
Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful cast of characters as you make ready for the Grand Tournament.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 13 → 1.83/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.79−90% | 2.3Kreviews | 78% | — | $85.9K |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Autochess with lots of ways to keep playthroughs fresh!
I like Set 2. The new aesthetic and the new mechanics were cool, although I will need more time to figure out new mechanics between Traits and Unit, which is good cause the most fun thing about this game is stumbling upon unexpected combination of Traits and Units. I hope when we get set 3, the setting gonna be a bit more Sci-fi, cause I'm a big fan of 40K
不是那种一上来就爽的,比较有深度和可玩性
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Korean, Russian*languages with full audio support
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thought it would be a cute game, but it would be better if you were fighting in real time. I shouldn't see a victory screen when my friend does.
还是喜欢这种单机的自走棋。。。给我思考的时间慢慢玩
当成单机云顶来玩的,休闲一下不赖
玩儿够了金铲铲那种互相卡牌的模式,来试试单机,没想到这个游戏这么好玩 两天爽玩20多个小时,角色多,机遇多,还都可以自行配置,内容量实在是太多了,一个字:爽! 关于游戏的诟病:最多只能上阵6个棋子,并且棋子位开启进度也是固定的,一开始确实很不适应,觉得很局限,然而真的体验几局就会发现这么少少的几个棋子上可以有多少变化, 游戏中可以通过多种方式获取纹章,我使用布莱克斯的时候,最多一局凑了三个大羁绊(5术士、4蘑菇、4萨满),仅仅靠这6个角色就能够做到这一步,运营过程中真的非常快乐,这篇推荐贴也是体验了这局运营之后来写的。 还有艾弗直接全员天龙人、还有特,最多只能上阵5个棋子,但是每个角色最多可以穿5件装备,直接开始造神! 还有一些角色以及自定义角色我还没来得及体验。 最后,就像我上面描述的,如果你喜欢玩自走棋又不希望总被人卡牌,喜欢运营,喜欢运营完成之后的爽感,真的不要被这个 “只能上阵6个棋子”给劝退了,这游戏既有巧妇难为无米之炊,又有谋士可借无风之舟。
单机版的云顶之奕真不赖吧,我玩云顶一直被逼着氪金/排位又要吃压力/不用担心对面不给爽,那我为什么要玩云顶呢
i have been playing 8 hours a day since i bought it. This was my first experience with an auto-battler, and I'm terrified I won't be strong enough to keep myself from giving Riot Games my money...
Very solid rogue auto battler. Very enjoyable game loop which gives you a lot of control over its RNG rogue aspects. I played all the way through its entire ascension and dipped into the "multiplayer" (Semi multiplayer, its not live runs, but you do face off against other peoples real builds.) While I do recommend the game it does have a couple cons: While I hate RNG and prefer control, this game gives you perhaps to much control. You pretty much decide 90% of your build at the start of every run, and the only RNG is whether you get some over powered buffs / events / items as you go. It is a weird thing for me to complain about, as this SHOULD be a pro, but it feels like it has gone to far in the controlled direction. There seems to be a very small handful of very powerful tribes, and many very weak ones. Perhaps I am missing something, and just played the other options wrong, but the power gap between good tribes and bad tribes felt pretty wide. In general the mechanical clarity of your options feels a bit lacking. Its hard to get a good measure of the smaller points and numbers of the game and you just sort of have to go off a general vibe of how successful you are, which is part of why I am not sure if I was missing something about many of the tribes or if the balance is just in question. And last: I see that the game has "seasonal multiplayer" and I have almost no idea what that means, how rank works, or much of anything along those lines. If there was a bit more clarity on what is going on in multiplayer, and perhaps a bit of better balance this game could have hooked me for a long time. - So TLDR: Definitely recommend the game, playing through the story mode is fun and really scratches that auto battler itch. As for long term multi player / replayability it is lacking a little, so a good 20-100 hour game, but its not one that is likely to hook you for hundreds.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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