] the margin of error is so thin, and there's no way to mitigate RNG like you can do in [i]Breach.[/i] There's no save options with this engine, nor is there an auto-skip "all read text" button like with Ren'py. Plus, there's a level of inflexibility with ChoiceScript. This isn't [i]Baldur's Gate 3[/i] or even a rogue-like! The focus of IF is the [i]story[/i]—which makes it a bummer that Moser added a mechanic that was a detriment to the story. 🟥[b] Limited audience.[/b] I can see why this game only has a measly seven reviews in four years on Steam. The game is relatively short, has a bit of a tough sell—a noir fantasy thriller with no humans—and virtually no romance. It's a hard sell, for sure. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass.[/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our [url=https://www.youtube.com/@IndieGems2]YouTube channel[/url] for more reviews like this one. [/hr]
Very enjoyable. Bit of a detective story, bit of a public crisis. Reminded me a lot of Zootopia, but was very original. I wish the PC got 5 attribute upgrades instead of just 3, but it was not overly limiting. Loved the hummingbird.
I've been playing a lot of interactive fiction lately and this one is the most unique experience I've had. It is hilarious to imagine an owl so into themselves that they make the turkey that is giving a statement to a crime take the notes for them because "owls don't take notes". plus the balancing was the night before and he's in need of a new assistant... You can give your owl whatever view of the world you would like, but all I can say is the current one I am building could give some of my extended family a run for their money in biased behavior. it's funny to read in the eyes of a bunch of birds though. at the moment I'm trying to survive an average play-though as my first was set on easy. I have no intention of trying the hardest mode. lol but who knows.
Nope, sorry, that's a big no-no from me I'm afraid... Disclaimer - the actual premise of the story was fairly unique; &, from what little of it I actually got to experience in the demo, I'd reckon there was some definite potential here... Alas, ultimately, none of that actually ended up meaning anything, since the game committed what I have come to consider a cardinal sin with this particular genre - WIPING MY SAVE FILE FROM THE ♥♥♥♥♥♥♥ DEMO!!! For reals, to say I am growing thoroughly SICK of this happening would be an understatement at this point... the worst part being, it occurs seemingly without rhyme or reason, leaving me baffled as to whether it's simply some random glitch, or, worse yet, the producers behind these games are deliberately forcing players to start from scratch simply to pad out their play time..?!? Either way, until this issue finally gets addressed somehow, any game that pulls this stunt is pretty much an instant downvote from me I'm afraid... Of course, perhaps it's unfair of me to judge a game purely over a -mostly - technical issue; but, let's just say, after one TOO many forced restarts, I'm afraid both my patience & my good will are starting to wear rather thin..! .....in retrospect, I suppose I should just count my lucky stars that my data on Golden Rose carried over without a hitch - having spent 3-4 hours on the demo ALONE, if I'd been forced to start that one from scratch, well, frankly... I'd have been spitting blood!!!
A good story with some really cool worldbuilding
Probably my favourite recent CYOA game. Very compelling story, strong characterisation, and draws you into a world of alternate morality.
It is written very well.
Good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $126.6K | 415 | 97% | $11.99 | |
| — | 0 | — | — | |
| $197.4K | 742 | 90% | $11.99 | |
| $124.8K | 239 | 92% | $19.99 | |
| $101.4K | 641 | 85% | $9.99 | |
| $95.1K | 327 | 94% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $787 | 64 | 97% | $0.99 | |
| $786 | 58 | 95% | $0.99 | |
| $785 | 80 | 89% | $0.99 | |
| $785 | 50 | 90% | $0.99 | |
| $785 | 51 | 98% | $0.99 | |
| $790 | 56 | 59% | $0.99 |