
TAL: Arctic 3 - In this game you need help an unknown creature to go in the magic portal across many mazes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
esse é o pior jogo que eu ja joguei na minha vida
serinin 3. oyunu sadece bölümler farklı labirentten kaçış oyunu 5-6 yaş çocuklar için eğlenceli olabilir diğer türlü yetikinlere hitap edecek bişey değil
esse jogo é bom. PELO MENOS O 2/4 agora esse 3 ai colocaram 34s pra eu termina uma fase meu AMG VC ACHA Q SOU O Q O SONIC. EU SOU RÁPIDO. P/QUASE TUDO ai vc me coloca num labirinto cheios de curva q q eu termine em menos de 30s isso é ISANO QUEM COMPRA ESSA MERDA ESTÁ PEDIDO PRA A SANIDADE IR PRA PORRA. pq n tem com ser ainda fosse 40s ou 37s iria ser um desáfio bacana agora termina um nível em 30s isso é pedir pra flopar.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Greek*, Danish*, Traditional Chinese* +17 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogaço da porra
nice
Vale R$1,74
ну блин тут эти
Der dritte Teil macht einen guten Sprung nach vorn, der es abwechslungsreicher und manches Mal schwieriger macht: Es gibt jetzt Level, in denen man das Labyrinth nur partiell sieht, und solche mit Zeitlimit, bei denen die Zeit oft sehr knapp bemessen ist. Die Fußabdrücke, die der Spiele-Charakter macht, sind auch wieder mit dabei. Ich mag die gerne! :) Der Teil hat mir sehr viel mehr Spaß gemacht, als die ersten zwei.
TAL: Arctic 3, developed and published by Snkl Studio, is a minimalist maze-based puzzle game that builds its experience around navigation, spatial awareness, and incremental difficulty. As part of the TAL series, it follows a straightforward premise: guide a small creature through a series of Arctic-themed labyrinths and reach the portal that marks the exit of each stage. The concept is simple and immediately understandable, making it accessible to a wide range of players. Rather than relying on narrative depth or elaborate mechanics, the game focuses entirely on the purity of maze traversal and the gradual layering of small gameplay twists to maintain engagement. The structure of the game is built around a sequence of sixty levels, each presenting a new maze to solve. Early stages are relatively open and easy to navigate, serving as introductions to the core mechanics. As progression continues, the layouts become more intricate, requiring players to pay closer attention to pathways and dead ends. The controls are uncomplicated, typically relying on standard directional movement without additional actions to manage. This simplicity allows players to concentrate fully on navigation and problem solving rather than mechanical execution. What differentiates TAL: Arctic 3 from a basic maze simulator are the variations introduced in later stages. Some levels restrict visibility, limiting the player’s view to a small illuminated area around the character. This mechanic transforms navigation into a memory-based challenge, forcing players to mentally map the labyrinth as they explore. Other stages impose time limits, adding urgency to what would otherwise be a methodical experience. Occasionally, both limited visibility and time pressure are combined, creating moments of tension that contrast with the calmer pacing of earlier levels. These additions provide incremental variety, though the overall design remains rooted in the same core objective throughout. Visually, the game adopts a clean, top-down 2D aesthetic that emphasizes clarity over artistic detail. The Arctic theme is reflected in cool color palettes and simple environmental textures. While the graphics are modest and minimalist, they serve the functional purpose of keeping the maze layouts readable. There are no elaborate animations or visual effects competing for attention; instead, the presentation supports the puzzle focus. The soundtrack and audio design are similarly understated, offering subtle background music and basic sound cues that do not distract from concentration. In terms of challenge, the game strikes a balance between casual accessibility and mild difficulty escalation. Many levels can be completed quickly once the correct route is identified, making the experience suitable for short play sessions. However, the more restrictive stages demand patience and careful planning. Players who enjoy mental mapping and trial-and-error navigation may find satisfaction in mastering the later labyrinths. At the same time, those seeking complex puzzle systems or evolving mechanics may feel that the game remains too simple even at its most challenging. Ultimately, TAL: Arctic 3 is a focused and unpretentious indie puzzle title that embraces straightforward design. It does not attempt to redefine the maze genre or incorporate expansive systems, but it offers a clean and accessible take on navigation-based challenges. Its strength lies in its clarity and its incremental layering of small gameplay modifiers that add mild tension without overwhelming the player. For those looking for a lightweight, low-commitment puzzle experience centered purely on spatial reasoning, it provides a compact and approachable adventure within its icy labyrinths. Rating: 5/10
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Players by region
Where this game's players are, estimated from review languages.
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